Fallout series

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Probably involving Super Slam or some shit, or he's got extra mods installed, like a mod that patches such enemies to have not-looped PER.
He doesn't use mods, aside from ones like JSawyer and I doubt he uses it on this run.
This could have potential to be fun and interesting. Similarly, there were doubts as to if Fallout 4 was even doable due to how radiation works in that game and due to all the combat you have to do.
 
He doesn't use mods, aside from ones like JSawyer and I doubt he uses it on this run.
This could have potential to be fun and interesting. Similarly, there were doubts as to if Fallout 4 was even doable due to how radiation works in that game and due to all the combat you have to do.
I'm well aware, but as you mentioned, the Fo4 run already set the precedent of 'bugfixes/bullshit removal is fine'- Infection was removed from the disease rolls for Survival, if i recall correctly.
Come to think of it, i should actually watch to see how that ended, i even downloaded the damn playlist for that purpose. Maybe later.
 
I'm well aware, but as you mentioned, the Fo4 run already set the precedent of 'bugfixes/bullshit removal is fine'- Infection was removed from the disease rolls for Survival, if i recall correctly.
Come to think of it, i should actually watch to see how that ended, i even downloaded the damn playlist for that purpose. Maybe later.
I don't mind that. Survival Mode in Fallout 4 is very poorly made, but at the same time it does re-balance the game better. It's a mistake that you can't enable the re-balancing without having to enable the survival features, which are poorly hacked together and just aren't designed for this game. Hardcore Mode in New Vegas is much simpler, but at the same time the game was made with it in mind, so it works.

I don't think I would mind it that much if Jon downloaded a mod to fix the stealth issue within the DLCs, I partially did this myself a few years back, plus fixed the absolutely broken pickpocketing system that was already not working properly in Fallout 3 and the devs didn't bother looking into it when developing New Vegas.
 
  • Agree
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In an ideal world we would have a Fallout game actually set in a post-post-apocalyptic setting. Instead we get people living in shacks and wearing dirty clothes because in 200+ years they somehow couldn't rebuild society.
Fallout 4 was probably the worst because of the settlement system.
 
In an ideal world we would have a Fallout game actually set in a post-post-apocalyptic setting. Instead we get people living in shacks and wearing dirty clothes because in 200+ years they somehow couldn't rebuild society.
Hard to have clean clothes when the Brotherhood's inbred mole men confiscate your water pump, water heater, and washing machine and disintegrated everyone at the textile mill before confiscating all the machinery.
 
  • Agree
Reactions: Boxless
Fallout 4 was probably the worst because of the settlement system.
I actually kind of dig shit covered farmers with nothing but clothes on their back working the fields all day. This is actually the most realistic scenario Bethesda has written for Fallout, and you will probably see this sort of thing a lot in an actual apocalyptic scenario in the middle of nowhere.
What I do have a problem with is Boston itself, and how nothing seems to have been looted. There is barely any civilization in there, plenty of pre-war stuff just laying around and still usable, and there is a grand total of three major towns in the entire region, and that's only if you count backwaters like Bunker Hill and Goodneighbour as "towns", otherwise you get a grand total of one. I think I'm over the whole post apocalyptic setting, I would rather see the post-post apocalypse that Fallout 2 and New Vegas play around with. Hell, Fallout Nevada takes place BEFORE Fallout 1 and there is more civilization there than in Fallout 3 and 4, which take place 200 years later.
Hard to have clean clothes when the Brotherhood's inbred mole men confiscate your water pump, water heater, and washing machine and disintegrated everyone at the textile mill before confiscating all the machinery.
I dunno if this is a joke or not, but Brotherhood doesn't actually care about most menial technology like this. They care more about power armor and weapons or anything high-tech, they don't care if a farmer has a water heater or a washing machine. Veronica in New Vegas even says as much herself. East Coast and Mid-West BOS isn't any different, they just accept outside members and "convince" farmers to give up their food since they can't grow it themselves.
 
If you pretend the only people left in the world are Pajeets, the squalor everyone lives in makes more sense. Also makes going full Enclave/Institute much more appealing.
convince" farmers to give up their food since they can't grow it themselves.
For whatever it's worth-those missions you can do are purely optional, you're told they aren't exactly authorized, and you're explicitly told to get the Tithe however you want. You can pay for whatever goods you get or you can strong-arm farmers.

