I was just watching Ross' latest video and saw this screen, which was his example of something devs could put in to 'absolve' themselves of the bullshit claim of 'we'd be liable for damage after we shut it down and couldn't police it'
View attachment 7616773
Which made me think of this:
Call of Duty: WW2 was put on gamepass, but they did NOTHING to fix the broken/exploitable netcode, which is real bad. Remote code execution bad, there are loads of articles and slop videos about it currently.
Currently there are a bunch of front-of-Google articles about how they took it OFF of gamepass because of people getting pwnd.
Gamers hacked playing Call of Duty: WWII |
Call of Duty: WW2 pulled offline amid hacking claims |
Call Of Duty: WWII's Game Pass PC Version Was Pulled |
Activision takes Call of Duty: WWII offline
Clearly these 'people' have no concern about putting something that will cause actual risk to people/their PCs up, and yet they balk at the idea of giving a dedicated server executable or just disabling a license check.