Unpopular Opinions about Video Games

Remember the emblem creator from the Black Ops series? I'm glad it has not returned in future CoDs. I'm tired of seeing tits, ass, swastikas, and anime every time I play a match. I'd argue players like them are the reason features like that are not around in games anymore.
Activision (or MS?) has recently removed the ability to create and share emblems on CoD: WWII. My opinion above still stands, although if they're able to retroactively remove a feature like that at will, then they have the ability to enforce emblems, add/change playlists, even make paid DLC free. I'm just saying.
 
Wolfenstein 2009 was a fun shooter, with decent mechanics, good levels and fun enemy design. The only people that dislike it are joyless faggots.
It tried to copy what every other shooter was doing at the time and, unsurprisingly, did none of it well. It's not a bad game, just aggressively fine. Unfortunately, people expected more from Wolfenstein.
 
Joanna Dark's design was always shit.
People collectively overwrite their memory of her with the Xbox port.
In Zero she looks like a SSX Tricky character.
The only reason anyone liked her is because she talked like a Spice Girl who got recruited by MI6.
 
Joanna Dark's design was always shit.
People collectively overwrite their memory of her with the Xbox port.
In Zero she looks like a SSX Tricky character.
Her Perfect Dark Zero rendition:

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And her N64 rendition:

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I like her Zero rendition. Very gothic.
 
While I understand the nostalgia for PS3/Xbox 360, I feel some of that comes from rose tinted glasses from sensationalism. You try playing a seventh generation game on a modern TV, you'd notice jagged anti-aliasing or poorer performance. Perhaps the advances of technology have spoiled us once you're used to them. It doesn't feel new anymore.
That was the era I started paying attention to the business side of the gaming industry. Really hard to have nostalgia for a generation you remember as being rife with shit like season passes(which happened because publishers were mad about used games), experiments with always online in single player games, and various experiments with monitisation. We were at the point of no return by about 2010 or 2011 at the latest. This was also the generation that killed tons of studios due to budgets going insane and the great recession.

Maybe I'd have more nostalgia if I was just playing the super mainstream games and didn't use gaming forums. Discussing video games online is a great way to get jaded about your hobby.
 
What I love from the PS3/Xbox 360/Wii era was their unique opening UIs (or startup OS, I don't know the exact term for it.) The Wii has TV channels, the PS3 has a futuristic like vertical interface called the XMB, the 360 had Blades, the New Xbox Experience followed by Metro.

Now, all modern console UIs just blur together with lifeless, sterile tiles. Microsoft is especially guilty of bad modern UIs. The first Xbox One's UI was horrible. The 360's last UI is horrible as well with the bad green UIs compared to Metro from Kinect.

What I liked about the PS3/360 era is that The Discourse hadn't really happened yet. Games were still allowed to be fun. You were still allowed to hire actual talent to make a game, like most studios were still concerned mainly about whether or not a game would be successful, not whether or not enough dangerhaired fat chicks were involved in making it pander to woke tropes about niggerfaggots.
 
Mirror's Edge was the superior DICE IP. Battlefield has universally sucked ass with the exception of Battlefield 1.
BF1942 through BF2 are some of the best large map/tactical [actual teamwork required short of being Arma where you play with total tryhards] games out there, and especially the mods that spawned from each. Forgotten Hope, FH2, Project Reality, Desert Combat, etc. The only contemporary title to BF1942 that I think might come close is UT2004. After that, yeah, it more or less sucked until BF1, BFV's gameplay isn't bad but they also insisted on shoehorning a bunch of dumb shit like female infantry with robotic limbs in a WWII shooter, then the ol' "well if you don't like it, don't buy it!' thing. Nobody gave a fuck when COD had women sharpshooters/snipers in WWII because that fit with historical fact and they didn't overstate it.

I do like Arma, but let's be honest, most people who try it aren't going to like it all that much. You basically have to spend months ingratiating yourself within a server to do any of the cool shit. I don't mind doing logistics but a lot of people would find it quite boring.
 
While I understand the nostalgia for PS3/Xbox 360, I feel some of that comes from rose tinted glasses from sensationalism. You try playing a seventh generation game on a modern TV, you'd notice jagged anti-aliasing or poorer performance. Perhaps the advances of technology have spoiled us once you're used to them. It doesn't feel new anymore.
It doesn't have to feel new. It feels adequate. And I'll take aliasing and blocky real-time shadows over what's coming out of the industry now all day long.
 