My Brotherhood always paid for their goods, helped build up the farms and stationed a few guards at each one. If your Brotherhood went around cracking skulls for a handful of tatos then, Ad Victoriam I suppose.
 
The BOS are fucking assholes, the original lore had them as basically raiders in power armor which was way more interesting than this noble knight shit.
Only in Fallout Tactics and New Vegas. In Fallout 1, they are actually pretty chill and just hang out in their bunker. In fact, most of the weapons you find in the game aren't pre-war, they were either made by Gun Runners or BOS(Super Sledge is a post-war weapon made in Lost Hills, for example), and BOS only sells them to people they think are worthy of using them in exchange for resources they can't produce(so, mostly food).
In Fallout 2, they are too weak to do anything and are mostly hiding out, at this point they have their political immunity with NCR but once that's gone, yeah they become powered armored niggers. I actually like Fallout 1 depiction the best since you can see them at their peak, they have the best society of New California at the time and their only con is that they don't accept outsiders, Vault Dweller being the exception of course. In that sense, your character actually ruin the Brotherhood since after events of Fallout 1, the loud minority in Lost Hills makes enough of a fuss to open their doors to outsiders that the elders send them on a suicide mission east, this directly leads to creation of MidWest Brotherhood. With the loss of manpower, and still not open to recruiting outsiders, Western BOS did not have the means to stop either Enclave or later NCR. But, until (You) came along, Fallout 1 BOS was pretty comfy.

For whatever it's worth-those missions you can do are purely optional, you're told they aren't exactly authorized, and you're explicitly told to get the Tithe however you want. You can pay for whatever goods you get or you can strong-arm farmers.
MidWest Brotherhood protects the local towns in exchange for food and their kids to grow the ranks, I assume we got a similar deal with Bostonian BOS(or at least they will once they take over the region, taking food from farmers is only temporary).
 
10 years ago, Many A True Nerd released the first episode of his "You Only Live Once" Fallout New Vegas series
Spoiler warning, he actually did manage to complete the entire game + all DLC on one health bar. It was a pretty big deal at the time, and MATN has since released a Fallout 3 and Fallout 4 series as well.

Why is this relevant? Because MATN is doing it again
If you missed it the first time around, here is your chance to experience the whole thing now.
Speaking of which, it's been a good time to watch his channel. Recently, he just completed his Fallout London and Morrowind series if you want to catch them, and he's also going back to his RTS roots by doing a Shogun 2: Total War playthru(his Rome: Total War playthru is one of his best series). I don't normally shill youtubers, but I know good Fallout content creators are rare these days. Good runtime on any Fallout or TES or Total War series of your choosing, definitely a good playlist to put on if you're listening to videos in the background or whatever.
Rycon role plays did a few perma death runs on Fallout Dust that are actually pretty good. He did an evil cannibal, a lawbringer and a melee only ex legion member. He makes a pretty miserable experience entertaining.
 
I actually kind of dig shit covered farmers with nothing but clothes on their back working the fields all day. This is actually the most realistic scenario Bethesda has written for Fallout, and you will probably see this sort of thing a lot in an actual apocalyptic scenario in the middle of nowhere.
What I do have a problem with is Boston itself, and how nothing seems to have been looted. There is barely any civilization in there, plenty of pre-war stuff just laying around and still usable, and there is a grand total of three major towns in the entire region, and that's only if you count backwaters like Bunker Hill and Goodneighbour as "towns", otherwise you get a grand total of one. I think I'm over the whole post apocalyptic setting, I would rather see the post-post apocalypse that Fallout 2 and New Vegas play around with. Hell, Fallout Nevada takes place BEFORE Fallout 1 and there is more civilization there than in Fallout 3 and 4, which take place 200 years later.

I dunno if this is a joke or not, but Brotherhood doesn't actually care about most menial technology like this. They care more about power armor and weapons or anything high-tech, they don't care if a farmer has a water heater or a washing machine. Veronica in New Vegas even says as much herself. East Coast and Mid-West BOS isn't any different, they just accept outside members and "convince" farmers to give up their food since they can't grow it themselves.
Double posting but I like the settlement system. The bad part for me is that 80% of locations are dogshit
 
Rycon role plays did a few perma death runs on Fallout Dust that are actually pretty good. He did an evil cannibal, a lawbringer and a melee only ex legion member. He makes a pretty miserable experience entertaining.
MATN also did a walkthru of DUST(and FROST). Honestly, both of them look pretty miserable, and their lore is pretty cringy.
 
