Sony hate thread

and i was mentioning their 8GB versions, nigga.
The 8GB version isn't a "flagship." Your mentioning it doesn't make it so. The flagship product is the one with better specs, not worse ones. That's what "flagship" means. Nigga.

here i'll put in cowlish: moo 8GB moo, moon't 16GB, moogga!
You're very strange. When the cow revolution comes, you will still be spared, but only because you are amusing.
 
Financially, it hasn't been and that's what we're talking about.
Can you post proof or evidence of this?
I don't know what shit you're on about, they've been very up front about their sales and profits recently.
No, they haven't. They've been the opposite of up front.

They're counting PS4 revenue as PS5 revenue. Classing PSN+ numbers on PS4 as those of PS5. The PS5 "launch aligned with PS4" (remember that cope from sony fans?) has fallen behind PS4 sales and Sony are classing sold to stores as the same 'sale' as PS4's sold to customer.
By rough accounting, Sony is saying they've sold 76 million PS5's. But there could be millions in the supply chain. Sony haven't been honest with their numbers.
 
Sony haven't been honest with their numbers.
Truth. Any time a vendor refuses to just come right out and say "we know X units have been sold by retailers into consumer's hands, with Y returns and Z warranty replacements or refurbishments," it is guaranteed they're lying. Same with software sales. It's trivial to just say "we sold X copies on Y platform." It doesn't even take any fancy accounting to produce those numbers. They're just automatically available.

The only reason they ever avoid releasing those numbers is if it is to their detriment to release them. If they were positive/favorable numbers, they'd be shouting them from the rooftops. No exceptions. There is no strategic benefit to hiding good numbers, especially in this industry.

"Oh but we've got ten million user engagements!" Yeah but how many sales? "Over three million activations!" Yeah but how many sales? "It's in line with our expectations!" Yeah but how many sales? "Quiet, you!"

lol fuck off, liars. Your numbers suck so bad you won't even provide them.
 
AMD and Microsoft have announced a collaboration on hardware in the future. At the same time, Cerny has said that the tech in the PS6 will not be proprietary and will be available to many manufacturers, which flies in the face of the philosophy of PS4, PS4PRO and PS5.

On top of that, there's a rumoured update coming to PS5PRO next year, and rumours circling that Playstation are dropping PSSR entirely, in favour of AMD machine learning and AI software.
I imagine much of this is just the fact that Sony's recent attempts to keep up with what AMD does itself just ends up being a half-baked version of whatever AMD eventually releases. The great technical architects of Playstation have all either retired or are planning to retire soon, and it's a tough sell to Sony higher-ups to track down new people to replace them when you can just lean on AMD who'll do it because it's their core business.

It's very similar to what happened to Nintendo around the time of the Gamecube. Nintendo decided that customizing their own graphics hardware and software was too much of a pain in the ass and alienated developers from the N64, so they went all in on ATI and IBM instead of trying to roll their own special sauce with a MIPS license again. This process has been slower with Sony but it looks like they're finally hitting their Gamecube moment next gen.

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As for CPU fanboyism, I would say never count Intel out. People thought they were cooked during the Itanium-Netburst dark ages (back to back Ls in the early 2000s). Hell, people thought they were cooked when Motorola dropped the 68000 in 1979 because it had a lower unit price and appeared far more forward-facing in terms of architecture than the 8086/8088 (along with their 8-bit CPU business being cannibalized by Zilog in this era).

Right now, Intel is focusing on what makes them money - professionals and businesses who buy chips to do real work. It's not sexy but Core Ultra sales in OEM and B2B have been fairly good and they managed to staunch the bleeding in high-end enterprise with Emerald and Granite Rapids (though AMD is still very competitive here). Is it enough? Hell no. Losing Apple has set them back a decade in terms of market capture. But they're not completely gone and anyone counting them out because of current gaming weakness is short-sighted at best. Ten years ago, AMD was in a far worse position than Intel is in now and they managed to dig themselves out eventually.
 
I imagine much of this is just the fact that Sony's recent attempts to keep up with what AMD does itself just ends up being a half-baked version of whatever AMD eventually releases.
Mark Cerny, the consultant who works for Sony and with AMD, has been sharing techniques, technologies and expertise between the two companies. Cerny's boost-clock method has been adopted by AMD, and he worked with them on some RDNA 3 customisation, which is why the PS5 has in small parts RDNA 2, 2.5 and 3, where as Microsoft has RDNA and RDNA 2 in the Series consoles.
For AMD to offer parity between Microsoft and Sony, means something has broken down along the chain of Sony-Cerny-AMD. Seems as Lisa Su is still licking the ballsack of Mark Cerny - and for good reason, it's safe to assume the breakdown is between Sony and Cerny/AMD.
Not a good look.
The great technical architects of Playstation have all either retired or are planning to retire soon
Their last technical expert, Mark Cerny, said a few years back that the PS6 will be the last Sony console he makes, as he plans to retire. However, anyone who knows experts like Cerny, those who love what they do, know that they never retire. My guess is Cerny will uncouple himself from Playstation and their retardationstation 6 and fiddle about in the R+D section at AMD, thinking up weird and wonderful ways to push the industry forward.
 
