Unpopular Opinions about Video Games

Red Dead Redemption II (Game of the fucking decade and a good story, and does the Open World stuff better then any other game, its the only reason
Unless you’re doing story missions where you have to do it a specific way or mission failed. So far, I find Red Dead Redemption II highly overrated.
 
Unless you’re doing story missions where you have to do it a specific way or mission failed. So far, I find Red Dead Redemption II highly overrated.
Yeah that part was fucking annoying the open world stuff is enjoyable but Rockstar doesn’t let the player fail, the one rails bullshit is annoying
 
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I really miss x-play and their habit of shitting all over Japanese games because, if nothing else, it heavily filtered out people who actually play that stuff and appreciated it from the ironic anime/jap fans who only jump on a bandwagon and have no love for the medium. Because without mainstream Jap racism, now everyone's a weeb and it's fucking annoying.
 
Assassin's Creed: Shadows sucks donkey dick but Yasuke's hip-hop-flavored battle music actually kinda slaps. Which is funny because I normally hate it when they take decent music and slap rap/hip-hop shit on top to make it more "black themed" like with the Miles Morales game but AC's version ain't too horrible on the ears I gotta say.
 
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Heroes of the storm was the last good game Blizzard did, most of the people who worked on this game actually loved their job, and the game was better than any other MOBA out there, more complex, harder, faster, and more fun. And it only died because MOBA players are all under the influence of sunken cost fallacy, and because you need the blizzard launcher to play it.
 
Red Dead Redemption II (Game of the fucking decade and a good story, and does the Open World stuff better then any other game, its the only reason I think GTA 6 has a chance at being good)
Cyberpunk 2077 (the only CDPR game ive enjoyed, it has its issues but the story missions are pretty fun and getting gear and upgrading your character is pretty enjoyable too)
Fallout 4 (Skyrim but post-apocalyptic with guns, enough said)
Far Cry 6 (its Ubislop and woke but if you can get over that then its fun otherwise though 5 was better)
15 year old game.
Open world bad GTA clone with annoying story and woke elements all over.
Boring snore fest full of bugs
Boring woke snore fest.

Your argument for gaming being good now is that the dominant genre is open world shooters. If you aren't interested in them or you played them/their early versions there is very little out there for you. If it was new and fresh you could make that argument but they are stale. Except RDR all of those games are interchangable with different technobabble. Far cry has about 20 open world games now, all playing about the same. It even has a cyberpunk one so it's like 2077. Fallout 4 is Far cry with less vehicles and more bugs.

If gaming is in a good place then it should have a wide variety of genres doing well. Open world, linear games and multiplayer games with multiple options and styles. We don't see that happening though. We see Open world reskins, which is one of the worst genres because it wastes so much of the players time doing nothing. Walking through an empty field is not content and it doesn't matter if it's Ubisoft, CD Project red or From Software doing it. It's nontent and it's the primary content of all modern games and most of what you mentioned. Even old GTA made you pay attention to cars around you while you were driving, the modern open world is so empty there is nothing to pay attention to unless the combat music kicks in. Stalker 2 is the best of that because it puts random invisible obstacles around you.

Triple A gaming makes the same game repeatedly. Indie devs are buried under the constant flow of garbage being put on platforms so the good indie games rarely get discovered.
I really miss x-play and their habit of shitting all over Japanese games because, if nothing else, it heavily filtered out people who actually play that stuff and appreciated it from the ironic anime/jap fans who only jump on a bandwagon and have no love for the medium. Because without mainstream Jap racism, now everyone's a weeb and it's fucking annoying.
Being a weeb isn't what it used to be either. Weebs used to like cool stuff and have hobbies outside of watching anime. Now it's anime and wearing their sister's underwear until they tell their parents they're a girl and their pronouns are Naturo/Lucky Clover
 
15 year old game.
RDR2 is "only" 7 years old. But imagine if we were having this conversation in 2008, somebodoy was complaining about how shit gaming was because they didn't like the Xbox 360's lineup, and somebody said, "No, gaming's still great, Halo 1 was awesome!" Honestly, the only thing you need to show how shit gaming is now is how even people who say it's great don't name any current games.

RDR2 is 7 years old.
Cyberpunk 2077 is 5 years old.
Fallout 4 is 10 years old.
Far Cry 6 is 4 years old.