MATN also did a walkthru of DUST(and FROST). Honestly, both of them look pretty miserable, and their lore is pretty cringy.
Dust COULD be fun, but the mod maker turned a survival game into a trial and error game. There's a part where you enter a cell and as soon as you spawn you trip an unavoidable mine that kills you. Also the game dumps an unreasonable number of tunnelers onto you wherever you go. Im talking between 10 and 15 at any moment. And the thirst, hunger and sleep meters are way too fast. I shouldn't have to die of hunger in 30 minutes, its out of control.
And I agree the lore is dogshit. If the Mojave is that bad then why stay? There is no reason to stay and cannibalize random survivors. Also the NCR aren't evil, but the mod makes them out to be insane murderous nazis.
It's a good idea but the general yes man like of the nv fanbase never challenged the mod maker on the blatantly bad stuff that drags down the experience.
Never played FROST so I can't comment on that one.
 
Double posting but I like the settlement system. The bad part for me is that 80% of locations are dogshit
The settlement system is why I even bother playing Fallout 4, as it takes the dungeon and loot grind and focuses it towards developing cool settlements. I often ignore dungeons in openwood BethSoft style games because they get kind of samey unless there is a specific reason to engage with them, which is also why I really liked the change of the skill system to perks, as it enabled the magazine and bobbleheads to serve as neat bits of unique loot to incentivize going into searching more of them.
 
In an ideal world we would have a Fallout game actually set in a post-post-apocalyptic setting. Instead we get people living in shacks and wearing dirty clothes because in 200+ years they somehow couldn't rebuild society.
Fallout 4 was probably the worst because of the settlement system.
I have seen your wish, it was Fallout: New Vegas. And 2, kinda.
What I do have a problem with is Boston itself, and how nothing seems to have been looted. There is barely any civilization in there, plenty of pre-war stuff just laying around and still usable, and there is a grand total of three major towns in the entire region, and that's only if you count backwaters like Bunker Hill and Goodneighbour as "towns", otherwise you get a grand total of one. I think I'm over the whole post apocalyptic setting, I would rather see the post-post apocalypse that Fallout 2 and New Vegas play around with. Hell, Fallout Nevada takes place BEFORE Fallout 1 and there is more civilization there than in Fallout 3 and 4, which take place 200 years later.
Ironically, FROST, for all its faults, addresses this. It's by turning the existing psyker into a mindrape field that covers the entire region, but still.
Never played FROST so I can't comment on that one.
Slightly less miserable area design, significantly more miserable enemy spawnpools. I think i went over them in 'good enough' detail here. But i could go into further detail on exactly how each faction is ass to engage with if you need it or care.
You also die to gunfire much quicker due to a lack of DT, or to some absolute madman (literal) fastballing an impact explosive into your face, but it's not 'spawn you on a landmine' bad, and sneaking actually works.
 
I dunno if this is a joke or not, but Brotherhood doesn't actually care about most menial technology like this. They care more about power armor and weapons or anything high-tech, they don't care if a farmer has a water heater or a washing machine. Veronica in New Vegas even says as much herself. East Coast and Mid-West BOS isn't any different, they just accept outside members and "convince" farmers to give up their food since they can't grow it themselves.
Mostly a joke, and I use it to explain away the various decoration items that are left in areas that should have been picked clean by scavengers decades ago. (Pencils everywhere? Nobody bothered taking them because the Brotherhood's hoarding all the sharpeners.)
 
