HoMM Olden Era on Early Access:
I picked this up and for an early access game it's very good. The most important thing about it is that it does it's fucking job and gives me that HOMM3 cycle where I feel like I can stay up until the sun comes out playing it. That being said it very much is an early access game, there are a lot of unpolished things that will shine when they fix them. I will now sperg about it.
Multiplayer:
*Online multiplayer sort of works but is very prone to crashing, we tried to reload a saved game after a crash and couldn't figure out how to get people back in. Easy fix though.
*If someone playing gets felted then they're done, which is fine, go play single player because you over expanded. From a game design perspective they should probably put in some kind of safety net.
*We couldn't get teaming up to work, I don't think it's in there yet. Trading resources would help with the above problem.
*I'd really like a spectator mode to watch important fights and yell at my friends for not playing a game from 1999 for as long as it's been out.
*My friends kept comparing it to Heroes Hour because they're plebians. Of all the times to tell me they've never played Heroes and they choose now. Honestly.
Game:
*The campaign dialog is bad, it's very lolrandom and pointless most of the time. They need to hire a writer if they really want to nail that aspect down. Nobody plays heroes for campaigns so I hope that's at the bottom of the list.
*The campaign mechanics look cool, there's branching missions and dialog choices. There's also a score showing how much other factions like you, I have no idea what it's supposed to do except the bugs hate everyone? Could be cool. Again. Hire a writer.
*Factions so far are solid. Necromancers are good, castle guys are good, dungeon is good, the elves are just plants, the lovecraft guys are neat, the bugs are an okay big bad guy faction I guess, WHERE IS MY FUCKING TOWER AND MY TITANS YOU CUNTS?
*I like they made vampires a tier 7, they just realized they're busted in every rendition of Heroes and just said "fuck it". You can still kind of rush them.
*The art style is serviceable, it has that overly detailed smooth modern fantasy look to it. It's not my cup of tea but it'll do. Same with music. HOMM3 is it's superior in both regards as it is for every other game in existence.
*They need more verity of things on the map, everything seems to be "do this fight and get a resource".
*I'd like to see more types of fights for that matter, good opportunity to expand on the original games.
*Random maps work very well, they look like they've been designed by someone instead of just dumping shit on a map like HOMM3. I kind of liked just dumping shit on a map though.
*There's a focus point system where you build a meter that lets monsters use powers. It's not part of my regular combat but is a thing for big fights. There's a lot of strategy to dig through with it. It's a neat little mechanic but needs a lot of work.
*There's points that go into building your magic and your law. Law lets you buy little perks on a tree, don't know how I feel about it yet, I don't completely understand the magic part aside from that you can upgrade and buy spells. Maybe thats it? Haven't played with it a lot because I DONT HAVE MY FUCKING TOWER YOU CUNTS.
Overall, it's a good start. I really hope it takes off and I hope it gets a good community that makes a bunch of maps and content. The team knows what it's doing and it comes from a place of love. I hope to soon get yelled at by a slav after getting rushed in week 2.