FC6 is the newest game on that list, and that series has done nothing more than reskin Far Cry 3 for 13 years. Compare that to the PS2 era. People were always talking about the games out now. Metal Gear Solid 2 came out in 2001, and nobody was still talking about it like it was a current, hot game in 2005, let alone 2011. There is maybe 1 game a year that people genuinely get excited about and then doesn't turn out to be troonslop.
 
Checking Gamespot's best games of 2024 shows the state of the industry. A lot of the best games are DLCs for old games. There are loads of indie games only included because they have woke stories and most of the new stuff is remasters or sequels you can't tell the difference of from the last one. WWE's latest game is on there and that series is terrible.

Would you like more over the shoulder first person shooters, First person open world games or a remake of a gamecube game?
 
If gaming is in a good place then it should have a wide variety of genres doing well.
I disagree with this. Gaming as an industry is in a fine place, the 80s-90s model of software publishing is dying as millennials age out of the hobby and tastes change.

The only games that get hundred million to billion dollar budgets are open world shooters or adventure games with shooting elements generally. Those are the only mass market games that require that kind of money and a publisher, and increasingly they will be the only thing publishers bother with—it’s the only kind of thing they can do without downsizing and accepting a moneyball type approach to game production. Other types of games require no budgets or dev teams at all by comparison with the majors. Indies succeed and fill the part of the market investors’ deep pockets have really limited utility in. It is somewhat similar to the way restaurant chains and actual restaurants are capitalized differently and perform very differently financially except runaway success and superprofits are possible for games and not really for foodservice.

There are a lot of indie hits, there’s usually some FOTM thing that dominates steam charts or peoples attention for a bit and you hear insane things like the little nightmares franchise pushing 20 million units across like 2 or 3 games. Final Fantasy didn’t break 10 million unit sell in for a single title until 7. The market is much bigger with really wide ranges of genres succeeding spectacularly, just often without any involvement from the moneyed companies of the 90s and 2000s. Those publishers that brought you fun once are not structurally able to continue doing so. Budgets are too big, teams are in reality dispersed networks of subcontractors. Significant star talent has aged out of relevance at companies like square. All of their golden boys look like hacks right now. Capcom looks like a shambling corpse akin to 2018 Disney—waiting for a bubble of interest to pop and praying that they’ll somehow keep it from popping in spite of selling increasingly worse products. Monster Hunter 7 has a decent chance of flopping after Wilds soured casual and new fans with its horrible performance and word of mouth.

The industry is doomed if you’re a big publisher and the smart move is to sell off your IP to an American tech giant and exit. It’s a nasty and brutal rat race for indie devs but it is clearly winnable. The smart move isn’t to play, but game devs aren’t so clever and a lot of money is on the other side of the contest. But thanks to all this things look pretty great for first world consumers. Thirdies ought to get fucked and die already. People complain about “slop” but they’re just anhedonic young people who like using trendy words.

If things seem bleak for consumers, it probably isn’t so bleak in reality. Consumers are indifferent to non price and non quality factors. No one ever repaired their shit, it’s why no one cares about right to repair. It’s a bit unfortunate, but also clearly what has been decided in a very democratic way. At a practical level everybody, across decades, has picked thinner and harder to repair! The hobby is more expensive in some ways and cheaper in others Graphics cards are now pricing thirdies and their first world fellow brokies into game streaming, which is as technology pretty miraculous. Genuine ownership of adult toys is clearly not meaningful for most peoples enjoyment and doesn’t impact market interest and affects an extremely small minority who don’t let go of things. Mobile gaming shows that the average human simply doesn’t have a soul or mind and the idea of giving those people rights or showing any concern for them does offend me. I side with their oppressors.

The industry will survive without low performer publishers with no vision like Square, EA, Capcom, and Ubisoft. Nothing will replace them. I believe it will be good to say goodbye to this past. Those companies churned out shit games in between the hits and earned their failure and their success equally.
 
I instantly know to avoid anyone's opinion when they recommend RDR2 of all games.
I do not exaggerate; RDR2 is one of the most boring games of all time. You can praise how great the graphics are, or the extreme details they put into the world, but the amount of busywork mixed with anti-fun mechanics makes for an extremely tedious and monotonous experience. If you think RDR2 is one of the best games of all time you need to play more games!
 
Classicvanias are better than Metroidvanias
definitely. SotN is overrated and adds nothing to the metroid formula other than tacking on crap like worthless loot and overpowered upgrades that make the player so strong you have to wonder why you're even playing the game. It doesn't have the open progression or multiuse tools of super metroid either. The gba ones over rely on combat as well.
 
