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- Jan 2, 2017
With all the new updates and system changes is Darktide as fun to play with random as say Helldivers 2?
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Darktide will never manage to match the antics you can get up to in Helldivers. The highs aren't the same; the interactions between players are more a product of their character rather than the player's actions. Also unlike HD2 and Vermintide, because lobbies are immediately unmade unless you're in a party or choose to party up post map, it's hard to develop connections with players and any feeling of comradery is fleeting. That said, clutching in Darktide (and Vermintide) is one of the most satisfying feelings I've ever had playing vidya, especially if it's in a high difficulty lobby and everyone is rolling with the flow. The grind is pretty much gone too so you have access to extremely potent loadouts almost immediately upon meeting the requirements.With all the new updates and system changes is Darktide as fun to play with random as say Helldivers 2?
"We call this tactic STEHL REIN"Warahammer themed Helldivers game with horde style gameplay and melee combat would be interesting
Judging from how the tree is right now, I'm assuming that the meta is going to be dog-less builds unless the dog ends up being worthwhile. I'm really curious how it's going to work out, because in my mind the dog has to compete with the ranged blitzes of the other classes, namely Assail and Brain Burst on Psyker, knives on Zealot, and, to a lesser extent, Ogryn's rocks. With Psyker and Zealot, their blitzes kill very quickly if not instantly, so the dog is going to have to compete at that level. Of course, this is just at range - maybe the dog will end up being amazing for short ranged combat? But at the same time, Psyker and Zealot's blitzes are also just as effective, albeit a bit less practical, at short range. Guess we'll see.I hope I'll be felted and the dog is actually good.
The mines are going to be for 1) the same people who think stunstorm nades are the be all end all, and 2) havoc because it shuts off the entire area for 15 seconds. They're a 15 second smite. I'm sure they're good in normal auric but I don't think they're gonna be 100% necessary or anything.I don't see the mines being particularly useful with how much stun the class already has access to.
It's half a Benediction which is good. The dog should count as an additional ally for others within coherency as well so long as the Arbites and the dog are within coherency. This would become massive value for other classes nodes like Close Order Drill whose effect depends on the number allies in coherency. The reload one is not impactful at all when you consider the weapons with stupid long reloads (bolter, plasma gun) already have reload tech you can abuse.For the auras, I think people are gonna go for either Part of the Squad or Breaking Dissent.
So apparently the Execution Order marks are permanent, unlike DD. I think it's mostly useful for the cdr because for whatever reason, this is the only class that doesn't have a cdr node in its tree somewhere. I wish the monster damage/res node was something else. I like the notion of an Arbites hunting down criminal like Robocop but a monster isn't exactly the same as a Chaos cult leader.The bottom keystones seem interesting, and by interesting I mean that Execution Order seems like a less powerful Disrupt Destiny and Terminus Warrant seems like a change-up on Weapon Specialist. Terminus Warrant in particular might be stronger than Weapon Specialist but I won't say that with confidence until I see gameplay of the class at a high level.
As I mentioned before, the responsiveness of the dog determines how useful the dog is. If you tag something and the dog jumps it immediately, that's really good. If not or if the pounce has an unreasonably long internal cd, then who even cares. I think that even with a dog build, ignoring these is going to be the way to go. Every video I've seen showcasing has absolutely been glazing the dog, so much so that I think they're being paid to. If they said the dog was good, outlined some of its utility, and moved on, I'd accept it, but nooooo stalker child, the dog is the tits and I won't elaborate oh how the pounce works, just pay $12.The middle keystones are kinda disappointing since Lone Wolf just looks 100% better than damage for the dog. I think FS is going to have to add some kind of secondary benefit on those or reduce the bonuses Lone Wolf gives if they want people to consider taking the dog nodes.
One with a maxed out ammo stat should round to 7 and if you take Priority Endowment, it goes up to 8. It might actually go to 9 depending on if it rounds from the real amount (7) or the number it's rounding to 7 (6.52), as the node always rounds up (meaning the double barrel shotgun is now triple barreled).I like the Exterminator Shotgun, I just wish it carried more rounds than 5 in the magazine. It hits like a dump truck though and at surprisingly long range.
Most maps are somewhere around 20-25 minutes.How long typically is each missions with randoms?