The Elder Scrolls

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>Warlockracy
That guy is a leftist SJW, iirc. He probably has contributed a lot to bringing troon attention to Tamriel Rebuilt.
He's a Russian liberal, it's a different breed from the western style liberals but he does share a lot of luxury beliefs from the west.

Anyways, speaking of russians, can anyone help me out with OpenMW v0.48? the 0.49 is not out of development yet but all the big mods have already switched to it already. I honestly don't want to install something and then have a fucking backdoor to a CSAM network just because I wanted to play a 25 year old game. V 0.48 works fine for me except for the DynamicMusic.

Global[scripts/DynamicMusic/global.lua]: Unable to load Dynamic Music
Global[scripts/DynamicMusic/global.lua]: At least Lua api revision 68 is required. Current Lua api revision is 29

Without DynamicMusic I can't play the Tamriel Rebuild soundtrack and the overworld music that plays once you leave Old Ebonheart is simply beautiful. I remember the first time I played it, it was a foggy day, I could see weird shapes in the horizon and the music felt eerie and melancholic. I didn't know if I was still in Morrowind or had stumbled into a Silent Hill mod.

Does anyone know what version of DynamicMusic works with OpenMW v0.48?
 
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Was using your image as a "this is what you should do to these people." Quoted you for the original image.
It has been SEVEN YEARS since the Elder Scrolls 7 E3 trailer.

Feel old yet?
"I watched the trailer that makes you old"
"The trailer that makes you old? There's no such thi-"
Matt Daemon Old.gif
He's full of himself but he usually knows what he's talking about when it comes to TES.
Sure, if he wasn't such a smug asshat I'd enjoy his videos.
I don't see it. Maybe I just have a tolerance for smugness, maybe it's my near-inability to understand tone, who knows.
 
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Anyways, speaking of russians, can anyone help me out with OpenMW v0.48? the 0.49 is not out of development yet but all the big mods have already switched to it already.

Maybe I'm retarded, but even on the AUR it says 0.48. Where the hell is 0.49? Do I actually need to compile it from source?
Edit: Apparently there's flatpaks for linux and an .exe for Windows on gitlab
 
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the 0.49 is not out of development yet but all the big mods have already switched to it already. I honestly don't want to install something and then have a fucking backdoor to a CSAM network just because I wanted to play a 25 year old game. V 0.48 works fine for me except for the DynamicMusic.
Its in release candidates, they are on the github page. It's basically completely stable but they are fixing lingering bugs you probably wont even run across. Also OpenMW is sandboxed and that is a point of contention since MWSE is not, its impossible for scripts to leave the game.
 
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Its in release candidates, they are on the github page. It's basically completely stable but they are fixing lingering bugs you probably wont even run across. Also OpenMW is sandboxed and that is a point of contention since MWSE is not, its impossible for scripts to leave the game.
Sounds OpenMW more to create more insane content than OG game, which is fine by me.
Starting by that MP mod.
 
Holy shit. ESO.

Even assuming you buy the $80 catchup -- Gold Road + all the yearlies + This year's updates -- that doesn't come with the non-yearlies. Stuff like the Dark Brotherhood, Thieves' guild, et cetera. Those are crown only so you can't see the prices easily, but... It's apparently just under 28,000 crowns. Or around $220.

On the plus side I guess the game does give a crown stipend if you do ESO Plus of 1650 crowns a month, or 19800 if you do a 12 month plan. So it's about... 18 moths of ESO Plus.

But I guess if you play for a year on ESO Plus, you'd have 19800 crowns laying around, so you'd be able to buy basically anything they put out that year and then some. So it's not insane. About on par with LOTRO's model.
 
Have a good RPG system that allows for character variety. Whether there's things like attributes or perks doesn't really matter, so long as they avoid their stupid pitfall of monobuilds. Just allow people to reasonably play as common fantasy character archetypes. Fighter, mage, thief, hybrids of each, all the popular subtypes like necromancers, 2H/dual wielding barbarian, assassin, crusader, etc.
This will be one of the biggest hurdles for to jump over. An RPG system that is well balanced and allows for interesting character building has not been in any of the games.

Daggerfall is a Min-max for your Mage build with 3x spell points per INT shitshow because magic is OP and the DND role play options are not really interesting(Your Class cant use maces or wear Dwarven armor)

Morrowind adding birth signs and more Racial bonuses is good is a good addition but poorly executed. Most of the Birthsigns are dogshit with no excuse to use them even for roleplay purposes and God Howard was not equal in his treatment of the races. Beast races suck, Breton and High Elfs are the master races while everyone else is some level of mid to OK. (Except Bosmors). The revamped leveling system makes Endurance the God stat that If you are not 5+ per level up you are gimping your boy. The new leveling system is also shit because to level efficiently 5/5/5 or 5/5/1 means that your Warrior class that you make will have to train skills that aren't part of his class to get that plus 5 in desired attribute.(like training Spears for endurance points. Also No perks so leveling skills only makes them better, no plus 25% damage of Fire.