It’s a nasty and brutal rat race for indie devs but it is clearly winnable
The issue I have with Indie Games, is that most of them are 2d platformers or short JRPGs not worth playing, and this isn’t the fault of indie devs they just don’t have a budget, and yes you can say AAA games are repetitive too but I’d still rather play Fallout 4 over some 2 hour RPGmaker shovelware
 
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The issue I have with Indie Games, is that most of them are 2d platformers or short JRPGs not worth playing, and this isn’t the fault of indie devs they just don’t have a budget, and yes you can say AAA games are repetitive too but I’d still rather play Fallout 4 over some 2 hour RPGmaker shovelware
This is just a false statement what are you talking about?
 
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The industry will survive without low performer publishers with no vision like Square, EA, Capcom, and Ubisoft. Nothing will replace them. I believe it will be good to say goodbye to this past. Those companies churned out shit games in between the hits and earned their failure and their success equally.
Your post says how dire the industry is. Everything is FOMO. Nothing is a classic with lasting appeal across years. All the indie stuff you hear about is remakes of older games or styles with none of the substance. Boomer shooters are easy to make and most are uninteresting knock offs of Nu Doom.

A healthy industry isn't build on indie FOMO. Games should be good enough you talk about them a year or two later. How many indie titles are talked about six months after release? They're shallow and made for mass consumption.
 
The issue I have with Indie Games, is that most of them are 2d platformers or short JRPGs not worth playing, and this isn’t the fault of indie devs they just don’t have a budget, and yes you can say AAA games are repetitive too but I’d still rather play Fallout 4 over some 2 hour RPGmaker shovelware
You're forgetting the roguelikes wherein you have near-infinite replayability™ (alongside cozy™ farm sim, irony-poisoned VN, early access open world survival, "friendslop", artsy walking simulator, boomer shooter, mascot horror, and the surprisingly common furry coombait).

Your post says how dire the industry is. Everything is FOMO. Nothing is a classic with lasting appeal across years. All the indie stuff you hear about is remakes of older games or styles with none of the substance. Boomer shooters are easy to make and most are uninteresting knock offs of Nu Doom.

A healthy industry isn't build on indie FOMO. Games should be good enough you talk about them a year or two later. How many indie titles are talked about six months after release? They're shallow and made for mass consumption.
This seems universal to all artistic media wherein early in its life there is a great font of new genres and the greatest strides in technical improvements are made before a glacial process of minor improvements (For gaming that would be the 2D "bit" advancements and the transition from 2D to 3D). Even if a piece comes out which surpasses a classic, it's unlikely it'll do so by much which is not as exciting as those early years of the medium.

Regardless, I suppose the issue of indies is that most tackle heavily mined genres wherein the first masterpieces were improved upon by AAAs sevenfold such that producing a truly noteworthy iteration (especially with less manpower and, frankly, less talent) has a snowball's chance in hell of occurring; At best you get something which perhaps comes close to the aforementioned (which is glazed ad nauseum because of the circumstances of its production such that it garners a FOTM status before the market of perception corrects and its given the more accurate status of being a decent game (very much comparable to the non-classics of the genre during AAA era)). If more indies tried their hand at the less explored genres then I think we'd see (and eventually I think we will see from smaller "AA" teams) some new true classics emerging. For example, in my view the impressive Project Wingman was on par with the older Ace Combat games; Ergo, I don't think it's unreasonable that we see a game surpass them if more developers try the genre ("soulslikes" are another subgenre with potential).
 
Even when indies do tackle lesser known genres they fill the game with modern problems. How many of them have 30 minute story intros when they're only 3 hours long? You get Zelda 3 but instead of Link waking up and leaving the house straight away it's a long boring story. They make gameboy style pokemon games with retro graphics and an hour of edgy fanfic before you get your starter.
 
The issue I have with Indie Games, is that most of them are 2d platformers or short JRPGs not worth playing, and this isn’t the fault of indie devs they just don’t have a budget, and yes you can say AAA games are repetitive too but I’d still rather play Fallout 4 over some 2 hour RPGmaker shovelware
There is a lot of indie games that aren't 2D platformers, and there is nothing wrong with 2D platformers too.

I personally rather play Katana Zero than play Fallout 4.
 
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