Greeting Ladies and Gentlemen , MegaMax here with a special TV offer: 2 Fallout 2 builds in 1 post
Pop Pop Make the Raiders Drop Build 1 PowerFist: Apply directly to the Balls Build 2
These is the ideal Fall out 2 builds for Ranged or Melee for the first time player. These builds a based on the assumption that you are playing the game in the standard and intended way to go through the campaign. Not sequence breaking or looking up a guide to excessively Min-Max e.g. no early Navarro run or wiking memory modules locations. The only Min-Max foreknowledge of the game these builds use is the NCR zeta scan you can save scum to get 2 points of permeant luck. These are the optimal builds that will allow you to see most ,if not all the games content while making combat enjoyable and not a frustrating slog and are not excessively Min-Maxed in a way that makes you play the game weird.
Build explanations:
Special points distribution explanation: No doubt your eye's have been drawn to how both builds have the same lay out with Perception and Endurance swapped around. With the Ranged build the higher Perception gives you increased accuracy to land your shoots and makes it so you go first. While the with Melee build the high Endurance gives more health per level making you a scaling tank with enough preception to never have your enemies get a 2 turns in a row over you..
Strength: Min-Maxed for when you will eventually get power armor. 6 ST with small frame is enough for you because you will have 2 companions and car to carry all your loot for you and for the Melee build you will be punching stuff with HtH weapons not your bare fists.
Perception: For both builds its high enough to where you can not be doubled at the start of combat, pass PE checks and for ranged builds have a nice bonus to accuracy
Enderance: High enough for each build to where you will be able to take hits in the early to late games (just don't get crit bursted)
Charisma: Another Min-Maxed special stat, Charisma's main benefit is for every 2 points of CH you can a companion to your squad, up to a Max of 5 and it rounds down to the closest even number for Squad size calculation( 7CH=6CH 3 party members) 2 party members is enough to get through the game without being overcrowded. I use Sulik and Cassidy. Vic is also a good choice. Just remember to give time better weapons and armor as you play the game
Intelligence and Agility: These 2 are the King Stats of this game. 10 Intelligence gives you the all the best dialogue options and grants you the maximum amount of skill points, allowing you to power level your skills. 10 Agility grants you 10 action points which allows you to pump out massive amounts of damage by shooting twice in one turn with most weapons or a combo of them and even shoot 3 times later in the build, while the Melee build gets 5 attacks in one turn. 10 also allows for more flexiable turns like move & shoot, move & heal, and shoot & heal
Luck: Just enough to get by and gets upgraded when you get to the NCR for free. Just save scum to get the +2 luck from the zeta scan
Traits & Tagged skills Explanation:
Light Frame and Gifted, give us all the SPECIAL points we need to work with easily negated downsides. They make the build possible.
Tagged skills increase faster and get an initial boost you tag your main weapon skill so that you can actually hit shit, First aid to get more out of stim-packs and Speech you that you can talk your way into and out of everything.
Perks you get them every 3 levels here is what you want when you get to each perk level.
3-Awarness 6-Eductated 9-Better Criticals 12- Action boy R1 15- Bonus Hth attacks/Rate of fire 18-Action boy R2 21-Tag, 24-Slay/Sniper
Tips and Tricks
General tips: Get the Car it makes travel much faster and give you better music. The you need to get it up and running is in Gecko and Klamath, NCR and Reno have the upgrades. The best Companions are Sulik, Vic and, Cassiady due to the fact they can wear armor and there sprites allow them to use many more weapons then the other followers. Save scum on drugs to avoid addiction, all but Jet can be cured with a doc.
Ranged: First guns you can get are in Klamath but once you get your first piece and the tribal, head over to the Den and Kill Flick the stolen goods merchant to get your hands on much better weapons. From there it should be smooth sailing play smart and upgrade your arsenal as to go and you'll be fine.
Melee: you endgame weapon is the Power Fist mark 2, Get the Power Fist from Francis the super-mutant in Broken Hills. Use buffout to win the Arm-wrestling contest against him, then take it over to Algernon under the New Reno weapon shop and he will upgrade it for free.