Tactical Indie RPGs - The sucessors of X-COM, Fire Emblem, Final Fantasy Tactics and Heroes of Might and Magic.

Heh! That doesn't really narrow it down for me -- there's a LOT of retards out there.
Basically, there's an YouTuber called Mangs who might have committed sexual assault a few years ago, but nothing much has happened of it aside from most of his co-hosts cutting ties with him and this retard occasionally REEING about that and Mangs making the occasional AW mod. But what's relevant to this is that he has more or less worn out his stay in the Advance Wars community solely because he's the type of autist who can't just let shit die off like those Dwarves from the OG Warhammer series.


The entire situation was an enormous clusterfuck, but he seems to have mellowed out, considering how he didn't do an reaction video to Mang's Warside stream, yet
 
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Basically, there's an YouTuber called Mangs who might have committed sexual assault a few years ago, but nothing much has happened of it aside from most of his co-hosts cutting ties with him and this retard occasionally REEING about that and Mangs making the occasional AW mod. But what's relevant to this is that he has more or less worn out his stay in the Advance Wars community solely because he's the type of autist who can't just let shit die off like those Dwarves from the OG Warhammer series.
It's amazing to me that it takes being an irritating autist for someone to get ousted from a random community these days. Being a sexual deviant is a-okay, no gatekeeping required. Bleh.
 
It's amazing to me that it takes being an irritating autist for someone to get ousted from a random community these days. Being a sexual deviant is a-okay, no gatekeeping required. Bleh.
No, the sexual stuff was just from him sharing an bed with an known eWhore who tried to cancel him without taking it to court or something. The autist is just there to screech about how miserable his own life is getting and to oust the famous YouTuber because "it's not fair" for Mangs to continue to be successful after being accused of molesting someone.
 
Ain't that the truth :story:. X-COM 2's story was pretty dogshit too now that I think about it. "Hey great job beating the aliens in X-COM EU and EW! But humanity lost anyway, lol, get rekt scrub, start over again loser!"

God dammit.

Yeah, but if you canonically won X-COM, what would you even do in the sequel? Turn-based tactical can shooting sim? Timed missions where you rescue a passed-out drunk Bradford from a bar bathroom before he gets robbed?

Changing gears, I’m playing through Rogue Trader and while I’m enjoying the combat (Kibella is mah waifu, Pasqual and Yrliet are Best Man and Maid of Honor. Argenta and Cassia are trash btw hope this helps!) I find it a bit too over-engineered. Having to plan 30 levels in advance on how to stack some abstract token type so I can kill everything in turn 2 feels a bit more fiddly than I’m in the mood for. I’m actually wondering if anyone can point me towards something more like a slightly-more-complex Shining Force 1/2. I’ve always been a PC guy, so A) assume I don’t know about console titles, and B) I don’t have a console to play; it’d have to be PC native or playable via an emulator.
 
Yeah, but if you canonically won X-COM, what would you even do in the sequel? Turn-based tactical can shooting sim? Timed missions where you rescue a passed-out drunk Bradford from a bar bathroom before he gets robbed?
Take the fight to the aliens? Fend off a substantially larger invasion fleet sent by the aliens once they realize their initial attempt was a failure? Suppose in the intervening 20 years between games, X-COM reverse engineered the spacecraft used by the aliens, and Earth started building its own fleet, and as the first weapons-capable ships start coming online you start getting alerts from listening posts and spot an inbound alien fleet. You spend the game fighting off the invasion and growing your fleet (accelerating construction via salvage and bolstering numbers via boarding parties), then once the fleet is destroyed, you lead your newly-assembled fleet of your own warships to go push the aliens' shit in on their homeworld.

Plenty of places they could have taken the story without saying "lol good try but you lost anyway."
 
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Take the fight to the aliens? Fend off a substantially larger invasion fleet sent by the aliens once they realize their initial attempt was a failure? Suppose in the intervening 20 years between games, X-COM reverse engineered the spacecraft used by the aliens, and Earth started building its own fleet, and as the first weapons-capable ships start coming online you start getting alerts from listening posts and spot an inbound alien fleet. You spend the game fighting off the invasion and growing your fleet (accelerating construction via salvage and bolstering numbers via boarding parties), then once the fleet is destroyed, you lead your newly-assembled fleet of your own warships to go push the aliens' shit in on their homeworld.

Plenty of places they could have taken the story without saying "lol good try but you lost anyway."
Sure, but if you switch it up to space fleet combat, you’re playing a different game, and not the “near future gunfights in familiar, often urban, semi-destructible terrain that provides lots of opportunity for cover and flanking” skirmish conflicts of X-Com. It could be a fun and engaging game, certainly, but it wouldn’t be the same genre.

Even a “Earth reverse-engineers alien technologies and builds colonies, and aliens attack those colonies” would run into difficulties. If the aliens really didn’t want humans to have those colonies, presumably they could just bomb them from orbit, rather than get in squad-level gunfights.
 
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Even a “Earth reverse-engineers alien technologies and builds colonies, and aliens attack those colonies” would run into difficulties. If the aliens really didn’t want humans to have those colonies, presumably they could just bomb them from orbit, rather than get in squad-level gunfights.
You'd think they'd have just bombarded Earth if they were trying to conquer it too, but they didn't. Maybe they focused more on infiltration, guerilla tactics, psy skills, and mind control rather than mass destruction.

Meh. You could make something work and not give up the "spirit" of X-COM. Well, maybe devs of twenty years ago could. Not today's devs if that most recent "Chimera Squad" X-COM garbage is any indication.
 
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Sure, but if you switch it up to space fleet combat, you’re playing a different game, and not the “near future gunfights in familiar, often urban, semi-destructible terrain that provides lots of opportunity for cover and flanking” skirmish conflicts of X-Com. It could be a fun and engaging game, certainly, but it wouldn’t be the same genre.
Immediately upon reading the comment by @moocow I had a bunch of ideas spring to mind about where their X-Com could have led. I'm not saying they're good ideas, but they're not "lol you lost".

- fighting on the Moon, or Mars, etc. Both outside to take advantage of low gravity and in bases where you have to worry shockwaves in tunnels and such.

- fighting in space stations. Explosive decompression, ala Sean Connery and Outland.

- boarding parties storming baddie spaceships. Defending your side's ships.

- taking the fight to alien planets and towns. Pull a reverse X-Com where the humans are the ones warping down into towns and blasting away.

I think there would have been room for a decent game designer to manoeuvre there and come up with some neat ideas. And while I played the hell out of XCom 2, I never gelled with its setting. Something else could have worked great.
 
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