Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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From what I remember, I think they also had some brainwashed former psychos on the team. That was one interpretation of that original Cyberpunk trailer.
I dunno if they recruit former psychos (there may be some trust issues there, plus they're not trained cops), but I could see it. Hell a bunch of the psycho squad are borderline anyway, so what's recruiting a few more really gonna do:
max tac.webp
 
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I heard of that too. Supposedly a d20 roll under system with OSR lethality. I'm not sure why Free League keep putting duck people in their settings. One video claimed Donald Duck is extremely popular in Sweden.
Donald's extremely popular in the Scandinavian countries in general. Freddy Milton, a Dane, is perhaps the most well regarded of Donald Duck cartoonists after Carl Barks and Don Rosa, and his Donald comic strips and books have been published all over the region.
My current favorite dice are stone dice by a Chinese seller that went out of business/off amazon (WHY? Your product was actually good! I wanted more!) and some game science for when I need to roll more than one dice at a time, with two chessex sets in reserve for those 4d6 moments.
I kind of miss rolling dice. Everyone seems to just use some computer RNG these days. I know it's reasonable. After all, back in my days of physical dice I would literally go into a sperg frenzy every few months and spend hours rolling them all to test them for deviation using Pearson's chi-square method (which I picked up from some issue or another of Dragon).

I wouldn't allow dice to be used that hadn't been tested for bias.
 
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I dunno if they recruit former psychos (there may be some trust issues there, plus they're not trained cops), but I could see it. Hell a bunch of the psycho squad are borderline anyway, so what's recruiting a few more really gonna do:
View attachment 7635367
Its not uncommon for cyberpsychos who were brought in twitching instead of dead to have their worst augments surgically removed from them, involuntarily hospitalized, and then sent to MAX-TAC or its equivalent after they possess a semblance of sanity as a means of working off their debt to society. Its what happened to the chick in the original CP2077 trailer and you even run into her during the game where she's a bit of a kill-happy psycho still, but fortunately she's pointed at people just as dangerous as her instead of innocent civilians.
https://cyberpunk.fandom.com/wiki/Cyberpsycho_squad
https://cyberpunk.fandom.com/wiki/Ares
 
I kind of miss rolling dice.

Donald's extremely popular in the Scandinavian countries in general. Freddy Milton, a Dane, is perhaps the most well regarded of Donald Duck cartoonists after Carl Barks and Don Rosa, and his Donald comic strips and books have been published all over the region.
I'd say most of the old characters are popular all over europe, there have been monthly comic book releases for decades:
ironically lot of them never made it across the pond or even got an english translation (it took PKNA 20 years), considering disney is an american company.

don't forget italy also gave us one of the best donald duck personalities (based on a french character):
 
I kind of miss rolling dice. Everyone seems to just use some computer RNG these days.
As neat as some of the features in modern VTT's like foundry are... there are so many times I'd rather just roll some fucking dice at the table. No "my internet connection is lagging" causing someone's browser to not load the map. No hearing that someone's graphics driver wasn't up to date so the dynamic lighting and ray tracing from 10 light sources overlapping crashes their browser. No hearing that someone's 20 line script to automate a druid shape change and attack sequence broke because of an update of a game module. The DM's latest experiment with automating hit/damage rolls, saves, and then damage assignment for targets within AoE templates accidentally selected an invalid target... just roll some damned dice and move the fuck on already. I've had games I've DM'd drawing maps on paper in real time recently(so not just some rose tinted glasses shit either) run smoother than VTTs at times.
 
If I ever run a game online, I think I'd prefer to just have a top-down camera over an actual table and draw on big bits of paper and move counters around.

Is there much of a market for VTT extensions or is everything Open Source and non-commercial outside of the actual VTT vendors?
 
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Is there much of a market for VTT extensions or is everything Open Source and non-commercial outside of the actual VTT vendors?
Foundry has an absolute fuck ton of VTT game modules for systems, add-on modules for those game systems, add-on modules for foundry itself... everything from customized dice on a per player basis(I want all of my dice to look this way, but the 1d6 of fire damage looks different and then there's sound effects and animations on crit type things),
to supporting tabletop TVs with overhead cameras that can track physical minis on the table,
Having a player's vision change as they take the stairs, including being able to look down into areas over railings,
Scrolling maps for chase scenes(hell, this is old stuff)

Dynamic background music, assigning audio effects to objects(so say you've got a busy tavern, there can be general background noise in the main hall, but then when the characters move into a back room with a fireplace the din of the noise outside dies down and they hear the crackle of a fireplace as they get near it), accounting for sound reflections on different surface textures... all kinds of shit.

and it's basically all on githib even if Foundry itself isn't and you can buy pre-packaged adventure modules through it. And it all works really well either self hosted, hosted elsewhere on your own server, or using one of their servers and paying for that... until it doesn't when someone has a potato of a computer, a shitty internet connection, doesn't update their drivers, hasn't updated their web browser in a decade, or whatever and the session devolves into a fucking tech support call.
 
