Final Fantasy XIV - Kiwi Free Company

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Mogtomes come back next week.
Unfortunately nothing really catches my eye. I’ll just grind tomes to spend on the Conceivably Special Timeworn Maps (the Elpis zone treasure map that guarantees a portal and has a tiny chance of dropping the Wind Up Aidoneus and Philos minions based off of Elpis Emet and Hythlodaeus that go for 30-50+ million gil on the marketboards.) The Wind Up Philos/Hyth minion has been a white whale of mine for quite a long time but I’ve never had the best of luck with the maps and I don’t have 40+ mil to cough up.

My current long term goal for now is just leveling all my tanks to 100 because I main WAR and while the other tanks are also very simplified and I love the unga bunga WAR gameplay I want to try something new when I bored of unga bungaing. So far the rest of the tanks are ok to level.
 
The thing that put me off WoW is that -and I know this is highly subjective- to me it doesn't feel like a very comfy game world to log into and just vibe in. Maybe that has something to do that I don't have any idea what the plot is... Is there a Scion like adventuring party that you join and get attached to?
Nah, WoW is very much 'random_adventurer_001' in terms of design and only had kinda loose narrative threads (although there were some fun/enjoyable ones.) You were just kind assumed that if you were an Alliance race, you're gonna wanna support the Alliance and vice versa for the Horde.

The narrative started getting more coherent and cohesive around Wrath of the Lich King, although the focus was largely on other characters and not the character, arguably at its worst in Cataclysm with 'Green Jesus' Thrall.

This led to complaints about the character not 'being involved', so the dev team went the 'champion' route, where you were the 'main character', although it was kinda handled clumsily.

And now I guess they're going a more coherent and structured narrative now. Which is going...swimmingly.

There are characters you associate with and hang around with but nowhere near the level of FFXIV.
 
The thing that put me off WoW is that -and I know this is highly subjective- to me it doesn't feel like a very comfy game world to log into and just vibe in. Maybe that has something to do that I don't have any idea what the plot is... Is there a Scion like adventuring party that you join and get attached to?

Personally I find it easier to "chill" in WoW than in FF14. In WoW, you can be chilling in a city, and then on a whim mount up and fly around a huge scenic world to your favorite spots, and then while you are flying maybe you spot a quest you haven't done before and fly down and get started on a quest chain. Or maybe you spot a pet and go battle it and capture it. Or you spot a treasure and loot it and get a customization for your dragon. Or you suddenly get a world quest to fly through rings or to put on a backpack and do a rock climbing minigame. Etc.

But in FF14, you chill in an isolated city block, and nothing happens there. You have to teleport to enter a zone, which is also isolated, and nothing happens there. And then for things to do with other people, WoW has far and away the largest RP scene in any MMO, so if you join an RP server like Moon Guard for NA or Argent Dawn for EU, there will always be campaigns to join. And you can open up LFG and find RBG groups forming or transmog runs for Dragonflight raids forming, etc. In FF14 you open up party finder, and maybe outside of Endwalker trial mount farms, there is nothing that isn't current hardcore stuff. Except venues. I have heard the experience there varies.

As for characters, yes there are characters to get attached to. I like a lot of the major WoW characters more than most of the Scions. I liked Anduin and Wrathion in the MoP legendary questline. The WoD levelling questline cast. Khadgar was funny in the WoD legendary questline and in Legion's levelcap stuff. But WoW is not a linear JRPG like FF14. You will probably not go through the entirety of WoW's story in order, which actually starts in the WC3 RTS game, and pivotal moments happen outside of the games in out of print books like Lord of the Clans (literally the prologue to WC3 with Thrall escaping from an internment camp, learning from Grom about what the Orcs did, meeting Orgrim, getting appointed Warchief, etc), the Shattering (Thrall appoints Garrosh Warchief, Cairne dies), Before the Storm and A Good War (prologue to BFA), etc. And a lot of the story ingame has been removed like the Battle for the Undercity, the MoP and WoD legendary questlines that told the second half of that expansions' story, the War of Thorns questline that BFA begins with, etc. You kinda had to be there to get into WoW's story. Not saying it is impossible but you just won't get the same experience that we oldtimers had when we were experiencing everything live.

With the way WoW currently works, is that you are going to create a character, get through the 1 through 10 starting zone (try to pick anything that is not Exile's Reach), and then you go through some old expansion until you hit level 50/60/70/whatever, and then you are told to stop doing that expansion and start doing the current expansion story which is where everybody is at. The story experience is incredibly bifurcated.

If you want a really social MMO, you are going to want to play an old school MMO private server, like FF11 Horizon or an SWG server or something.
 
And now I guess they're going a more coherent and structured narrative now. Which is going...swimmingly.

There are characters you associate with and hang around with but nowhere near the level of FFXIV.
There's also the fact that your character in WoW is still largely a background character. And what I mean is that you're sort of standing off to the side while you watch other people do their thing. I think maybe there's like one cut scene or 2 where your character is actually doing something but the majority of the time you're barely acknowledged and no one cares about your input despite probably saving the world 10 times over.

