The Elder Scrolls

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I really hope it stays that way, I'm already amazed that the troons in that project manage to have that level of restraint to begin with. It's legitimately unusual behavior from trans mod developers.
Let's hope the faggotry stays in the discord server.
Do they? What's your evidence?
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Keyword search for "trans" gets 224 results (including all natural uses of the word like trans-provincial and so on)
There's the usual sort of talk about it on their discord, but yeah, this is restraint that is unbelievably out-of-character for troons. It could all change in 5 years if the old guard is replaced by the morrowzoomers or whatever, the average age of a TR dev is pretty high. Senior dev said that there's at least five trans characters in TR, which, considering the total NPC count of the entire mod, is very ignorable and easily missable.
 
Ended up re-re-restarting TES4R. Originally I was doing Imperial+Thief, which is fine, but not powergamery enough. Ended up trying Briton and restarted again. Finally went with High Elf + Atronach, as that's the most powerful combo I think exists. Having got up to about ~30 repeatedly the only thing that was really holding me back was MP, every other stat and tactic and ability I could easily replace elsewhere, either by just grinding stats and levels and gear, or by making custom spells.

Now I just have to figure out some way to get up to 100% Spell Absorb to really break Atronach and crack the game open. I'm level 27 so in theory the necklace and ring that gives Spell Absorb should be available, but farming gear is kind of a pain in the ass. I do wish there was a mod that would tell you if a dungeon has reset, or let you bookmark or favorite dungeons for later fast travel. Do a nice loop of gear farming or what have you.
 
At this point the next TES will suffer the same fate as Elden Ring. Being so big and hyped that literally no matter what it does, it'll fall on its ass. I saw people back to run Souls 2 not a month after ER. Life-long Souls-made content creators resorting to Souls clones or simply the older games in a post-ER world.

Open world truly removes any and all replayability. You can do every build in the same playthrough in ER and that basically makes replayability void. You can't do the same run twice cause you already deviated from the path 5 mins in.
 
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Well, yeah. The game where you can go and do anything and everything results in people going and doing anything and everything. That's a feature, not a bug, and it doesn't destroy replayability. People are still playing Skyrim, Morrowind, Oblivion, et all. TES6 will be the same.
 
At this point the next TES will suffer the same fate as Elden Ring. Being so big and hyped that literally no matter what it does, it'll fall on its ass.
I'm not quite so pessimistic. I don't believe there's such thing as a game that's too big to succeed, and the pathway for TES6 seems outrageously clear for BGS.
  • These games are dungeon crawlers at their core. They should have at least 5-7 core dungeon tilesets to avoid repetition. Having only draugr, dwemer, forts, and caves is unacceptable. Back to gushing about TR: going to the Second Empire fort and Ayleid ruin in Shipal-Shin made me realize how just a change in scenery is enough to make me interested. You really don't need all that much to keep people engaged: just make it so that on an average player's playthrough each dungeon they encounter has something they've never seen before, whether it be a new tileset, a new enemy type, a new trap, a new puzzle, something unique at least. Skyrim had a bit of this with its dungeons, but with ES6 they have the opportunity to go so much farther.
  • Nail the core three factions for fighters, mages, and thieves. Just write good storylines for each, with compelling characters, dialogue, intrigue (where appropriate), stakes, that sends you to cool and interesting locations in the overworld. That's literally it. The bar for quality is 7/10. Faction storylines just need to be good enough to not distract you from the strengths of their games.
  • Same is true for the main quest. All it needs to do is give you a tour of all the major settlements and dungeon types, and give you plenty of stepping-off points to engage with the rest of the content.
  • Have a good RPG system that allows for character variety. Whether there's things like attributes or perks doesn't really matter, so long as they avoid their stupid pitfall of monobuilds. Just allow people to reasonably play as common fantasy character archetypes. Fighter, mage, thief, hybrids of each, all the popular subtypes like necromancers, 2H/dual wielding barbarian, assassin, crusader, etc.
  • Nail the usual immersion and open-world. Have interesting biomes and cool things to discover that aren't just dungeons. Have a good soundtrack, but this is extremely unlikely if Inon Zur is going to be their composer). Have reasonably-sized settlements with NPCs that are at least okay (I am convinced that if the size of cities like Whiterun was only increased 30% or so, all the midwit complaints about it not being immersive would disappear. There's definitely a threshold for size when it becomes very easy to suspend disbelief and accept that this is a scaled-down abstraction of what actually exists in-lore. All you need is for them to fulfill the standard functions and expectations of a large urban settlement. I can accept 2-3 people in the basement of a tavern representing the entire criminal underground of a city; I can't accept there being no presence whatsoever, especially for cities that are described as corrupt hubs of trade). Set up an interesting backstory and lore that isn't relevant to the events of the game, so that the world feels properly large and mysterious.
Anything else, like settlement/shipbuilding, is people projecting their own personal preferences. There is a core to BGS games that is definable. They barely achieved it for Skyrim, they kinda missed it for Fallout 4, and they totally failed for Starfield. But I'm confident that all TES6 needs to be the next GOTY hit that everyone gushes over for the next decade is to be 30% better than Skyrim. Audiences haven't suddenly developed unrealistic standards for quality (but they should!), the negativity of the past couple years is just a reflection of the fact that average game quality has been declining. Recent successes like BG3 show that people can still recognize quality and appreciate it.
 