Oblivion shares many of the same problems as Morrowind. Same leveling system with all the problems(fixed mostly well in remaster but needs tuning) Most birth sighs still suck and Breaton and High Elfs are still the best races(but beasts got buff to being mid) the addtion of Perks is welcome but again not well implemented. Magic "perks" just let you use more powerful spells, Melee perks buff power attacks and some skill perks are nothing.(Fixed somewhat in the remaster but Magic skills got left behind.

Skyrim is just choose race, Level HP Magic or Stamina and pick a perk. It also gave birth to the stealth archer build that is endlessly memed on (fairly or unfairly) At least Magic is not op(its underpowered and Warrior is decent. For the most part the system is the most balanced of them all.
Hopefully they Nail it on the 6th try
 
God Howard was not equal in his treatment of the races
You mean people play as something besides John Nerevar in his bonemold armor with a katana (in House Redoran of course)?

outlander with corprus.webp

Anyway, been going through the new TR zones, last time I played was when Necron/the Indoril areas released. Really glad I have the boots of blinding speed perma-welded onto my character's feet (rip beast races)
 
God Howard was not equal in his treatment of the races. Beast races suck, Breton and High Elfs are the master races while everyone else is some level of mid to OK. (Except Bosmors).
AS IT SHOULD BE. The Altmer are the chosen people for a reason. If you choose to play as farm equipment, then by the Nine, you'll roleplay as one too.
 
I never liked playing anything than the home races in each game (except Arena, which High Elf is a must if you really want to finish the game).
Playing as a beast race is basically play as a furry. Nah.
 
If I were Bethesda I'd be stealing as much as I can from ESO. They've basically created an entire world map of fucking everywhere and everything. They could genuinely take that, update a region for TES6's later place in the timeline, and if they made sure the engine was compatible they could go back and add entire continents as DLC later on. I'm not sure how well that would hold up -- like, are the maps big enough such that without infinite numbers of other players running around would it be believable? -- but it'd be an interesting starting point.

I wasn't super enthused about ESO's classes at launch (the very idea of a restrictive class in TES is a bit icky) but I guess starting last year they've started allowing you to subclass? Swapping your skill trees around?

I never liked playing anything than the home races in each game (except Arena, which High Elf is a must if you really want to finish the game).
Playing as a beast race is basically play as a furry. Nah.
Yeah, I tend to try and play the home races. This latest Oblivion run was Altmer becuase they're just so fucking broken in the game, but it's usually Imperial all the way. (Although by the end I had just embraced exploits and it was a moot point really.) I'm leaning towards a first actual playthrough of Morrowind (I guess OpenMV and TR is the way to go with that?) and that lends towards a Dark Elf playthrough, I guess. Similarly, I can't imagine playing Skyrim as anything but a Nord (but by then it was literally just cosmetic so who cares).

AS IT SHOULD BE. The Altmer are the chosen people for a reason. If you choose to play as farm equipment, then by the Nine, you'll roleplay as one too.
I was actually reading up on the farm equipment races lately -- ESO has me completely choice-locked on picking a race / class -- and apparently they have a way more in depth backstory than the later games would state. Like the Khajiit have a shitload of clans but a plague fucked their entire society up and resulted in the not-Roma we see nowadays; but there are various flavors of furry Khajiit, including ones that are housecat sized quadrapeds and tiger sized quadrapeds that are used as mounts. Both are fully sentient, can speak common, and often go into the arcane arts becuase no one expects the fucking stray cat hanging out in the alleyway to be a necromancer. Argonians started talking briefly about their culture in Oblivion, and it seemed more interesting than what we get; haven't dived too deep into them, but apparently they have giant fucking Argonian Titans hanging out in the swamps and shit, that's weird as hell.

I'd love to see a TES game set in those two races' regions and get them fleshed out, but Modern Bethesda couldn't do anything other than make them 1. Oppressed Blacks or 2. Oppressed Native Americans so I guess we'll just regulate that to "what could have been." Imagine a TES game where playing as Argonian or Khajiit gets you an entire different dialogue set because you can actually speak the native tongue of the other farm equipment races.
 
but Modern Bethesda couldn't do anything other than make them 1. Oppressed Blacks or 2. Oppressed Native Americans so I guess we'll just regulate that to "what could have been."
Once I'd have said "surely mods would do what Bethesda doesn't." While that may still be true, any actually fleshed out mods that does what you ask of will be fucked over by the same types of people who fuck over everything else in life, trannies.
 
I got bad news for you, bud. Todd would rather stick a knife in his eye than make all the trannies learn a new engine.
Well, there's also the fact that since they're no longer hiring for competency, they literally can't expect that of their employees. The team that created 76 and Starfield is not going to be able to do an Elder Scrolls game, period.

Hell, GTA6 has almost 2000 Jeets working on it. What the hell are they doing, other than embezzling money? Who the fuck knows. But I'm sure there's an overworked as fuck white team somewhere having to clean up after them slowly losing the last vestiges of their souls doing so.
 
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