Unpopular Opinions about Video Games

I never understood the obsession with FPS in video games.

Like, I understand FPS can affect how you play in twitch action games because it affects how the game engine does physics and stuff, but ive always been fine with 30 fps for games. I only notice the difference between 30 and 60 fps when there is a side by side comparison, and even then. It is just barely. I always get frustrated when people act like 30 fps is ick and that 60 fps is like a different world. They essentially look the same to me
While I could see reacclimating to 30 fps, it's still a night and day difference to my eyes (somewhat in the same way that I remember thinking 7th gen graphics looked so good back in the day but nowadays they look archaic).
 
Like, I understand FPS can affect how you play in twitch action games because it affects how the game engine does physics and stuff, but ive always been fine with 30 fps for games. I only notice the difference between 30 and 60 fps when there is a side by side comparison, and even then. It is just barely. I always get frustrated when people act like 30 fps is ick and that 60 fps is like a different world. They essentially look the same to me
I'd rather play a game with stick figures that runs at 60 FPS than incredible photorealism at 30.
 
I'm fine with accessibility features in technology, but I feel it should come to a point where its practicality need to be accounted for.


This comes to mind with that proposal. Why would blind people want to play a driving game if they cannot see? Better yet, why accommodate for an ailment that would make it impractical for them to use the product?
 
I never understood the obsession with FPS in video games.

Like, I understand FPS can affect how you play in twitch action games because it affects how the game engine does physics and stuff, but ive always been fine with 30 fps for games. I only notice the difference between 30 and 60 fps when there is a side by side comparison, and even then. It is just barely. I always get frustrated when people act like 30 fps is ick and that 60 fps is like a different world. They essentially look the same to me
Consoleturd hands typed this post
MultiVersus could have been salvaged if they had fixed the net code and cut back on pay-to-win jewry.
Leave it to Warner Bros to fuck up literally the easiest bag in the world. Taking away access from the game for an entire year IIRC was already bad enough and then finally bringing it back just for it to be worse than it was in the beta sealed the deal.
 
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Undertale is one of the few games that I can say do something with the medium. Like how it uses fonts as a storytelling device.
Bull
Fucking
Shit.

Undertale fucking pretends to be deep with it's morality system bullshit but like the vast majority of morality systems it exists only to fucking finger wag at you if you don't play the game the "correct" way.
 
Bull
Fucking
Shit.

Undertale fucking pretends to be deep with it's morality system bullshit but like the vast majority of morality systems it exists only to fucking finger wag at you if you don't play the game the "correct" way.
Not disagreeing, the way game passive-agressively finger-wags at you during genocide route is eye-rolling because you the developer came up with it. My point was that Undertale utilizes common videogame tropes as storytelling devices instead of treating them like obstacles to le true arte. How many games are there where things like fonts or the combat interface play a part in the story?
 
I'm fine with accessibility features in technology, but I feel it should come to a point where its practicality need to be accounted for.


This comes to mind with that proposal. Why would blind people want to play a driving game if they cannot see? Better yet, why accommodate for an ailment that would make it impractical for them to use the product?
Well there's a lot of Blind People who weren't blind at birth right? And even then no doubt Blind people are aware of cars and racing and they must still think stuff like that are cool.

Honestly I think this is really cool of Microsoft's devs to work on especially since it's not that they added a coach to say "TURN RIGHT TURN RIGHT" but instead you're just paying attention to the audio cues. Great games employ great audio to add to an immersive experience. Like Thief The Dark Project visually looks so damn remedial but the sound design is still great.
Wish Papa Sangre 2 would get rereleased. That game used audio only in a really novel way.
 
Not disagreeing, the way game passive-agressively finger-wags at you during genocide route is eye-rolling because you the developer came up with it. My point was that Undertale utilizes common videogame tropes as storytelling devices instead of treating them like obstacles to le true arte. How many games are there where things like fonts or the combat interface play a part in the story?
I played Undertale only recently, but I have no idea what you are talking about. I can't remember any finger-wags during the genocide route, or how the usage of fonts or the combat system is incorporated into the story. And yeah, I know of WingDings Gaster (who doesn't say anything anyway except inside cut content).
 
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Like Thief The Dark Project visually looks so damn remedial but the sound design is still great.
I like Thief 1/2 early 3D blockiness. It reminds me of those early medieval paintings or the Bayeux tapestry where everything is out of proportion and people look like PS1-era models.
I can't remember any finger-wags during the genocide route
The part where Flowey indirectly calls you, the player, a coward who vicariously experiences the murders Frisk commits because you don't have the balls to do yourself. Nigger it is you who programmed all this, it's not my fault you published this for me to play.
or how the usage of fonts or the combat system is incorporated into the story
Papyrus (the tryhard amateur font) and (Comic) Sans (the zero effort lolrandumb font) speak in fonts that reflect their personalities. It tells you a lot about both of them without vomiting dozens of pages of exposition like a typical "modern retro" RPG would. It'd be not worth mentioning if not for almost nobody trying such things in videogames.
For interface it's Sans and Flowey fights, or how the "Mercy" option is on the far right (because it's the "right thing to do") and again, nothing special but why does nobody pretending to be making "art" games ever even try to do basic bitch things like that?
 
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