This isn't bardcraft. There's no delving into Draugr ruins or passing a bunch of speech checks.

Source: Bard's College alumnus.

In all seriousness, though

  • MIDI-based performances: All of the mod's songs are pure MIDI, played in real time, note-by-note. This enables instrument animations that are truly synced to the notes being played, and audible flubs with low performer skill.
  • Custom songwriting: Buy blank sheet music from a bookseller and write songs in-game, completely freeform, using a MIDI piano roll-style interface. The editor is simple but functional. You can choose instruments, parts, adjust BPM and time signature, toggle looping, and use helpful tools like scale highlighting and snapping. More functionality, like copy/paste, undo/redo, and group selection is planned for the near future.

This is really impressive.
 
I'm not quite so pessimistic. I don't believe there's such thing as a game that's too big to succeed, and the pathway for TES6 seems outrageously clear for BGS.
You HAVE heard of this little game called "Starfield", right? This is what awaits TES6, any good idea you might have isn't going to be implemented, guaranteed.

Speaking of disappointment, I almost forgot this game existed when the next slop of the month came to focus on(ie mock) came out. Let's look at the player numbers today
oblivion demaster after the hype.webp
So it never got better than 216K, meaning it is officially a bigger flop than Starfield(And Kingdom Come 2, since I compared it to that too). To add insult to injury, most people moved right back to Skyrim and I have not seen anyone going out of their way to cover the game. The demaster might be the future of Oblivion modding, I haven't really bothered checking, but that's about all it has going for it. Good to see I was right once again, calling it an impotent flavor of the week that would ultimately be soon forgotten. Same as original Oblivion would have been if people had a larger selection of RPGs to play(which they do today, and that's exactly what they did).

I have been checking up on some of the posts over the last few pages, but one sticks out to me:
Looking for ways to trivialize a fucking singleplayer TES game with broken builds is borderline subhuman behavior, imo. Just why? There's no leaderboards, there's no meta, nobody is judging you. Nobody is going to be impressed when you clear a cave in record time using only marksmanship. Lack of challenge might only end up with you getting bored and dropping the game.
Isn't this the dude with about 3000 hours put into original Oblivion and about half of that in the demaster by this point in time? You, of all people, can't imagine people meta-gaming and trying to make cheese builds in an open world RPG you know so well when you put so many hours into them yourself? What the fuck do you do in your game, make the same generic male human warrior build every single time?
I swear, this has to be one game thread where 4chan discussions are genuinely better. Imagine being schooled on anything by some no-fun faggot like this, lmao.
 
What the fuck do you do in your game, make the same generic male human warrior build every single time?
Hey, i like that type of build, but i'm more into hybrid gameplay.
Always using magic to support more than damaging, except for Oblivion.
In Morrowind & Oblivion, Atronach birthsign because that smooth spell absorb.
In Daggerfall, always using Increase Magery to x3, Expertise in some weapon skill and inmunity to poison (because fuck posion in this game).
In Skyrim, 'cus they fuck up the magic system, just using SkyUI to bind buff over time spells (Regeneration ones from mods and Spell Shields).
 
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Hey, i like that type of build, but i'm more into hybrid gameplay.
Always using magic to support more than damaging, except for Oblivion.
In Morrowind & Oblivion, Atronach birthsign because that smooth spell absorb.
In Daggerfall, always using Increase Magery to x3, Expertise in some weapon skill and inmunity to poison (because fuck posion in this game).
In Skyrim, 'cus they fuck up the magic system, just using SkyUI to bind buff over time spells (Regeneration ones from mods and Spell Shields).
Nothing wrong with the ol' MHW(white too) but it's ludicrous to complain about trying to cheese a game you played a hundred times for fun with cheap or exploitable builds. He even brings it up, it's a single player game you paid for and you're not hurting anyone, why would you care what I do in it? Even if someone makes a memey youtube video showing off the build and it's potential, what are you gonna do about it? Cry?
Must be one of the stupidest things I heard all year so far.
 
