Tactical Indie RPGs - The sucessors of X-COM, Fire Emblem, Final Fantasy Tactics and Heroes of Might and Magic.

Anyone ever play 7.62?

I always thought of it as JA3 before JA3. Lots of jank, but if you get it on steam you also get the fan patch.
It's an incredible piece of slav jank. I played it shortly after it came out, not sure what the fan patch does. Hopefully fixes half the side quests being in cyrillic.

The combat system is really good. For those who haven't played it, it's basically real-time with pause and everything's based on seconds instead of an arbitrary thing like action points. So for example your point man with the SMG goes into a room he can ready and burst fire quicker than the enemy with an assault rifle can.

Also it has a shit ton of gun autism if you like that, I guess...
 
Dustwind: Resistance is a tactical RPG in post apocalyptic setting.
It was released couple of weeks ago without getting much attention.
I really hate to be like this, since the gameplay looks passable, but the story is "muh resistance" and the lead is some dark-skinned mutt with dreads, and there's practically nothing out there I can find about the game at all.
 
I really hate to be like this, since the gameplay looks passable, but the story is "muh resistance" and the lead is some dark-skinned mutt with dreads, and there's practically nothing out there I can find about the game at all.
XCOM 2 is the same except the main character/s is a white guy, an asian woman and a black guy. (I almost always change my roster to avoid blacks and browns as much as possible unless I want to create an OpFor squad, then I make an exception for mudslimes).
 
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XCOM 2 is the same except the main character/s is a white guy, an asian woman and a black guy.
Ain't that the truth :story:. X-COM 2's story was pretty dogshit too now that I think about it. "Hey great job beating the aliens in X-COM EU and EW! But humanity lost anyway, lol, get rekt scrub, start over again loser!"

God dammit.
 
Just wanted to recommend this game to everyone while it's on sale for like $4
The setting is fairly unique, an anime version of the french revolution with a bit of fantasy but not leaning into it too heavily. It's kind of on the same level as something like Valkyria Chronicles.
The characters are largely fairly likable and the character designs are pretty good, the puzzle battles can be quite annoying but overall it's pretty fun, weapon triangle is roughly cavalry vs riflemen vs cannons but there's some unique units to mix it up a bit too. There's a bit of choice in the story and in how you build your characters too but again not too complex
 
It's an older(as in a year ago) game, andI've never actually finished Spirited Thief for no real reason, having only gotten as far as act 1, but I really enjoyed what I've played of the game.

It's one of those linear story based TBTs, but it's a stealth focused game vaguely similar to Invisible Inc. You have a ghost that helps out with the scouting/casing phase, revealing the whole map and also putting down curses on certain guards to help you during the actual heist phase. She teleports through walls and is basically just a trial run for the real thing

The heist phase much like Invisible Inc has an ongoing alarm phase that increments every turn plus if you get spotted or do some specific actions. What I like about the game is that even with a well done plan almost every escape sequence will have you just barely eeking out a silent escape with guards running all over the place actively searching for you. I really enjoyed what i played of it(with the exception of the act 1 ending level which felt like a lot of trial and error and a shoehorned "boss fight") and with the exception of there being a bit of eyeballing guess work when it comes to guard vision cones when they look left and right when reaching their next patrol point the game felt tough but fair in a very fun way.
(the guy ritchie cockney VA isn't in the game, there is no voice acting in the game besides grunts and little beeps and boops)

I also for some reason had the game's audio files on my PC, and took the time to put together an extended version of the music of the first mansion and sorcerer's tower. The music for the levels is split up into at least three tracks, lvl1 which is the base music and then lvl2/lvl3 which contains the extra percussion and violins and whatever that get played when the alarm level goes up. I just looped level 1 four times which each time adding a new layer, so it's level 1->1+2->1+3->1+2+3




Also for the hell of it I've looped the shop theme into a 2 minute loop and added an ending note because it's a banger and it's a shame it's only 20 seconds long.

I've come to really like doing these shitty audio mix projects.
 
I am keeping an eye on NITRO GEN OMEGA It's got an interesting art style and makes me think of Eve or Gurren Lagann. However, I do not like the procedural generated crew members as properly designed characters would add more to the game and the sound design needs a serious upgrade.

I'd recommend the Chaos Galaxy 4x games as they are simple yet fairly fun for the price think of sci-fi romance of three kingdoms, but in space. Also they are making a sort of open world mecha merc game that is a prequel to the Chaos Galaxy setting Chaos Front.
 
X-COM 2's story was pretty dogshit too now that I think about it. "Hey great job beating the aliens in X-COM EU and EW! But humanity lost anyway, lol, get rekt scrub, start over again loser!"
what do you mean you reverse-engineered the aliens tech and used it against them? that was their 70's era stuff my nog, they brought the new stuff and defeated you offscreen, may have something to do with you being in hibernation o algo that the new diverse team in XCOM2 has to rescue you from their penis inspection facilities.
 
Relic Entertainment, veteran RTS dev team, left SEGA and are making a new indie game called Earth vs Mars (terrible title). Looks like an Advance Wars like (red vs blue, turn based, capturable cities, units have 10 hp that affects offense, CEO powers etc) but seems to be hard assymetric as humans can make mutant units with different powers while martians get monsters and alien tech.



There is a demo on steam btw. I think they want to look cartoony but the game looks hideous to look at.
 
Yeah, artstyle looks like they're trying to replicate Supercell/Clash Royale and failing miserably, but the premise of an assymetric TRPG looks like something I'd enjoy a lot, specially if there's multiplayer involved.

Earth vs Mars (terrible title)
Maybe I'm wrong, but that title choice makes me believe they are referencing Plants Vs Zombies? Besides the tower defense games, PvZ is also the franchise known for making hard assymetrical pvp games like Garden Warfare and PvZ: Heroes, so it kinda fits.
 
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