It's an older(as in a year ago) game, andI've never actually finished
Spirited Thief for no real reason, having only gotten as far as act 1, but I really enjoyed what I've played of the game.
It's one of those linear story based TBTs, but it's a stealth focused game vaguely similar to Invisible Inc. You have a ghost that helps out with the scouting/casing phase, revealing the whole map and also putting down curses on certain guards to help you during the actual heist phase. She teleports through walls and is basically just a trial run for the real thing
The heist phase much like Invisible Inc has an ongoing alarm phase that increments every turn plus if you get spotted or do some specific actions. What I like about the game is that even with a well done plan almost every escape sequence will have you just barely eeking out a silent escape with guards running all over the place actively searching for you. I really enjoyed what i played of it(with the exception of the act 1 ending level which felt like a lot of trial and error and a shoehorned "boss fight") and with the exception of there being a bit of eyeballing guess work when it comes to guard vision cones when they look left and right when reaching their next patrol point the game felt tough but fair in a very fun way.
(the guy ritchie cockney VA isn't in the game, there is no voice acting in the game besides grunts and little beeps and boops)
I also for some reason had the game's audio files on my PC, and took the time to put together an extended version of the music of the first mansion and sorcerer's tower. The music for the levels is split up into at least three tracks, lvl1 which is the base music and then lvl2/lvl3 which contains the extra percussion and violins and whatever that get played when the alarm level goes up. I just looped level 1 four times which each time adding a new layer, so it's level 1->1+2->1+3->1+2+3
Also for the hell of it I've looped the shop theme into a 2 minute loop and added an ending note because it's a banger and it's a shame it's only 20 seconds long.
I've come to really like doing these shitty audio mix projects.