Greeting Ladies and Gentlemen , MegaMax here with a special TV offer: 2 Fallout 2 builds in 1 post
Pop Pop Make the Raiders Drop Build 1 PowerFist: Apply directly to the Balls Build 2
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These is the ideal Fall out 2 builds for Ranged or Melee for the first time player. These builds a based on the assumption that you are playing the game in the standard and intended way to go through the campaign. Not sequence breaking or looking up a guide to excessively Min-Max e.g. no early Navarro run or wiking memory modules locations. The only Min-Max foreknowledge of the game these builds use is the NCR zeta scan you can save scum to get 2 points of permeant luck. These are the optimal builds that will allow you to see most ,if not all the games content while making combat enjoyable and not a frustrating slog and are not excessively Min-Maxed in a way that makes you play the game weird.
Build explanations:
Special points distribution explanation: No doubt your eye's have been drawn to how both builds have the same lay out with Perception and Endurance swapped around. With the Ranged build the higher Perception gives you increased accuracy to land your shoots and makes it so you go first. While the with Melee build the high Endurance gives more health per level making you a scaling tank with enough preception to never have your enemies get a 2 turns in a row over you..
Strength: Min-Maxed for when you will eventually get power armor. 6 ST with small frame is enough for you because you will have 2 companions and car to carry all your loot for you and for the Melee build you will be punching stuff with HtH weapons not your bare fists.
Perception: For both builds its high enough to where you can not be doubled at the start of combat, pass PE checks and for ranged builds have a nice bonus to accuracy
Enderance: High enough for each build to where you will be able to take hits in the early to late games (just don't get crit bursted)
Charisma: Another Min-Maxed special stat, Charisma's main benefit is for every 2 points of CH you can a companion to your squad, up to a Max of 5 and it rounds down to the closest even number for Squad size calculation( 7CH=6CH 3 party members) 2 party members is enough to get through the game without being overcrowded. I use Sulik and Cassidy. Vic is also a good choice. Just remember to give time better weapons and armor as you play the game
Intelligence and Agility: These 2 are the King Stats of this game. 10 Intelligence gives you the all the best dialogue options and grants you the maximum amount of skill points, allowing you to power level your skills. 10 Agility grants you 10 action points which allows you to pump out massive amounts of damage by shooting twice in one turn with most weapons or a combo of them and even shoot 3 times later in the build, while the Melee build gets 5 attacks in one turn. 10 also allows for more flexiable turns like move & shoot, move & heal, and shoot & heal
Luck: Just enough to get by and gets upgraded when you get to the NCR for free. Just save scum to get the +2 luck from the zeta scan

Traits & Tagged skills Explanation:
Light Frame and Gifted, give us all the SPECIAL points we need to work with easily negated downsides. They make the build possible.
Tagged skills increase faster and get an initial boost you tag your main weapon skill so that you can actually hit shit, First aid to get more out of stim-packs and Speech you that you can talk your way into and out of everything.

Perks you get them every 3 levels here is what you want when you get to each perk level.
3-Awarness 6-Eductated 9-Better Criticals 12- Action boy R1 15- Bonus Hth attacks/Rate of fire 18-Action boy R2 21-Tag, 24-Slay/Sniper

Tips and Tricks
General tips: Get the Car it makes travel much faster and give you better music. The you need to get it up and running is in Gecko and Klamath, NCR and Reno have the upgrades. The best Companions are Sulik, Vic and, Cassiady due to the fact they can wear armor and there sprites allow them to use many more weapons then the other followers. Save scum on drugs to avoid addiction, all but Jet can be cured with a doc.
Ranged: First guns you can get are in Klamath but once you get your first piece and the tribal, head over to the Den and Kill Flick the stolen goods merchant to get your hands on much better weapons. From there it should be smooth sailing play smart and upgrade your arsenal as to go and you'll be fine.
Melee: you endgame weapon is the Power Fist mark 2, Get the Power Fist from Francis the super-mutant in Broken Hills. Use buffout to win the Arm-wrestling contest against him, then take it over to Algernon under the New Reno weapon shop and he will upgrade it for free.
 
Browsing /v/, someone made a leak thread.
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INB4 thumbnail.
>New Vegas anything
Surely this is bait?
I can believe the Fo3 'remaster' since it was on the exact same engine as Oblivion minus a few tweaks for the game itself, so it wouldn't be very far to make it happen. Doubly so, because there's no dedicated modding community lingering on- they made sure of that by totaling every version of the title minus the GoG edition. It's a free space.
Everything else depends on if Microsoft is leaning hard, which is incredibly unlikely since the B-team assigned to 76 hasn't had a content drought to mark this out.
And it wouldn't be a good sign anyways because literally every studio mentioned has been at best hamstrung, at worst hollowed out into a skinsuit.
I give it a 7/10 rating.
 
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