Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

  • 🐕 Maintenace complete. Database is on a new RAID. Everything should load faster. Will optimize more over time.

Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 33 0.8%
  • YandereDev finishes developing his game

    Votes: 408 9.6%
  • Grummz finishes developing his game

    Votes: 116 2.7%
  • Chris Roberts finishes developing his game

    Votes: 142 3.3%
  • Cold fusion

    Votes: 1,630 38.4%
  • The inevitable heat death of the universe

    Votes: 1,914 45.1%

  • Total voters
    4,243
Suddenly I feel like a genius programmer.
My most ambitious "coding" projects are AutoHotkey and PowerShell scripts, and yet they're still lightyears better than Jason's diarrhea. Even my shitty yt-dlp script where I copied and pasted an entire function just to get it working, then promised myself to refactor it and never bothered to go through with it. At least that still uses JSON for menu definitions. :story:
 
Any coders present here's more laughing at his shit code
>MFW game is cracked by removing simple code checks
Let me make sure I understand this. His 10x dev gigabrained "undefeatable" anti-piracy system is a single check for a global variable that tells the guy running pirated software to issue a bug report on twitter to him so that he can "fix it" by patching the game to ban their steam account from playing the game? Why did he expect this to work (to be fair it did have a good few names in it)?
 
Let me make sure I understand this. His 10x dev gigabrained "undefeatable" anti-piracy system is a single check for a global variable that tells the guy running pirated software to issue a bug report on twitter to him so that he can "fix it" by patching the game to ban their steam account from playing the game? Why did he expect this to work (to be fair it did have a good few names in it)?
from what i understood, it checks if your steam id and/or steam name correspond to games that are used to spoof or emulate steam itself like Space War and IGG games
which , considering the troon game dev in the video just deleted that bit of code and the game still worked, is probably a hacky, retarded solution that probably wont work
 
Weeeheee
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I also did my part my signing the moment it was brought to my attention.
 
from what i understood, it checks if your steam id and/or steam name correspond to games that are used to spoof or emulate steam itself like Space War and IGG games
which , considering the troon game dev in the video just deleted that bit of code and the game still worked, is probably a hacky, retarded solution that probably wont work
This sort of thing can be easily cracked by working with the compiled binary, see this Skawo video:
I don't expect most game devs to understand anything about anti-piracy effectiveness and strength, but if you're going to be bragging about how you invented an anti-piracy measure, you should familiarize yourself with the basics first so that you don't look like an idiot when your game gets cracked.
 
From my experience, also as a shit programmer, is that the ones who say they are really good at programming are usually the ones who are absolute dogshit at it.

I do not understand how Mald can say he's some giga 1337 h4x0r mega mind programmer while he doesnt understand basic control flow
It's Dunning–Kruger. You do get highly opinionated, highly skilled programmers like Edsger Dijkstra, but they're rare. The highly-opinionated low-skill programmers are far more common. And people of moderate skill tend to know enough to keep their mouths shut.
 

Sloptuber Luke Stephens brings up an excellent point that over the next few months, publishers may try to kill off their dead live service games in an effort to get ahead of any EU conditions that would require them to make an offline mode for any games that currently have an online only requirement.

Anthem is going offline in January. And EA has said there is currently no plans for an offline mode. So effectively your purchase is being taken away. Despite the game being shit this is what the movement is fighting against.

There are many failed live service games that require an online connection. I think Luke brought up Redfall. Evolve is another one but it came out years ago. Publishers aren't going to be willing to put teams on older games that have failed to give them viable offline options. So they figure it would be better to kill them off entirely before the EU gets the ball rolling.
 
Sloptuber Luke Stephens brings up an excellent point that over the next few months, publishers may try to kill off their dead live service games in an effort to get ahead of any EU conditions that would require them to make an offline mode for any games that currently have an online only requirement.
Unlikely. They will get at least 3 years of grace. Not to mention that it's very much possible that all games currently released will be exempt even if they will be in active development after grace period.
 
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