@p1138 Or the ever present "How do I roll a d20 again?"

If I ever run a game online, I think I'd prefer to just have a top-down camera over an actual table and draw on big bits of paper and move counters around.
There's Tabletop simulator that is something like that, but virtual.

I've heard of people doing what you describe via discord. A webcam or even sending MS paint drawing every turn.

until it doesn't when someone has a potato of a computer
I had a real headdesk moment when someone kept trying to use a phone to connect. No matter how much we told him to use his laptop or desktop. Eventually he didn't get to play.

to supporting tabletop TVs with overhead cameras that can track physical minis on the table,
You don't even need that. A "cheap" TV or monitor laid flat with minis can work.

Is there much of a market for VTT extensions or is everything Open Source and non-commercial outside of the actual VTT vendors?
I don't buy that stuff. But there must be a big market because there's a lot of paid content.
 
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You don't even need that. A "cheap" TV or monitor laid flat with minis can work.
If you're just using it as a map, yes. But I mean having the VTT actually track where the position of the minis are even though you're using physical minis with the TV on the table. That's how the 2nd video in the post is doing the dynamic lighting as the player moves the physical token. And of course when you cast magic missile at a target, the app knows where the start the animation for the magic missile from and send it toward the intended target.

This is probably a clearer explanation of what I mean, and it's from 3 years ago(this one is the Material Plane addon)
 
@p1138 I guess the focus of my point was the profitability. Are these extensions things you purchase in a market place? Do their developers make real money from this stuff?
 
@p1138 I guess the focus of my point was the profitability. Are these extensions things you purchase in a market place? Do their developers make real money from this stuff?
Sure. The foundry VTT itself is I think $50 for a lifetime license(it's either that or I bought it when it was on sale), the people making pre-packaged adventure modules can sell those(paizo and I think wotc sell theirs through foundry), dice so nice has "premium" skins you can buy(or at least it used to), so sure I guess money can be made off of it. The foundry dev himself sells access to his "ember" adventure for 5e and his own crucible game system(it sucks balls for a long variety of reasons I don't want to get into, but could spend hours discussing it but it's also in mid development) and there's some add-on and map module makers that sell access via patreon as well. Bunch of people doing audio, token, and other resource stuff as well that gets sold.

As far as profitability... I've got no idea.
 
I'm not being clear, it seems. Is there an extension marketplace for these VTTs where a company or individual says: "Here is module Metal Dice which accompanies every dice roll with a Thrash Metal riff for $5.99" sort of stuff. Is there an independent for-profit market place or is it all just community mods people make and throw out there for free?

Or is everything a Patreon style ecosystem for this stuff if/when it is paid?
 
I'm not being clear, it seems. Is there an extension marketplace for these VTTs where a company or individual says: "Here is module Metal Dice which accompanies every dice roll with a Thrash Metal riff for $5.99" sort of stuff. Is there an independent for-profit market place
Yes, mostly the big publishers like I said, like Paizo and WotC and others publishing adventures
community mods people make and throw out there for free?
Most foundry stuff is free
Or is everything a Patreon style ecosystem for this stuff if/when it is paid?
Most of the paid stuff like resources such as maps, tokens, etc. they use patreon(or similar) to sell it. But as far as I know, no one is doing "roll metal dice and have a metal riff that plays when you crit on a 19+" or whatever because that's already doable for free with the dice so nice module for 4+ years now.

Doesn't mean it's profitable. That's the part I'm not understanding. You can put things in a marketplace, make sales, and still eat a loss.
 
Well you've answered my question but I still don't think you understood my question. I'm not talking about companies like Paizo and WoTC. I'm asking if the independent mod community has a significant profit based market or if it's all free sharing stuff and "please tip" stuff. Are their Joe Developers who try to make money by selling mods, plugins, whatever you call it? And the guitar riff mod was a deliberately silly example just to try and make clear what I meant, rather than anything that could be misconstrued as talking about a specific idea with value.
 
Well you've answered my question but I still don't think you understood my question. I'm not talking about companies like Paizo and WoTC. I'm asking if the independent mod community has a significant profit based market or if it's all free sharing stuff and "please tip" stuff. Are their Joe Developers who try to make money by selling mods, plugins, whatever you call it? And the guitar riff mod was a deliberately silly example just to try and make clear what I meant, rather than anything that could be misconstrued as talking about a specific idea with value.
Yes, in theory you could publish adventures as an independent person via the marketplace. Hardly anyone does, and instead they do it via patreon because they can charge $10-20 a month(yes some of them get that high) and get people continually buying their massive amounts of content that they don't need to formally turn into an adventure(they could publish adventures this way if they wanted to) because rather than having people buying single purchase adventures, they'd rather hook them on a subscription flooded with assets they'll never use.

The STL marketplaces and patreon work the same way. You can go sell your STLs on myminifactory, or sell your subscription to your flood of stuff via a MMF or patreon subscription and potentially get more money over the course of a year than the individual purchases.