This process has been slower with Sony but it looks like they're finally hitting their Gamecube moment next gen.
The moment has already passed and it was the PS4/Xbone generation.
Jaguar CPU and GCN 2 GPU.
The pro iteration then upgraded the GPU to a weird amalgamation of GCN2/4 or in case of Xbox with some Vega parts.
This generation is just Zen 2 and RDNA 2+, for Sony, Microsoft and even Valve's Steam Deck.

AMD was in a far worse position than Intel is in now and they managed to dig themselves out eventually.
AMD was wise enough to ditch Bulldozer and bring back Jim Keller to reinvent themselves.
I don't see this radical approach at Intel, but you are right, they are far off AMD's disastrous position in the 2010s.
Intel still has a big, but continuously shrinking, cut in the server and desktop market.
Intel should have enough money for R&D, in case of AMD it was almost a miracle.
 
I know a previous slide showing the income of the PS5 gen being the most profitable and what not was shown, but there was a companion slide that I found more interesting:

fans-cant-believe-ps5-has-made-more-profit-than-all-previous-playstations-combined-3.large.webp

According to this more than half of all the PlayStation Store's revenue comes from the 30% cut Sony gets for all the microtransactions associated with live-service games run by third parties. Is it any wonder why Sony is so Hell bend to have their own successful live-service so they can rake in 100% of that potential profit?

The funniest part to me is that the blueprint to achieve such a goal has been staring at them the whole time but because of the woke ideological possession that took hold of the company they have refused to copy that successful strategy: literally just make live-service gatchas full of collectible cute anime girls and watch the money flow in.

Genshin Impact alone is estimated to have generated over $6 Billion in revenue during its lifetime and there are other similar titles of its kind that have done even better. People just eat that shit up, X in the last few days has been inundated with memes of Uma Musume. a gatcha about collecting, training and competing anime girls inspired on horse racing; over $2 Billion in revenue so far.

But what does Sony do? Concord = ugly characters , FairGames = ugly characters, Marathon = ugly characters. Millions wasted that could have been used to create their own AAA gatcha that could have potentially given them billions in return, but no, lets push "the message" (that nobody wants) and appeal to "the modern audience" (that doesn't exist). It is insane how screwed Sony would be without their PSN MTX revenue.
 
Genshin Impact alone is estimated to have generated over $6 Billion in revenue
Here's the thing, revenue isn't profit. Microsoft swapped profit figures to revenue towards the end of the xbox 360 era.
1751576170887.webp


Good find with this slide. Have a look at the 'revenue'; 8k games - 53% of revenue in fy22. 12k games and 53% revenue in fy24. So 50% more games for the same amount of revenue over a 2 year span? That's terrible. That's openly admitting that those 4k extra games generate 0 revenue for Sony. 4k games to generate 0 revenue should be setting alarm bells off for investors.
 
I know a previous slide showing the income of the PS5 gen being the most profitable and what not was shown, but there was a companion slide that I found more interesting:


According to this more than half of all the PlayStation Store's revenue comes from the 30% cut Sony gets for all the microtransactions associated with live-service games run by third parties. Is it any wonder why Sony is so Hell bend to have their own successful live-service so they can rake in 100% of that potential profit?

The funniest part to me is that the blueprint to achieve such a goal has been staring at them the whole time but because of the woke ideological possession that took hold of the company they have refused to copy that successful strategy: literally just make live-service gatchas full of collectible cute anime girls and watch the money flow in.

Genshin Impact alone is estimated to have generated over $6 Billion in revenue during its lifetime and there are other similar titles of its kind that have done even better. People just eat that shit up, X in the last few days has been inundated with memes of Uma Musume. a gatcha about collecting, training and competing anime girls inspired on horse racing; over $2 Billion in revenue so far.

But what does Sony do? Concord = ugly characters , FairGames = ugly characters, Marathon = ugly characters. Millions wasted that could have been used to create their own AAA gatcha that could have potentially given them billions in return, but no, lets push "the message" (that nobody wants) and appeal to "the modern audience" (that doesn't exist). It is insane how screwed Sony would be without their PSN MTX revenue.
Make PlayStation All-Stars 2 but it’s a hero shooter with gacha mechanics, and overflow it with references to past games (not just Astrobot memberberries but actual characters with voice acting and everything). You’re welcome, Sony.
 
Make PlayStation All-Stars 2 but it’s a hero shooter with gacha mechanics, and overflow it with references to past games (not just Astrobot memberberries but actual characters with voice acting and everything). You’re welcome, Sony.
If there's an all stars 2, it's probably gonna be 20 astrobots wearing different costumes, not the actual characters.
 
Here's the thing, revenue isn't profit. Microsoft swapped profit figures to revenue towards the end of the xbox 360 era.
View attachment 7596108

Good find with this slide. Have a look at the 'revenue'; 8k games - 53% of revenue in fy22. 12k games and 53% revenue in fy24. So 50% more games for the same amount of revenue over a 2 year span? That's terrible. That's openly admitting that those 4k extra games generate 0 revenue for Sony. 4k games to generate 0 revenue should be setting alarm bells off for investors.

