Fallout series

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I don't play on hardcore mode because I find micromanaging sleep/thirst/hunger to be tedious, but my usual end-game loadout is usually power armor, the riot shotgun for CQB, a suppressed sniper rifle for killing members of factions you don't want to anger, a hunting rifle for killing trash at long range (since it has better durability than the sniper rifle), and an anti-materiel rifle for killing deathclaws at long range (and cheesing Legion hit squads). With the Shotgun Surgeon and especially the And Stay Back perks, you'll be unstoppable at short to medium range.

I admit, I'm interested in the shotguns in FNV. Question; how does the Hunting Shotgun compare to the Riot version? Is it really worth favoring one or the other, or does it all come down to preference?
 
I admit, I'm interested in the shotguns in FNV. Question; how does the Hunting Shotgun compare to the Riot version? Is it really worth favoring one or the other, or does it all come down to preference?
Dinner Bell has the highest damage of all the shotguns, making it more favorable if you're going for Damage Per Shot vs Damage Per Second(for example, using slugs against tough foes like deathclaws). Riot Shotgun is a spam weapon, extremely useful if you have "And Stay Back" perk. Hunting Shotgun with the mods(more useful of which is the 8 round tube) is a middle ground with good damage and slightly more capacity than Dinner Bell. Honorable mention goes to Lever Action Shotgun, which while not spectacular, reloads and fires quickly and uses the more common 20 Gauge as fallback rounds when 12 Gauge runs out.
I tried using a very niche run-n-gun set with Big Boomer(gotten off of killing or pickpocketing Old Lady Gibson), it has the potential to do the most amount of damage out of any shotgun but only when at point blank range and you have to reload between each shot, not recommended in most instances but pretty fun to just eviscerate unarmored foes.
If you play TTW, Combat Shotgun uses 20 Gauge and can easily replace both Riot Shotgun and Lever Action Shotgun, especially with the 32 round drum modification. Terrible Shotgun(gotten from killing or reverse pickpocketing Smiling Jack) is even better, but does not accept modifications. Double Barrel Shotgun is a better version of Big Boomer that accepts modifications but at the cost of weighting more and having very low durability(if you can cheat in Pa's Fishing Aid weapon it is even more ridiculously powerful, especially with slug rounds).
 
Slight follow-up to my last; anyone got suggestions for which faction in New Vegas I should support, if any? I've heard fairly mixed things about all of them so far, so what option should I pick? Legion, NCR, House, Independent?
 
I side with Mr. House 90-95% of the time and with the Legion for the remainder. House and the NCR both have fully fleshed-out story lines, Yes Man's is deliberately sparse because his questline is designed to be completable no matter what, as a failsafe against softlocking the main questline. The Legion is a great meme but they only have about two side quests you can do (Lucius' quest to fix the howitzer and Vulpes' quest to protect his spy on the Strip and help another of his spies at Camp McCarran) because they apparently decided to implement them last and were running out of time.

The NCR sucks, not just because it's Tandy's personality cult, not just because it's incompetent and horribly corrupt, but because they aim to restore all of pre-war society, even the really bad parts, because they have learned absolutely nothing, (Fantastic's dialogue at Helios One reveals that the madmen actually decided to revive the universities. Glory to Caesar for opposing them.)

Yes Man sucks because once you win, he reveals that he's going to go offline for a while to upgrade himself to be more assertive. (I know Josh Sawyer says you didn't just put Skynet into power and that he's upgrading himself so he can only serve you and not just anyone who gains access to him, but that sounds like Ridley Scott's after-the-fact editing of Blade Runner to remove anything that suggests Deckard isn't a replicant.)

So I pick House most of the time for a full experience, and do a Legion run whenever I feel like selling Arcade Gannon into slavery for the dual crimes of being gay and of being Reddit incarnate.

In the end, the only bad choice is letting Cass and Arcade live to the end credits, because they're Chris Avellone's and Josh Sawyer's mouthpieces, respectively, and they absolutely won't shut up. (Speaking of overstaying one's welcome, note that if you do any of the DLCs, be sure to quicksave as soon as the intro and outro cutscenes play because they're all unskippable and way too long, and the last thing you want is for the game to crash and have to sit through one twice.)
 
Honorable mention goes to Lever Action Shotgun, which while not spectacular, reloads and fires quickly and uses the more common 20 Gauge as fallback rounds when 12 Gauge runs out.
It also benefits from Cowboy since its a lever-action weapon, pushing it up to 60 damage instead of 48. The Hunting Shotgun has 70 damage, so its competitive when you take the ammo frequency into account.
 
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Are there NV mods that 1) disable the auto reload, and 2) account for "missed" pellets in VATS?

Been a while since I played NV, but in vanilla shotguns were useless in VATS (only the pellets that hit targeted body part counted, what would've hit elsewhere on target didn't register at all). And low ammo, slow reloading guns required leaving the last round in if you wanted to switch to another gun quickly, since emptying them would trigger an uninterruptible reloading animation.
 
