- Joined
- Jan 15, 2019
Heh! That doesn't really narrow it down for me -- there's a LOT of retards out there.I'm honestly hoping for an certain retard to whine about it, though
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Heh! That doesn't really narrow it down for me -- there's a LOT of retards out there.I'm honestly hoping for an certain retard to whine about it, though
Basically, there's an YouTuber called Mangs who might have committed sexual assault a few years ago, but nothing much has happened of it aside from most of his co-hosts cutting ties with him and this retard occasionally REEING about that and Mangs making the occasional AW mod. But what's relevant to this is that he has more or less worn out his stay in the Advance Wars community solely because he's the type of autist who can't just let shit die off like those Dwarves from the OG Warhammer series.Heh! That doesn't really narrow it down for me -- there's a LOT of retards out there.
It's amazing to me that it takes being an irritating autist for someone to get ousted from a random community these days. Being a sexual deviant is a-okay, no gatekeeping required. Bleh.Basically, there's an YouTuber called Mangs who might have committed sexual assault a few years ago, but nothing much has happened of it aside from most of his co-hosts cutting ties with him and this retard occasionally REEING about that and Mangs making the occasional AW mod. But what's relevant to this is that he has more or less worn out his stay in the Advance Wars community solely because he's the type of autist who can't just let shit die off like those Dwarves from the OG Warhammer series.
No, the sexual stuff was just from him sharing an bed with an known eWhore who tried to cancel him without taking it to court or something. The autist is just there to screech about how miserable his own life is getting and to oust the famous YouTuber because "it's not fair" for Mangs to continue to be successful after being accused of molesting someone.It's amazing to me that it takes being an irritating autist for someone to get ousted from a random community these days. Being a sexual deviant is a-okay, no gatekeeping required. Bleh.
Ain't that the truth. X-COM 2's story was pretty dogshit too now that I think about it. "Hey great job beating the aliens in X-COM EU and EW! But humanity lost anyway, lol, get rekt scrub, start over again loser!"
God dammit.
Take the fight to the aliens? Fend off a substantially larger invasion fleet sent by the aliens once they realize their initial attempt was a failure? Suppose in the intervening 20 years between games, X-COM reverse engineered the spacecraft used by the aliens, and Earth started building its own fleet, and as the first weapons-capable ships start coming online you start getting alerts from listening posts and spot an inbound alien fleet. You spend the game fighting off the invasion and growing your fleet (accelerating construction via salvage and bolstering numbers via boarding parties), then once the fleet is destroyed, you lead your newly-assembled fleet of your own warships to go push the aliens' shit in on their homeworld.Yeah, but if you canonically won X-COM, what would you even do in the sequel? Turn-based tactical can shooting sim? Timed missions where you rescue a passed-out drunk Bradford from a bar bathroom before he gets robbed?
I remember when Mooger Meng did this in his LP and wound up nuking everything on the final level.Take the fight to the aliens?
Sure, but if you switch it up to space fleet combat, you’re playing a different game, and not the “near future gunfights in familiar, often urban, semi-destructible terrain that provides lots of opportunity for cover and flanking” skirmish conflicts of X-Com. It could be a fun and engaging game, certainly, but it wouldn’t be the same genre.Take the fight to the aliens? Fend off a substantially larger invasion fleet sent by the aliens once they realize their initial attempt was a failure? Suppose in the intervening 20 years between games, X-COM reverse engineered the spacecraft used by the aliens, and Earth started building its own fleet, and as the first weapons-capable ships start coming online you start getting alerts from listening posts and spot an inbound alien fleet. You spend the game fighting off the invasion and growing your fleet (accelerating construction via salvage and bolstering numbers via boarding parties), then once the fleet is destroyed, you lead your newly-assembled fleet of your own warships to go push the aliens' shit in on their homeworld.
Plenty of places they could have taken the story without saying "lol good try but you lost anyway."
You'd think they'd have just bombarded Earth if they were trying to conquer it too, but they didn't. Maybe they focused more on infiltration, guerilla tactics, psy skills, and mind control rather than mass destruction.Even a “Earth reverse-engineers alien technologies and builds colonies, and aliens attack those colonies” would run into difficulties. If the aliens really didn’t want humans to have those colonies, presumably they could just bomb them from orbit, rather than get in squad-level gunfights.
Immediately upon reading the comment by @moocow I had a bunch of ideas spring to mind about where their X-Com could have led. I'm not saying they're good ideas, but they're not "lol you lost".Sure, but if you switch it up to space fleet combat, you’re playing a different game, and not the “near future gunfights in familiar, often urban, semi-destructible terrain that provides lots of opportunity for cover and flanking” skirmish conflicts of X-Com. It could be a fun and engaging game, certainly, but it wouldn’t be the same genre.
It is a POS but when it worked, it was great.Anyone ever play 7.62?
I always thought of it as JA3 before JA3. Lots of jank, but if you get it on steam you also get the fan patch.
Oh ye, I remember playing a demo of it back in the day, it def was a challenging game.Strategy First released 101st Airborne Invasion of Normandy on Steam.
It is an older game, released 1998, with reputation of being very hardcore realistic.
Seconded. I thought the idea was neat and the first trailer i watched looked good but the simplicity of the combat is what absolutely killed it for me.Follow up after trying NITRO GEN OMEGA it's not very good the combat system is boring and very simple the character interactions are extremely generic and repetitive. I do not care about my characters or the world as I do not know why we are fighting or what the enemies even are. The sound design is still bad and does not get me into the giant robot battle at all. Everything needs to be bigger badder and cranked up to 1000% to make it enjoyable to make the player not care about the why as they just want to rocket punch more enemies.
Pretty sure that was LasPak's thread. I've never done one for any of the X-Com series, though I've considered a run on the 2012 version.I remember when Mooger Meng did this in his LP and wound up nuking everything on the final level.
We really need shit like this in the modern day instead of devs reeeing about balance
Chimera Squad could have been a nice side game if Firaxis hadn't gone full retard. Just the concept of having some of the alien races so integrated into various societies on Earth that they can show up as troop options would be cool enough to fit in with later games in the nuCom series, but noooooo. We don't get to have smart people involved in gamedev any more.You'd think they'd have just bombarded Earth if they were trying to conquer it too, but they didn't. Maybe they focused more on infiltration, guerilla tactics, psy skills, and mind control rather than mass destruction.
Meh. You could make something work and not give up the "spirit" of X-COM. Well, maybe devs of twenty years ago could. Not today's devs if that most recent "Chimera Squad" X-COM garbage is any indication.
Yeah, it actually was LasPak, come to think of if. Doesn't really help much that the end result from both of you usually ends with turning everything into chunky salsaPretty sure that was LasPak's thread.
Honestly, Chimera Squad's biggest mistake was that it was too big of an timeskip. Since most of the drama surrounding the founding of the city has been resolved and now you have an glorified SWAT team doing the usual raids and detective work as opposed to fighting off something supernatural or apocalypticChimera Squad could have been a nice side game if Firaxis hadn't gone full retard.
Second game: UFOs, underwater now, for some reason. Third one: Instead of saving the planet, you’re babysitting one moderately sized city?Yeah, but if you canonically won X-COM, what would you even do in the sequel?