Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 33 0.8%
  • YandereDev finishes developing his game

    Votes: 412 9.7%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 143 3.3%
  • Cold fusion

    Votes: 1,638 38.4%
  • The inevitable heat death of the universe

    Votes: 1,926 45.1%

  • Total voters
    4,269
The awful thing about programming discussions is this "nooo i prefer thiss!!1 yours is awful!!"
Ship your projects. Be kind to your fellow colleagues and clients.
Stop trying to find your identity on what syntax you like best.
Malignant narcissist are always hostile and aggressive. They will try fake it to get pity, narcissistic source, money and power.
God damn if you get close to a narc, they will abuse you to get them feeling of control. Every single fucking ex Blizzard degenerate has this pattern Mark Kern with spergout over his failed game Firefall, anger issues, shouting and behaving like a manchild.

They genuinely don't give a shit about the trend or ideology they try ride any given trend for attention and money. Since they are talentless retards they treat their users like slaves "Kind" isn't in his vocabulary
 

Another update:

The video has no relevance to SKG (probably because it was recorded before the SKG video went live) so I didn't link it but she did leave this note in the description

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Dear Stop Killing Games ragers: don't be jerks here. You're not helping yourselves. Learn to self soothe.
 
GML (the language Gamemaker uses) is a bit of a Frankenstein language that has been altered dramatically over like 25 years, starting out as a Delphi variant for some reason. Anyway its full of random nonsense for compatibility or historical retardation reasons but over the last 3 or 4 years and continuing into the next 2 or 3 they have changed/will change a lot of the core parts of the language to be a lot more sensible and modern (for example structs didn't exist until a few years back, they added a bunch of function functionality, pun unintended, like callback methods). Now its kind of approaching a real language instead of one aimed at kids, like a weird hybrid between Javascript and C#. When Mald started working on Heartbound there was somewhat of an excuse for some of the dumb shit he did because the language didn't support more modern, advanced data structures and techniques, but its been like 3-4 years since most of the stuff was added and he has no excuse.
The ironic part is that they almost certainly did this so that if random() would function as a coin flip. Insane behavior.
oooooh....so its like, a function is called "bleeding state" and then any time it shows in code again, literally anywhere, it says "bleeding state failed to inflict : invalid target"? rather than "function1234 crashed"????

sorry if these seem stupid questions, most I've ever done was TINY code edits.

But yeah if its indeed that bad, fuck. self documenting code is why I've been able to mod what LITTLE I could
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I think this should explain the idea pretty well. If you need to write "grip zone" on the handle, you're probably doing something wrong. When you're trying to understand code, you need to be thinking like a programmer, and readable code is much more helpful for that than a novella. Of course, it is very often helpful to use comments anyway, and you don't always have the option to write gooder code either due to development constraints or because you need to aim for a certain performance goal.
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Quake 3 fast inverse square root for reference.
 
Having a normal conversation about his website being shit
He did the same thing with the game Getting Over It. "Every time I fell, it was completely on purpose!!!" as if to imply that whenever he's not le epically trolling, he's secretly an invincible superman who can freely choose to never do wrong (but only when nobody's looking and the lights are off and the cameras are pointed away from him.)

I wonder if there's any psychology research on this topic. But how would you even search for something like that? Do you find a veterinarian who specializes in ferret anal impact surgery and ask them "is it normal for my lolcow to pretend to be retarded all the time?"

Also related is how he'd cheat at puzzlevania games. I assume that one day his ego was reminded of his utter fucking incompetence, that complete inability to display a single useful skill to thousands of viewers every day despite once having been surrounded by people who have put in far more effort towards their abilities. So he decided to score some easy narcissism points by "proving" on camera that he definitely is indeed a gigagenius. Just silently admitting that he knows how comically fraudulent he is.
 
Another update:

The video has no relevance to SKG (probably because it was recorded before the SKG video went live) so I didn't link it but she did leave this note in the description

View attachment 7622077
Ah yes, the ol' "I knew I was wrong 20 minutes ago and I've lost all control over the situation, so I'm just going to say things I know will annoy my detractors even if it makes me looks stupid because making them mad is the only victory that's still within my reach."

A classic play. And it definitely doesn't make things worse lol.
 
Quake 3 fast inverse square root for reference.
I love how even id's programmers were surprised this magic constant actually worked to the point of having to comment "what the fuck?" on it :story:

But yeah, the whole idea is that you want to write your code in a way where you look at it and know what it's doing, and using comments only when you want to document something that's not obvious from the code itself.
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For example, here are some snippets of my yt-dlp PowerShell script. Badly written, badly commented, planned to refactor it but never bothered since it just worked, but it should still make some sense when you look at it. It loads all the data needed from a JSON file, then the functions parse them as necessary. One benefit of PowerShell scripts is that it's functions are very verbose so it's self-documenting by nature. But stuff like $choices, $selopts or $submenus is all defined by me, and I could define them as some abstract name and make it harder for myself, but no. I know that $submenus is the main data structure of how the menu should be built and with what options, and the for loop pulls all of them to print them.

Then if I want to add, modify or remove submenus/options I can edit the JSON file. Note that PowerShell has built-in JSON parsing, and there are JSON parsing libraries for GameMaker as well. Jason however, chose not to do so, as apparently it exceeds his coding skills, so he opted for writing a complete clusterfuck of a global array that you need detective skills to work on, and as he can do no wrong, it is actually better than using what everyone else in the industry uses.
TF2 had some fun ones.