Beyond that I just don't understand what you're asking. Yes paid published adventure modules exist, it's mostly the bigger publishers. Most other paid content is done via patreon, and it's generally resources. But there's tons of free stuff available to the point of never needing to touch the paid content either because there is already someone doing it for free, or some free add-on already does it anyway.

And to clarify what I mean, Cze and Peku is a really popular resource creator for TTRPGs.
Screenshot 2025-07-13 015106.webp
That's just for fucking map packs.

These guys aren't even making maps, they're just making magic items for 5e
Screenshot 2025-07-13 015407.webp
 
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Again, you're answering my question so thank you. But it's clear you're doing so inadvertently. There's clearly some major disconnect which perhaps is one of my lacking the context for VTTs as I've barely used them, or one of terminology. For example by "mod" I am not just being lazy and not bothering to write out "module". I do not mean adventures. There's a particular reason I don't mean adventures which is that outside of things like D&D and Pathfinder (neither of which I play) nearly all game lines seem to have licencing which would make selling modules for them non-legal. E.g. if you tried to write and sell adventures for Shadowrun or Alien or LotR, wouldn't the owners of the intellectual property come down on you for that? By mod I mean functionality. Plugins, scripts, things like that.

I'm also not talking about STLs. I only know those in the context of 3D printing. Am I to understand that some VTTs support creating virtual tokens from STLs now?

I'm just trying to understand if there is a market for paid mods for VTTs. Or if the whole community is just people writing and sharing stuff for free or on a "please tip" sort of basis.

I have barely used VTTs. All my gaming is in person.
 
Again, you're answering my question so thank you. But it's clear you're doing so inadvertently. There's clearly some major disconnect which perhaps is one of my lacking the context for VTTs as I've barely used them, or one of terminology. For example by "mod" I am not just being lazy and not bothering to write out "module". I do not mean adventures. There's a particular reason I don't mean adventures which is that outside of things like D&D and Pathfinder (neither of which I play) nearly all game lines seem to have licencing which would make selling modules for them non-legal. E.g. if you tried to write and sell adventures for Shadowrun or Alien or LotR, wouldn't the owners of the intellectual property come down on you for that? By mod I mean functionality. Plugins, scripts, things like that.
Depends on the license, that would be why so many people jumped down hasbro's throat over their attempts to change the OGL. Other companies have different licenses that require acknowledgements, others require not using their trademarked names for things. If you never use the Shadowrun logos and trademarked terms, there's nothing stopping you from selling a shadowrun adventure. There's previous discussion in this thread about Morkborg a few pages back which is a game system that basically relies on people publishing free adventures and content, using the morkborg trademarks and other IP, and occasionally they'll pick something to promote on their website and nothing stops those people from publishing via foundry other than keeping it free because the Morkborg license requires that(as far as I remember).

I'm also not talking about STLs. I only know those in the context of 3D printing.
I was referring to them as an example of ways they're sold online.
Am I to understand that some VTTs support creating virtual tokens from STLs now?
Foundry supports using 3d models, which can be created with STLs from sites like heroforge, as tokens. So yes.

I'm just trying to understand if there is a market for paid mods for VTTs. Or if the whole community is just people writing and sharing stuff for free or on a "please tip" sort of basis.
Ok. The game modules. As in the character sheets, the engine, the basic scripts that let something like foundry run D&D 5e, pathfinder, etc. are free. They're generally community created. https://foundryvtt.com/packages/systems

The addon modules are where a bunch of extra functionality can be had, and again they're usually free. Dice roller mods, popping out character sheets into another window, changing formatting, adding hotkeys, all kinds of shit. Some are game system specific, tons aren't.

The adventure modules, can also be community created, free, sold, etc. However Paizo, WotC, etc. also sell the digital versions of their physically published adventure modules. Rather than buying the book, you're getting the contents of the book as a module to import into a VTT(like foundry) so the maps, NPC tokens and their sheets, etc. are already pre-made for you, placed where they would be in the published adventure, maybe they'll have added some background audio to go with it, and so on. There are some free published worlds/adventures via foundry, which can be found here but it's not the only place to find them since they don't have to be published through foundry's database or marketplace

Resources, maps/tokens/music/etc. can be found all over for free, but there are paid versions and that's generally done via patreon. I edited my previous post with a couple examples of this that should be able to explain why a business might want recurring revenue of $90,000 a month(minus patreon's own fees of course, but any marketplace would have that). The thing is, there's really nothing stopping you from getting pirated versions of these resources, or even the published adventure modules and just importing them into Foundry anyway.

For a different VTT like roll20(which is shit), since you need to subscribe to that service(or deal with the ads) and never have access to the server as a DM(because it's all hosted via roll20), it's much more difficult to just import a pirated adventure. But it's still easy enough to just upload pirated maps. Roll20 has its own marketplace as well of course.

There are some people that sell addon modules through foundry, this is a database list rather than the store. But again, it can be entire adventures, map packs, background music whatever.

edited to add more links for context
 
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