Ready or Not - The 2nd video game to let you flash bang a small child

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Even then it is like Ok maybe you didn't have enough money after the whole publisher whatever the fuck but you sold the unfinished game for full price and made a shit ton off of it. Update some shit in or at least have a killer expansion pack that makes it worth it.

So the first DLC pops in, teaser seems kind of cool there is a Hurricane maybe they are going to do some sort of Katrina thing that would be fucking awesome, lots of shit they could do with that. Little bit weird that they used AI for the voice when they have money to hire actual people to make a 30 second voice clip... Then it comes out and it is just $10 for 3 boring generic missions and no new mechanics or story lines, same with the next DLC too.
The next DLC is even dumber, since ya pretty much storming an oil rig (someone from the dev team really loved MW2) and then dealing with a fuck ass PMC.

Honestly, Im glad I torrented this POS, because fuck me running the AI has no chill, the moment they see your or your AI partners, they'll just start unloading in your general direction and I dont think they even reload. Dont get me started on teammates AI being braindead at times, when you sent em through a corridor and guy in an open door opens fire on em, they never shoot back and just move forward. But hey, forget all that guys, we got a level with a furry-pedo-steamer whos fat'n'stupid, but theres also a gang of trained Navy seals guarding a bitcoin farm nearby, also be sure to take em out as well.
 
I'm mostly just really curious about how they are going to make Valley of the Dolls make any fucking sense if you censor the gigantic child exploitation and disposal facility in the basement. Are they going to remove the discarded children's clothes from the corpse barrels too?
1751864139043.webp
Or, to quote the game: You're senior officer, you tell me what the fuck this is.
 
I'm mostly just really curious about how they are going to make Valley of the Dolls make any fucking sense if you censor the gigantic child exploitation and disposal facility in the basement. Are they going to remove the discarded children's clothes from the corpse barrels too?
View attachment 7612122
Or, to quote the game: You're senior officer, you tell me what the fuck this is.
Void has said the only censorship is in regards to gore and nudity and some of the OD-ing girl.. The barrels, and the entire basement itself, are untouched. (Console is getting some censored textures that were posted earlier, but those don't come to PC)
 
All this said... did it manage to surpass modded SWAT 4?

Elite Force is really good.
Not in the slightest. Modded swat 4 even vanilla retains an intense atmosphere and escalation Ready Or Not stepped back on.

Fuck VOID Interactive and fuck the ball gargler guntguarders they've had since 2019. You were already lied to with their headshot gore screenshots from the alpha. Don't defend these scum who are just out to get your money cause it's nowhere near the SWAT 5 people desperately wanted it to be.
 
Correct me if I'm wrong, but isn't it that if you port games to consoles, and Snoy/Microdick force you to censor it, they don't also force you to retroactively censor the PC version on Steam and you could 100% keep the PC version untouched while appeasing your console overlords, since the fat fuck GaybeN doesn't give a shit as long as it's not breaking any laws?

If that's the case, then the only two explanations are:
1. Void are just too lazy to only have a censorship patch for consoles so they've censored the entire codebase
2. Void is in fact pushing to tone down all the controversial aspects of the game across the board to be more marketable

Remember how Team Fortress 2 had special censored versions for draconian shitholes like Germany where blood would be black/yellow and gibs would be random objects? And how you could backport those to the uncensored version since it's just simple asset swaps? I don't buy that "they had no choice" if Sony/Microsoft don't explicitly require you to censor your game on Valve's platform, which IIRC is not a thing, and if it were, I feel like it would cause enough of a shitstorm for Valve to push back.
 
Not in the slightest. Modded swat 4 even vanilla retains an intense atmosphere and escalation Ready Or Not stepped back on.
Wendigoon has a 4 hour video on the lore of ready or not.
for what its worth I think its a noticably more edgy atmosphere than SWAT 4 that not everyone will prefer, thats fine. But I dont see how school shootings, terrorist attacks both foreign/domestic, and Pedophile rings are any less of an "intense" atmosphere, considering you are literally trying to save people from said attacks.
You were already lied to with their headshot gore screenshots from the alpha
except they didn't, because I've seen this shit in game myself. I fully agree that VOID is an incompetent mess of a studio, I've been following this game since the 2016 reveal trailer, and I haven't forgotten the bullshit surrounding the supporter edition, but they literally put a picture of a head thats been splayed by a shotgun in the latest development update noting that its going to remain in the game, dude.
 
