Because the play pattern for sims and sandbox games is different from Breakers and 3d platformers. That's Synth's mistake, he assumes everyone approaches games the same way as him, in marathon 6-8 hour long stream sessions. The sim audience is all normie middle-aged dads who put in less than 5 hours of gaming a week. It's escapism analogous to milsims like Squad: you wouldn't tell a milsim player to just join the military. The point is that it's a fantasy version of the IRL thing with unrealistic variety added and tedium removed. In PowerWashing Sim you do a driveway or patio once and then you go on to do playgrounds, fountains, Final Fantasy 7, Shrek, Bikini Bottom, etc. ETS2 and ATS maps are condensed versions of IRL Europe and the US, and you have to go out of your way to repeat the same roads over and over again. No one plays "wage-slave" games like actual wage-slaves: you can pause and quit at any time, you play 20-30 hours to get your fill and never play again.