Are there NV mods that 1) disable the auto reload, and 2) account for "missed" pellets in VATS?
Beats me, as I use neither mods nor VATS. Have you considered just not using VATS? Not needing to recharge action points means you don't need Jet anymore, so can do Diane's quest at the Red Rock Drug Lab and get the recipe for crafting it all into Turbo. (Warning: you will also need cazador venom glands.)
 
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Sorry if this has been discussed already but I think having both Nate and Nora survive the beginning of Fallout 4 would have been better. It would work this way, they are like a playable follower. You can have them tag along, or switch between controlling both. Or leave them at a settlement, maybe even switch control remotely just like in GTAV.

The pair would be unstoppable: ex-soldier and a smart lawyer together with a very focused goal of finding their son. It could be much more like a classic role playing game where teammates play a role like tank, DPS, support, or silver tongue bard. Nate does the heavy lifting while Nora is more diplomatic, wise, and basically does the talking. Or customize them any way you like with a muscular wife carrying her autistic husband. The dialogue between the two could be very cute and funny as well. I think it would be very popular with the audience to fully customize your waifu/husbando.

In the beginning of the game, the storyline is basically unchanged. Find Shaun, and go through Kellogg to do so.But after that, when they find Shaun, everything gets complicated on what they both should do.

I can see Nate liking the Brotherhood of Steel more, him having a military background. Nora? I’m not sure, maybe being partial to the Institute. And it could lead to a massive fight between the couple unless you find a way to convince each other to remain together. Or if you want to have a sad ending, maybe they part ways and each other could be their own final boss.

Discuss.
 
Sorry if this has been discussed already but I think having both Nate and Nora survive the beginning of Fallout 4 would have been better. It would work this way, they are like a playable follower. You can have them tag along, or switch between controlling both. Or leave them at a settlement, maybe even switch control remotely just like in GTAV.

The pair would be unstoppable: ex-soldier and a smart lawyer together with a very focused goal of finding their son. It could be much more like a classic role playing game where teammates play a role like tank, DPS, support, or silver tongue bard. Nate does the heavy lifting while Nora is more diplomatic, wise, and basically does the talking. Or customize them any way you like with a muscular wife carrying her autistic husband. The dialogue between the two could be very cute and funny as well. I think it would be very popular with the audience to fully customize your waifu/husbando.

In the beginning of the game, the storyline is basically unchanged. Find Shaun, and go through Kellogg to do so.But after that, when they find Shaun, everything gets complicated on what they both should do.

I can see Nate liking the Brotherhood of Steel more, him having a military background. Nora? I’m not sure, maybe being partial to the Institute. And it could lead to a massive fight between the couple unless you find a way to convince each other to remain together. Or if you want to have a sad ending, maybe they part ways and each other could be their own final boss.

Discuss.
That's a great idea, but unfortunately we're dealing with Bethesda so it was never going to work. There is a mod out there that lets you save your spouse and recruit her/him but I never tried it, apparently they speak just like the player character would so they're quite chatty and responsive to the environment, interject a lot in conversations too.
 
In the beginning of the game, the storyline is basically unchanged. Find Shaun, and go through Kellogg to do so.But after that, when they find Shaun, everything gets complicated on what they both should do.
That doesn't fix one of the biggest problems with Fallout 4's story, which Sseth pointed out at the time of release: You get thawed out just to see your baby get kidnapped, then frozen again, and when you're thawed out and released, you should have no idea whether your son is even alive or not, since you don't know if it's been 5 years or 150 years since he was taken.
 
That doesn't fix one of the biggest problems with Fallout 4's story, which Sseth pointed out at the time of release: You get thawed out just to see your baby get kidnapped, then frozen again, and when you're thawed out and released, you should have no idea whether your son is even alive or not, since you don't know if it's been 5 years or 150 years since he was taken.
Patrician TV can only wish he could create such masterful Bethesda game reviews.
His Starfield one was even better.
 
Sorry if this has been discussed already but I think having both Nate and Nora survive the beginning of Fallout 4 would have been better. It would work this way, they are like a playable follower. You can have them tag along, or switch between controlling both. Or leave them at a settlement, maybe even switch control remotely just like in GTAV.
Well I know there's one or two mods that add Nate/Nora (depending on who you play as) as a voiced follower, not so much the GTAV switch which could be interesting. If it wasn't in Fo4 at least. And they weren't voiced. Or they had unique dialogue options rather than two VA's recording the same line (Nate's VA is good at least).
 
Well I know there's one or two mods that add Nate/Nora (depending on who you play as) as a voiced follower
There's at least one mod that does each separately, and then one that does check which one is present. Unfortunately i can't track down either of them because Nexus has broken their search for me yet a-fucking-gain, but i know they're still on there.
Or they had unique dialogue options rather than two VA's recording the same line
Outside of Sarcastic responses, this is probably my biggest gripe with the voiced protagonist and why i try to obliterate any line containing player voice into a silent file when possible. Sadly, modders are retarded and copy instead of read-from-existing for player dialogue half the time, and the other half you need XDI/FDI so that you even know what you're about to say- which is honestly the better outcome.
Nate's VA is good at least
Nate's VA has to be at least a quarter of the lunatic that Nate is to have recorded those lines.
 
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