Hey, i like that type of build, but i'm more into hybrid gameplay.
Always using magic to support more than damaging, except for Oblivion.
In Morrowind & Oblivion, Atronach birthsign because that smooth spell absorb.
In Daggerfall, always using Increase Magery to x3, Expertise in some weapon skill and inmunity to poison (because fuck posion in this game).
In Skyrim, 'cus they fuck up the magic system, just using SkyUI to bind buff over time spells (Regeneration ones from mods and Spell Shields).
immunity to poison in Daggerfall is a waste of a special advantage as it can be cured so easily especially when you are already using magic with 3X intelligence for mana. Cure poison potions and cure poison spells make poison a non-issue only thing worse is making yourself immune to paralysis when free action is one of the cheapest spells in the game. If I am not roleplaying in Daggerfall I always give myself critical weakness to both poison and paralysis as it drops the dagger by a lot.

Atronach is fine, but the warrior or lady are better since you want as much endurance as soon as possible to give you more hit points per level. You can get or make gear that will make you absorb or reflect magic or better yet allow you to cast a spell that just annihilate everything or fortifies your stats to where you zoom around and one shot everything. Honestly alchemy, spell making and enchanting breaks everything so who even cares about builds.

Skyrim has a ton of magic based mods that turn you into a walking apocalypse most of them are to over the top and can outright blind you with the sheer amount of bullshit you can spam out.

I only hope the new ES game brings back spell making and gives you more spells, equipment slots and a better way to decorate you home besides slamming the items into a wall or chair to rotate it to how you want it. I stopped caring about the stories; Bethesda is terrible at writing and I treat their games like fantasy sims and explore, collect and decorate my home.
 
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immunity to poison in Daggerfall is a waste of a special advantage as it can be cured so easily especially when you are already using magic with 3X intelligence for mana. Cure poison potions and cure poison spells make poison a non-issue only thing worse is making yourself immune to paralysis when free action is one of the cheapest spells in the game. If I am not roleplaying in Daggerfall I always give myself critical weakness to both poison and paralysis as it drops the dagger by a lot.
When you trying to get the perfect x0.3 skill rate advancement, is crucial get inmunity to something. Poison is my choice 'cus is very annoying fighting against thieves and getting those at a fast rate than a disease.
I prefer playing Breton because of that sweety +%30 magic resist. Mixing with a resistance but lowering a bit with one of those questions makes somewhat inmune.
Atronach is fine, but the warrior or lady are better since you want as much endurance as soon as possible to give you more hit points per level. You can get or make gear that will make you absorb or reflect magic or better yet allow you to cast a spell that just annihilate everything or fortifies your stats to where you zoom around and one shot everything. Honestly alchemy, spell making and enchanting breaks everything so who even cares about builds.
At least in my modded Oblivion, health is retroactive for everyone.
Skyrim has a ton of magic based mods that turn you into a walking apocalypse honestly most of them are to over the top and can outright blind you with the sheer amount of bullshit you can spam out.
Yeah. But not in my modlist.
I only hope the new ES game brings back spell making and gives you more spells, equipment slots and a better way to decorate you home besides slamming the items into a wall or chair to rotate it to how you want it. I stopped caring about the stories Bethesda is terrible at writing and I treat their games like fantasy sims and collection and decorate my home.
Oh man, Daggerfall falls more into that than the other games.
 
So it never got better than 216K, meaning it is officially a bigger flop than Starfield
Remasters have different standards for success, dumbass, they're far cheaper to make. It getting at least 2/3rds of Starfield's players (and I assume sales as well), while assuredly having far less than 2/3rds of Starfield's budget, makes it obviously more of a success than Starfield. And if you want to get technical neither were flops (unfortunately), both having broke even. Whether both made enough to be good ROIs is a different story.
 
is crucial get inmunity to something
Just get immunity to magic it stops all paralyze on top of fatigue draining spells which are a lot more dangerous as a vampire, seducer or lamia can drain your stamina and cause you to pass out and die.

I also like the Daggerfall Enemy Expansion mod as it add more monsters and the trolls that will continue to get back up unless you blast them with fire is a nice touch.
 
Just get immunity to magic it stops all paralyze on top of fatigue draining spells which are a lot more dangerous as a vampire, seducer or lamia can drain your stamina and cause you to pass out and die.
Oh, i play the Unity version. That version doesn't let you being inmune to paralysis with magic.
I also like the Daggerfall Enemy Expansion mod as it add more monsters and the trolls that will continue to get back up unless you blast them with fire is a nice touch.
Man, that feature is fucking annoying. At least you can disable it.
 
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