Since it's still relatively early I'm withholding full judgement, but based on what we see so far I defy you to find a worse launch window by Nintendo (obviously not counting VB).
Today I shall remind them...
"The console was released in Japan on 15 July 1983 as the Home Cassette Type Video Game: Family Computer,[note 2] priced at ¥14,800 (equivalent to ¥18,400 in 2019) with three launch games available for purchase, all ports of popular Nintendo arcade games: Donkey Kong (1981), Donkey Kong Jr. (1982), and Popeye (1982). Although priced higher than originally intended—approximately $100—the system remained less than half the cost of rival consoles. Backed by a robust marketing campaign, 500,000 units were sold within the first two months. However, a major fault emerged ahead of the critical Japanese New Year season. Reports began surfacing of Famicoms crashing during gameplay. Uemura and engineer Gunpei Yokoi traced the issue to a defective integrated circuit that could lock under specific data conditions. Upon reporting the issue to Yamauchi, staff proposed selectively replacing affected units. However, they were warned that a partial response could damage consumer trust and jeopardize Nintendo’s first-mover advantage before competitors could respond. Yamauchi considered their input, then issued a decisive directive: “Recall them all".[37]
After a product recall and the release of a revised model with a new motherboard, the system's popularity soared. By the end of 1984, the Famicom had become the best-selling game console in Japan in what came to be called the "Famicom Boom".[38]: 279, 285 Following the sale of the first million units, demand showed no signs of slowing. Japanese retailers inundated Nintendo with urgent requests for stock. Anticipation for new game releases reached unprecedented levels, with children queuing outside shops and games selling out almost immediately. This phenomenon, soon dubbed "Nintendomania", overwhelmed the supply chain and further increased demand.[39] The Famicom’s success quickly cleared the field of competition in Japan. Fourteen rival console manufacturers exited the market, and Sega’s SG-1000—launched the same day as the Famicom—failed to gain traction.[40][41]
At launch, Nintendo released only first-party games. However, in 1984, after being approached by Namco and Hudson Soft, the company agreed to allow third-party titles. Developers paid a 30% fee to cover console licensing and production costs, a revenue model that would later influence the video game industry for decades."