Anyway here's buffed-up-Carmack talking about AGI training and utility for virtual environments:

I've been listening to this and Carmack admitted that when he first started working on machine learning shit, he was writing custom CUDA kernels and whatnot, basically very over-the-top complicated bullshit that Carmack loves to do, but eventually just moved onto PyTorch which everyone else uses since they use it for a reason. You can play that Terry Davis quote on repeat, but Jason is the idiot that admires complexity, while Carmack is the genius that admires simplicity. Carmack is also a sperg so he started complicating shit for himself, and as he went further and further towards simplicity he settled on the industry standard. Jason refuses to do so and has to constantly reaffirm that his niggerlicious clusterfuck of a global array is actually better since he knows it's not, but the narcissist in him could never openly admit to it.
 
I've been listening to this and Carmack admitted that when he first started working on machine learning shit, he was writing custom CUDA kernels and whatnot, basically very over-the-top complicated bullshit that Carmack loves to do, but eventually just moved onto PyTorch which everyone else uses since they use it for a reason. You can play that Terry Davis quote on repeat, but Jason is the idiot that admires complexity, while Carmack is the genius that admires simplicity. Carmack is also a sperg so he started complicating shit for himself, and as he went further and further towards simplicity he settled on the industry standard. Jason refuses to do so and has to constantly reaffirm that his niggerlicious clusterfuck of a global array is actually better since he knows it's not, but the narcissist in him could never openly admit to it.
I like Carmack because it's a good example that the tools doesn't matter, what matters is how you use them.

There's a lot of faggots who would give Evangelicals a run for their money when it comes to Vim/NVim. Yes it makes you faster, but it also takes time and practice that, if you are new, it's better you use that time to learn and improve your programming/coding skills.

But Carmack? this nerd Gigachad loves IDEs (probably because of his background as game dev), and this guy made a lot of contributions to programming and game graphics technology.
 
Alright nigger, go sperg in a diapercow thread with your lived experience since you're shitting your pampers like a big fat ugly baby and don't come cryin' to the coding nerds when they complain about you.
Meds now!

Naw, it's born out of shitting on malds code and that spiralling out towards code in general.
I don’t really care that much and was joking with my post but it wouldn’t be a bad idea for the codecels to make a seperate thread to discuss malds code and all the other code it’s branched out to being about.

Because the nerdbabble codecel talk is like trying to comprehend ancient Egyptian hieroglyphs to probably 95% of people who read this thread.
 
I don’t really care that much and was joking with my post but it wouldn’t be a bad idea for the codecels to make a seperate thread to discuss malds code and all the other code it’s branched out to being about.

Because the nerdbabble codecel talk is like trying to comprehend ancient Egyptian hieroglyphs to probably 95% of people who read this thread.
about that
 
Does anyone have the VOD featured in this video? The one in which he admits to getting his job through nepotism.
I searched through his VOD transcripts but couldn't find it, so I assume it's another one he deleted.
Related, I'm searching for a very similar YT short or stream clip where he mentions the nepotism and gives a rough timeline on the Blizzard thing.
Ofc he's mostly lying but it was interesting to have his own words. If someone has it please share but I'll keep looking.
Searching the thread I found it mentioned here, but that video only shows an edited version.

Edit: found it here https://kiwifarms.st/attachments/nepo-vq_lil6b9h4-18705-mp4.7572879/
Thanks!!
 
Fresh Harmful Opinions vid on Mald
PreserveTube, local:
View attachment 7621640

Damn, I saw mald's tweet earlier but I didn't bother reading that chinese dude's article that he used in his defense, because frankly I did not care.

But seeing this video and how Mald was too lazy to read his own sources makes me laugh, because firstly, I suspected the article he links comes from a fan in his discord debating others in the debate channels, since Mald didn't actually bother to read it I imagine it doesn't come from his own source or even that of his team(shaye and mods), and behold, I was not disappointed lol

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This one fan managed to get Mald to expose himself to sloptubers as someone who can't read, just perfect comedy.

Anyways, Mald's laziness or retardation when it comes to researching reminds me of a nothingburger drama that came up during onlyfangs.

Mald put out the short about how a wow microtransaction made more revenue than SC2.

original


Now, this short does seem plausible, it's insider info coming from a blizzard dev, he worked as a gametester on SC2, the sparkle pony horse was released around that time period, so it's plausible. And, even if he lied, atleast it isn't a massive lie, like nothing on the scale of lying to try and tear down people's legal and civil rights.

A huge nothingburger.

But what's interesting is what Mald posted on reddit afterwards when a redditor asked for clarity:
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archive

Now, when Mald explains his research, it once again exposes him as the retarded ass that he is, because this horse microtransaction was given out for free by blizzard to people who logged into world of warcraft in feb 2023, 7 months before his short came out in september, and 9 before this reddit post. If he had just done 5 seconds of research on what he was talking about, he'd know that store mounts and old promotions from a decade+ ago were being given out for free by blizzard, and while the website's percentages are accurate, the percentage of owners doesn't indicate how many people actually spend money on the microtransaction.

The funniest part is that if he just kept his mouth shut and didn't respond, he'd be able to get away with that short due to plausible deniability, because honestly, I imagine that the horse was better for profit returns, and people at blizzard at the time joked about it making more total revenue because it's funny to think about, and his short doesn't mention the impact sc2 had compared to wow microtransactions, just the revenue, so it's actually believable.

That is, until he went and explained his half baked logic to people.

It's just such classic lolcow behaviour in tandem: barely do any research on a topic because you're lazy & never admit you're wrong because your ego.
 
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