This feels like trading possible strong IP name and identity to get on some subscription service.

I think like in 2 years we might be in situation, if lucky, where EU rams it's fist up Sony's ass and tells them to allow other game retailers on their platform.
Which would fix this shit.
 
Void is in fact pushing to tone down all the controversial aspects of the game across the board to be more marketable
I think this is the real reason, they have always played the "safe edge" card with the game and did so for maketing early on. I'm pretty sure they shilled the game on /pol/ and /v/ early on.

There has been some smaller removal of textures and objects even before the release (that is based on politics). One that I remember clearly was the "redpill" stuff. To no suprise, they pussied out back then... to a Kotaku article (A)! And are now cucking to Snoy.
VOID.webp

They are just grifting by being safe edgy and then pulling the plug when they accumulated the player count needed to go mainstream.
 
Last edited:
I think this is the real reason, they have always played the "safe edge" card with the game and did so for maketing early on. I'm pretty sure they shilled the game on /pol/ and /v/ early on.

There has been some smaller removal of textures and objects even before the release (that is based on politics). One that I remember clearly was the "redpill" stuff. To no suprise, they pussied out back then... to a Kotaku article (A)! And are now cucking to Snoy.
View attachment 7612877

They are just grifting by being safe edgy and then pulling the plug when they accumulated the player count needed to go mainstream.
They're going to make everyone White in "Thank You, Come Again"
 
for what its worth I think its a noticably more edgy atmosphere than SWAT 4 that not everyone will prefer, thats fine. But I dont see how school shootings, terrorist attacks both foreign/domestic, and Pedophile rings are any less of an "intense" atmosphere, considering you are literally trying to save people from said attacks.
i think it depends more on your cup of tea of "edgy". i remember "no russian" growing up and understanding the context of "being a terrorist". so when i had to mow down a bunch of people, it was because "i was a terrorist". my thing when it comes to games like this, i really hate to be someone who tells a video game what they can and they can't do. however, i think if you're going to make a game where you flashbang children, delete CSAM off computers, and see naked hostages, it better be a good fucking game.

ill be honest i am aware of the game and have never played it so i know nothing about it except for the community happenings and knowing its a SWAT game
 
i think it depends more on your cup of tea of "edgy". i remember "no russian" growing up and understanding the context of "being a terrorist". so when i had to mow down a bunch of people, it was because "i was a terrorist". my thing when it comes to games like this, i really hate to be someone who tells a video game what they can and they can't do. however, i think if you're going to make a game where you flashbang children, delete CSAM off computers, and see naked hostages, it better be a good fucking game.

ill be honest i am aware of the game and have never played it so i know nothing about it except for the community happenings and knowing its a SWAT game
the first level of swat 4 has you assaulting some old lady's house with a neckbeard in the basement who dug out tunnels in his rape dungeon and you have to go find crying women in his rape dungeon. But it's a game from like 2004, there isn't a fucking voiceover where the colonel calls you on your codec and explains exactly why it happened and why you need to get involved and how he raped them. it's self explanatory. you're a swat guy and that is what swat guys do

swat 4.webp

swat 4 was edgy. perhaps not by modern standards where 'edgy' needs to actually violate some sense of morals and out of its way to explain exactly why it's edgy, it's edgy like an alfred hitchcock film where it just shows you these things and assumes you understand the implications.
 
the first level of swat 4 has you assaulting some old lady's house with a neckbeard in the basement who dug out tunnels in his rape dungeon and you have to go find crying women in his rape dungeon. But it's a game from like 2004, there isn't a fucking voiceover where the colonel calls you on your codec and explains exactly why it happened and why you need to get involved and how he raped them. it's self explanatory. you're a swat guy and that is what swat guys do

