- Joined
- Mar 14, 2026
I picked up Xenonauts 2 and I gotta be honest... I'm not super impressed. Enemies feel like wet fish flopping over. I feel like the readability in regards to directionality and LOS is crap, the tutorial forcing you to click exactly as they want down to the tile is a nuisance, and every action just feels generally weak. Blowing someone up with a grenade has the feed of popping a balloon. And what's weird is I don't remember being this disatisifed with the in-game feedback for the first Xenonauts?
Menace still needs time to cook, it's still very rough down to the text boxes, but you can already "feel" there's something there. But I am not very captivated by Xenonauts 2 so far. A few things I think might help, would be some low end for the sound effects, and maybe don't display LOS for things like grenades if you don't actually have LOS around the corner. OpenXcom "feels" weighter than this and the ballistics simulation seems to be superior too. Pretty sure Xenonauts 2 are just straight up dice rolls. Objects in the way are just debuffs, and it only accounts for one at time, etc.
I'm gonna give it another shot, because I really thought Hooded Horse would be able to turn Goldhawk around, I want this to be solid because the first game was basically abandoned and left to the community to patch, but it seems even Hooded Horse's mark of quality isn't something I should just accept uncritically. If Goldhawk hadn't joined HH as their publisher I never would've given them another chance after the state they left the first game, and I'm gonna be honest, I'm not feeling it so far. I think Goldhawk might just be a shitty developer.
Menace still needs time to cook, it's still very rough down to the text boxes, but you can already "feel" there's something there. But I am not very captivated by Xenonauts 2 so far. A few things I think might help, would be some low end for the sound effects, and maybe don't display LOS for things like grenades if you don't actually have LOS around the corner. OpenXcom "feels" weighter than this and the ballistics simulation seems to be superior too. Pretty sure Xenonauts 2 are just straight up dice rolls. Objects in the way are just debuffs, and it only accounts for one at time, etc.
I'm gonna give it another shot, because I really thought Hooded Horse would be able to turn Goldhawk around, I want this to be solid because the first game was basically abandoned and left to the community to patch, but it seems even Hooded Horse's mark of quality isn't something I should just accept uncritically. If Goldhawk hadn't joined HH as their publisher I never would've given them another chance after the state they left the first game, and I'm gonna be honest, I'm not feeling it so far. I think Goldhawk might just be a shitty developer.