Maybe the revenue grew year over year but the percentage stayed around the same 53%? Perhaps for that percentage to grow the revenue from microtransactions would have to increase even further, at least that's the reading I'm getting from the slide but I could be 100% wrong.

Make PlayStation All-Stars 2 but it’s a hero shooter with gacha mechanics, and overflow it with references to past games (not just Astrobot memberberries but actual characters with voice acting and everything). You’re welcome, Sony.

Literally Marvel Rivals but with Playstation characters. Give the game to a Chinese or Korean developers so they can work their character design magic and give them aesthetic face lifts. Assign Tank, Support, Damage, Flank roles to the roster and introduce an unique mechanic or game play twist to make it stand out. Have tons of sexy and cool cosmetics skins, done. It could work, heck it could have worked years ago if they had started development on that instead of Concord if Sony had any sense of what players actually wanted.

Playstation All-Stars wasn't the greatest but the gameplay and mechanics could have been tuned and refined with a sequel or with continued updates and reworks but they never gave the developers a chance to try. One and done, it is as if Nintendo had given up on Smash Bros after the first try.
 
It's very similar to what happened to Nintendo around the time of the Gamecube. Nintendo decided that customizing their own graphics hardware and software was too much of a pain in the ass and alienated developers from the N64, so they went all in on ATI and IBM instead of trying to roll their own special sauce with a MIPS license again.

The Gamecube had a unique graphics chip designed by ArtX. It had nothing to do with ATI's commodity GPU, which at the time would have been the Radeon 7000. ArtX was founded by ex-SGI employees who had designed the N64, which is why Nintendo worked with them. ArtX was acquired ATI about a year and a half before the Gamecube launched, but the GPU design was already done. Oh, and speaking of the N64 being designed by SGI, MIPS was a SGI subsidiary.

The issue with programming the N64 wasn't the MIPS ISA anyway. MIPS was popular in game consoles, and you coded for the N64 in C and compiled using gcc anyway. Besides, the PS1 had a MIPS CPU. In fact, programming the GPU isn't that hard. The macros and functions are well-documented and straightforward to use; it's much more like programming a modern GPU than you'd think. There were three major problems. One is the early microcodes were terrible, the second is the memory architecture was junk, and the third is you had really, really shitty utilities for things like file decompression and debugging. The Gamecube's design was mostly a response to the latter two things, since the first thing was specific to the N64 devkits and was fixed within a year or two.
 
Maybe the revenue grew year over year but the percentage stayed around the same 53%? Perhaps for that percentage to grow the revenue from microtransactions would have to increase even further, at least that's the reading I'm getting from the slide but I could be 100% wrong.
Revenue is how much money has come in over a set period time. For FY24, it means 12k games brought in the same amount of money as 8k games. I would like to see what the profit was for those two FYs, because pounds to pennies the profit will be lower in '24 than it was in '22, and that's possibly the reason we see revenue and not profit.

@Markorian is correct, Sony are struggling and are hiding the numbers.
 
As for CPU fanboyism, I would say never count Intel out. People thought they were cooked during the Itanium-Netburst dark ages (back to back Ls in the early 2000s). Hell, people thought they were cooked when Motorola dropped the 68000 in 1979 because it had a lower unit price and appeared far more forward-facing in terms of architecture than the 8086/8088 (along with their 8-bit CPU business being cannibalized by Zilog in this era).

Right now, Intel is focusing on what makes them money - professionals and businesses who buy chips to do real work. It's not sexy but Core Ultra sales in OEM and B2B have been fairly good and they managed to staunch the bleeding in high-end enterprise with Emerald and Granite Rapids (though AMD is still very competitive here). Is it enough? Hell no. Losing Apple has set them back a decade in terms of market capture. But they're not completely gone and anyone counting them out because of current gaming weakness is short-sighted at best. Ten years ago, AMD was in a far worse position than Intel is in now and they managed to dig themselves out eventually.
intel were also notorious pieces of shit to the point they got slapped with a fine. it also took amd for the consumer market to ever get more than 4 fucking cores.

AMD has experience with being the underdog, intel much less so.
 
This is just a weekly snapshot, but the other weeks have been similar. Since Switch 2, PS5 is dead in Japan.

Hardware Sales

Switch 2 – 161,021
Nintendo Switch - 15,323
PS5 – 4,109
PS5 Pro – 2,371

Xbox Series S – 251
Xbox Series X – 61
Xbox Series X Digital Edition – 41
PS4 – 23

Death stranding is down 60% in sales compared to DS1.
DS is rumoured to be coming to Switch 2

Helldivers 2 is launching on Xbox.

I don't think this is a Sony issue. With the absolute gutting of Microsoft (They've laid of 10k Xbox staff, cancelled Perfect Dark, closed down Forza Motorsport and their team have moved to help Horizon. Including cancelling Everwild and other projects) I really believe a AAA gaming crash is on our hands. We're witnessing it in real time.
 
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