There is never a point in adding a sniper class or sniper weapons to a game if it's not designed in a way to actually play to the sniper archetype. If you cannot crouch, go prone or peek around corners/cover there is literally no point in having snipers because the only difference between them and other "classes" is that their rifle has has better range. If you cannot play like a sniper, there's no point in having them.

In the year of our lord 2025, to not have these basic ass features in any game where gunplay makes up a significant portion of gameplay is beyond amateur hour. It's fucking incompetence couched in 7 layers of excuses for why basic features aren't included. Excuses that fall apart if you think about them for longer than a second.


And for good measure, camping is a legitimate strategy in shooters if you're playing a sniper. Too many faggots get unironically mad that people playing as the "sit in one spot for hours just to take one shot" soldiers do just that instead of sprinting around the map quick-scoping.
 
Every generation from 1-6 was experimenting on how to make games better. Sure, some were stinkers, but even the less well-known games had value and ideas that were revolutionary. Jedi Knight mixed a dueling system with an FPS system, while Revenge of the Sith (the game tie-in to the film) created a fighting game that was also an adventure hack-and-slash game a la God of War. Shadow the Hedgehog (the game) had a morality system that determined which levels you played and what ending you got, giving you more endings than even most RPGs with morality systems.

The 7th generation was when they finally found niches that could be extremely profitable, so they got stuck making games less risky and more based on blockbusters that made bank. That's why you had a ton of FPS games and later, open-world games, because games like Halo 3, CoD Modern Warfare 2, and Skyrim made so much money.

The gaming industry has been treading water since the mid-2010s. I saw the Xbox One announcement and realized the forward-thinking phase of gaming was over. From then on, Xbox and Playstation would compete with the PC and lose, while Nintendo stayed at the nostalgia/party/family games niche and kept it due to sheer staying power. That is still the case today.

A game like Stellar Blade would've been not much to write about in the era of Bayonetta, Soul Calibur 4, Mortal Kombat 9, and DOA 4, where sexy girls with big tits were as common as water. But in today's sterile, puritanical culture? Stellar Blade was an example of how basic competency was the equivalent of seeing the face of God.

What I liked about the PS3/360 era is that The Discourse hadn't really happened yet. Games were still allowed to be fun. You were still allowed to hire actual talent to make a game, like most studios were still concerned mainly about whether or not a game would be successful, not whether or not enough dangerhaired fat chicks were involved in making it pander to woke tropes about niggerfaggots.
It was the last era when gaming was still seen as niche. You had games like Mass Effect and Metal Gear Solid 4 trying to ape movies because the movie industry was still more culturally dominant than the gaming industry. After a few blockbusters in that era, though, gaming slowly started overtaking the movie industry in terms of cultural relevance and hard cash earned, so the dangerhairs started paying attention to the gaming industry and started wondering how they could twist it.

"Diversity" in gaming during those days meant the occasional ethnic minority and "empowered women" with big boobs kicking ass, not lecturing the world about how white people suck. Especially when half the games featured white, buzz-cut soldier boys. You'd see characters like Sergeant Johnson from Halo or Bayonetta from, well, Bayonetta, be badasses while still appealing to white and Asian guys.

As for the "niggerfaggots", given how many times people used the word "NIGGER" in voice chat slurs, I'm sure there were tons of blacks and other ethnicities in the player base long before the SJWs got involved. People were calling each other "NIGGERS" all the fucking time. Like say, when one of your teammates fucked up and cost you the match, or when some asshole blows your brains out from halfway across the map.
 
What I liked about the PS3/360 era is that The Discourse hadn't really happened yet. Games were still allowed to be fun. You were still allowed to hire actual talent to make a game, like most studios were still concerned mainly about whether or not a game would be successful, not whether or not enough dangerhaired fat chicks were involved in making it pander to woke tropes about niggerfaggots.
ive noticed lately its been less of a thing with extremely recent releases, everything left-wing that I see in a vidya now honestly seems like they are just minor concessions made by Publishers to their retarded Progressive developers like the Type A/B bullshit in character customizations, the most recent game that was just blatant ragebait was Concord, I think they are starting to see the long term repercussions of appealing to a terminally online audience that barely exists (after 10 years is wild though), still online vidya discourse on sites like twitter and reddit are as insufferable as ever though so I don't consider it too exciting yet, not even just politically but in general it always seems like someone has a dumb compliant or they argue over fairly inconquesential shit
 
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