The degree of separation is pretty big. In FFXIV, you have people who look to you for guidance, you still get to have dialogue choices even if the reactions to those choices only vary slightly and the world reacts to who you are and the achievements you've accomplished. Your character feels like a part of the world, like they belong there and like your input and prescience in the scenes you're in are more impactful. You feel like a main character in this story and everything is largely built around you and the actions you take. Lastly, your warrior of light feels like they have an actual personality. I know there's the meme of NODDERS, but those dialogue choices, the expressions your character makes, how they directly engage in whatever is happening around them. They feel more like a complete character and it's why so many people are attached to their characters.

In WoW you're the side character in everyone else's story, a spectator. You're meant to get attached to the NPCs and not your character. Your purpose is to watch events play out, not to have a hand in them. Players can RP and make lore for their own characters, but that's about as much as you can do.
 
There's also the fact that your character in WoW is still largely a background character. And what I mean is that you're sort of standing off to the side while you watch other people do their thing. I think maybe there's like one cut scene or 2 where your character is actually doing something but the majority of the time you're barely acknowledged and no one cares about your input despite probably saving the world 10 times over.
They tried to fix this with Legion, but the class hall quests varied considerably in quality and story relevance.

In FF14 you are definitely the main character and the only weirdness was them not really addressing why seven people appear to help you beat the shit out of primals until the end of SHB or so.
 
In FF14 you are definitely the main character and the only weirdness was them not really addressing why seven people appear to help you beat the shit out of primals until the end of SHB or so.
In ARR, it is heavily implied that you gathered adventurers to do both the dungeons and the trials. Post-ARR however, definitely. They even lampshaded it once or twice in Stormblood. (In Baldam's Mettle, the dungeon text cheekily references how you managed to find three other adventurers who so happened to be in the area to join you.)
 
In ARR, it is heavily implied that you gathered adventurers to do both the dungeons and the trials. Post-ARR however, definitely. They even lampshaded it once or twice in Stormblood. (In Baldam's Mettle, the dungeon text cheekily references how you managed to find three other adventurers who so happened to be in the area to join you.)
They did the same thing joking about how you found 7 people for the Susano fight.
Honestly I think I prefer lampshading or just outright ignoring it. It wasn't in your face and it's always going to be a bit silly when the community aspects of the game brush up against the main plot anyway.

Explaining it through Azem's magic felt a little forced. It's like trying to explain why Hrothgars and Lalafells are equally matched in physical strength, just come up with your own goofy answer if it bothers you that much.
 
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Meh the self aware lampshading and *wink wink nudge nudge* they did with how you find others to do fights with started getting annoying after a while. Rather just have a magic rock thrown at me and told “here you use this to summon people” than keep that running gag going.
 
Meh the self aware lampshading and *wink wink nudge nudge* they did with how you find others to do fights with started getting annoying after a while. Rather just have a magic rock thrown at me and told “here you use this to summon people” than keep that running gag going.
I only remember it in a couple of the trial descriptions which barely anyone reads anyway. If it was being shoved in your face then sure, but I was pretty happy how they handled it.

I like to pretend my WoL just called in his drinking buddies whenever he had a primal to stomp.
 
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I like to pretend my WoL just called in his drinking buddies whenever he had a primal to stomp.
Somehow still pissed they didn't bother to link your Squadron guys into the Duty Support. Since you train and customize them, I would have been super into that had they implemented it correctly.

I recently finished 7 out of 8 Cosmic Tools for my crafters, even with Artisan handling the crafting macros, it took a lot of babysitting and a horrendous amount of time. But now I can craft the 740 battle gear with no issue. The only pain is getting all that Heliometry to get ingredients.

I limped along until I got to the 7.2 trial fight, but didn't feel like trying it out yet. It's going to be a while before I try the Exploration Zone.
 
I just can't get into OC.
I did Bozja and Eureka already and doing the same thing again for a 3rd time is just not appealing to me.
It was fun to do for the first time and Delubrum was actually really fun to do but now I'm just sick of it. The weird arbitrary way to get into FT is just weird too. I mean that's nice that they included something for more hardcore players to do. But ultimately pointless because they're gonna get bored of it really fast and then never touch it again. It'll be reduced to obscure BA runs on discord.

Cosmic exploration was neat but insanely time consuming if you weren't min maxed to fuck and not using guides. Don't get me started on how fucking painful fishing was. The community aspect of it was cool too, working hard towards advancing the HUB with the very small server of Maduin felt more rewarding and it was nice just shooting the shit with people while crafting/gathering or doing the fates.

Right now I'm not playing very much. Fixing up my house a bit, gearing my jobs and steadily increasing my gil count by selling maps daily. I've been busy working 2 jobs and breathing oxygen.
 
OC should have been a leveling area with FT being the lvl. 100 dungeon. It's basically worthless as is
All the ShB fags whined about wanting more Bozja. So Yoshi just gave them a worse version of Bozja.
Hope they're happy.
I'll just be looking forward to CE. At least that has a nice story and is something new.
 
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So, I'm assuming none of the post-patch MSQ redeemed DT in any discernable manner?
 
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