- Joined
- Aug 20, 2022
The issue with a large swath of DT's armory right now is how immobile many of the melee weapons are. DT is a more movement focused game than VT in some ways and all of the best non-ogryn builds have some mobility, whether it's from talents or weapons. The knife is the king of mobility, with the devil's claw swords, tactical axes, and dueling swords coming in second. It doesn't really matter if a stealth zealot can clap a boss in one second if he gets overwhelmed by fast mobs. Rather than buffing things to be more like the knife (bad idea; the game is easy already), I'd like to see some kind of mobility added to existing weapons, more mobile weapons added, or tweaks to the game in other ways that would allow stand-your-ground non-ogryn builds to be viable.So full disclosure, I've never played the VT games. I have VT2 in my library, but I've just never gotten around to trying it out. I wouldn't mind weapons having the complexity and feel of VT weapons if that was something widely desired - frankly, the knife is very fun to use, though I personally enjoy playing with the Devil's Claws a lot more. The issue with the knife is that it is just so much better than the other melee options available, which discourages people only following the meta from experimenting with the other melee options. Perhaps the solution would be to buff/change the other melees to be more in tune with VT's mechanics instead of nerfing the knife?
When I talk about the knife feeling the most like a VT weapon, what I mean by that is how its chains can be interrupted and changed without disrupting its natural flow. This was a staple of VT with many weapons' optimal combo not being all that straightforward. Plus, blocking in VT tended to be quicker. Ironically in DT, FS added a very useful stat screen breaking down every attack in relative detail, though the optimal chain more often than not tended to be simplistic and at times, sluggish, in stark contrast to the general faster pace. Something else that VT did was add momentum to certain attacks: the charged heavy of the executioner's sword would move you forward, many of the halberd's attacks could move the player around, among many others. This, coupled with many subclasses having movement based abilities (of the 20 subclasses, five have charges similar to zealot's and a further three have stealth) made the game very fast despite an initially static impression for many. VT also has no slide and I am very much a slide abuser in DT. Many weapons in DT are very static despite how much more mobile players are.
Keep in mind, when the game came out, people were complaining about the power sword and the boltgun being op. Consider how far we've come for those to be mid and trash weapons in the current meta.