View attachment 7613057

swat 4 was edgy. perhaps not by modern standards where 'edgy' needs to actually violate some sense of morals and out of its way to explain exactly why it's edgy, it's edgy like an alfred hitchcock film where it just shows you these things and assumes you understand the implications.
What also works is that in Swat 4 such stuff was placed sporadically and it would take you by surprise. Like one moment ya dealing with a failed bank heist and suddenly bam you're hit with a cult that made a grave for their kids. RoN never has that, every level is literally trying to be edgier than the last, an it kinda feels less like you're a Swat officer running into shocking stuff and that you're local Judge Dredd.
 
Disappointing, I just picked up the DLC on the steam sale too.
One thing I really wish they'd implement is having AI teammates when playing co-op. Sometimes the maps are a bit rough with just me and my buddy and no backup.
 
I really feel like Void Interactive started this whole shock thing to get out of a contract with their publisher they didn't want to work with anymore but couldn't terminate it on their end without legal issues so they just made the game poison to them. But they realized the whole shock thing actually might get them more customers.

I mean they already toned the game down a lot before launch. The trailers showed more blood and the school shooting level was 100% not a university in the trailer.

I think it has worked out really well for them though. They managed to get very positive reviews despite missing half the features they advertised prior to launch. It's not a terrible game by any means but it is hardly different than swat 4. They promised this super in-depth story line with crazy characters, a PVP mode, all this shit and its just not there, but no one cares.

Edit: All these missing promises
>missing promises
>"THE CONTENT WITHIN THIS VIDEO IS SUBJECT TO CHANGE AND IMPROVEMENT"
 
i think it depends more on your cup of tea of "edgy". i remember "no russian" growing up and understanding the context of "being a terrorist". so when i had to mow down a bunch of people, it was because "i was a terrorist". my thing when it comes to games like this, i really hate to be someone who tells a video game what they can and they can't do. however, i think if you're going to make a game where you flashbang children, delete CSAM off computers, and see naked hostages, it better be a good fucking game.
The reason why RoN worked for people is that it had the balls to show genuinely shocking things, whether you enjoy it or not, and then go the full mile in its depiction. You cannot argue that they didn't half-ass their depiction of a nightclub attack, or a college shooting, for example. People evidently liked that, I know I liked that a lot.
Additionally, there is a very deductible "why" in game to all of its shocking imagery and most objects in the levels as well, if you just take a look around and put the pieces together. Some work better than others, the FISA message on port hoken sticks out for me in that regard, but they're there, which I cannot say for a lot of other games that pour on the shock value for nothing but.
For all the faults of the game (the AI is still cracked, and I still think the ROE needs to be adjusted a bit), I could genuinely appreciate those aspects of it... of course until they decided to censor some of the most impactful scenes and neuter why people found it's atmosphere interesting. I'm just really disappointed with them more than anything.
 
1. Void are just too lazy to only have a censorship patch for consoles so they've censored the entire codebase
This seems to be the actual answer. it isn't like void is worried about "marketability" when their game includes a literal school shooting level and a Islamic terrorist attack on a night club.
I've read a lot of debate surrounding the feasibility of having separate versions for PC and console, and a lot of what I've seen comes down to "UE5 is dogshit and that would be hard to do." or something similar. In all honesty, I don't want to imagine a world where Void tries to keep 2 versions of the game up to date with each other, I don't trust them to do that.
 
This seems to be the actual answer. it isn't like void is worried about "marketability" when their game includes a literal school shooting level and a Islamic terrorist attack on a night club.
I've read a lot of debate surrounding the feasibility of having separate versions for PC and console, and a lot of what I've seen comes down to "UE5 is dogshit and that would be hard to do." or something similar. In all honesty, I don't want to imagine a world where Void tries to keep 2 versions of the game up to date with each other, I don't trust them to do that.
It would only be difficult if they want crossplay.
And crossplay between PC and Consoletards is a bigger crime than censorship.
 
Back