- Joined
- May 25, 2024
Can't find them. I'm guessing Chessex isn't a thing in the UK.
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Can't find them. I'm guessing Chessex isn't a thing in the UK.
Can't find them. I'm guessing Chessex isn't a thing in the UK.
I dunno if they recruit former psychos (there may be some trust issues there, plus they're not trained cops), but I could see it. Hell a bunch of the psycho squad are borderline anyway, so what's recruiting a few more really gonna do:From what I remember, I think they also had some brainwashed former psychos on the team. That was one interpretation of that original Cyberpunk trailer.
Donald's extremely popular in the Scandinavian countries in general. Freddy Milton, a Dane, is perhaps the most well regarded of Donald Duck cartoonists after Carl Barks and Don Rosa, and his Donald comic strips and books have been published all over the region.I heard of that too. Supposedly a d20 roll under system with OSR lethality. I'm not sure why Free League keep putting duck people in their settings. One video claimed Donald Duck is extremely popular in Sweden.
I kind of miss rolling dice. Everyone seems to just use some computer RNG these days. I know it's reasonable. After all, back in my days of physical dice I would literally go into a sperg frenzy every few months and spend hours rolling them all to test them for deviation using Pearson's chi-square method (which I picked up from some issue or another of Dragon).My current favorite dice are stone dice by a Chinese seller that went out of business/off amazon (WHY? Your product was actually good! I wanted more!) and some game science for when I need to roll more than one dice at a time, with two chessex sets in reserve for those 4d6 moments.
Its not uncommon for cyberpsychos who were brought in twitching instead of dead to have their worst augments surgically removed from them, involuntarily hospitalized, and then sent to MAX-TAC or its equivalent after they possess a semblance of sanity as a means of working off their debt to society. Its what happened to the chick in the original CP2077 trailer and you even run into her during the game where she's a bit of a kill-happy psycho still, but fortunately she's pointed at people just as dangerous as her instead of innocent civilians.I dunno if they recruit former psychos (there may be some trust issues there, plus they're not trained cops), but I could see it. Hell a bunch of the psycho squad are borderline anyway, so what's recruiting a few more really gonna do:
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I kind of miss rolling dice.
I'd say most of the old characters are popular all over europe, there have been monthly comic book releases for decades:Donald's extremely popular in the Scandinavian countries in general. Freddy Milton, a Dane, is perhaps the most well regarded of Donald Duck cartoonists after Carl Barks and Don Rosa, and his Donald comic strips and books have been published all over the region.
As neat as some of the features in modern VTT's like foundry are... there are so many times I'd rather just roll some fucking dice at the table. No "my internet connection is lagging" causing someone's browser to not load the map. No hearing that someone's graphics driver wasn't up to date so the dynamic lighting and ray tracing from 10 light sources overlapping crashes their browser. No hearing that someone's 20 line script to automate a druid shape change and attack sequence broke because of an update of a game module. The DM's latest experiment with automating hit/damage rolls, saves, and then damage assignment for targets within AoE templates accidentally selected an invalid target... just roll some damned dice and move the fuck on already. I've had games I've DM'd drawing maps on paper in real time recently(so not just some rose tinted glasses shit either) run smoother than VTTs at times.I kind of miss rolling dice. Everyone seems to just use some computer RNG these days.
I always had spiral-bound pads of graph paper for this pen stuff.I've had games I've DM'd drawing maps on paper in real time recently(so not just some rose tinted glasses shit either) run smoother than VTTs at times.
Foundry has an absolute fuck ton of VTT game modules for systems, add-on modules for those game systems, add-on modules for foundry itself... everything from customized dice on a per player basis(I want all of my dice to look this way, but the 1d6 of fire damage looks different and then there's sound effects and animations on crit type things),Is there much of a market for VTT extensions or is everything Open Source and non-commercial outside of the actual VTT vendors?
There's Tabletop simulator that is something like that, but virtual.If I ever run a game online, I think I'd prefer to just have a top-down camera over an actual table and draw on big bits of paper and move counters around.
I had a real headdesk moment when someone kept trying to use a phone to connect. No matter how much we told him to use his laptop or desktop. Eventually he didn't get to play.until it doesn't when someone has a potato of a computer
You don't even need that. A "cheap" TV or monitor laid flat with minis can work.to supporting tabletop TVs with overhead cameras that can track physical minis on the table,
I don't buy that stuff. But there must be a big market because there's a lot of paid content.Is there much of a market for VTT extensions or is everything Open Source and non-commercial outside of the actual VTT vendors?
If you're just using it as a map, yes. But I mean having the VTT actually track where the position of the minis are even though you're using physical minis with the TV on the table. That's how the 2nd video in the post is doing the dynamic lighting as the player moves the physical token. And of course when you cast magic missile at a target, the app knows where the start the animation for the magic missile from and send it toward the intended target.You don't even need that. A "cheap" TV or monitor laid flat with minis can work.
Sure. The foundry VTT itself is I think $50 for a lifetime license(it's either that or I bought it when it was on sale), the people making pre-packaged adventure modules can sell those(paizo and I think wotc sell theirs through foundry), dice so nice has "premium" skins you can buy(or at least it used to), so sure I guess money can be made off of it. The foundry dev himself sells access to his "ember" adventure for 5e and his own crucible game system(it sucks balls for a long variety of reasons I don't want to get into, but could spend hours discussing it but it's also in mid development) and there's some add-on and map module makers that sell access via patreon as well. Bunch of people doing audio, token, and other resource stuff as well that gets sold.@p1138 I guess the focus of my point was the profitability. Are these extensions things you purchase in a market place? Do their developers make real money from this stuff?
Yes, mostly the big publishers like I said, like Paizo and WotC and others publishing adventuresI'm not being clear, it seems. Is there an extension marketplace for these VTTs where a company or individual says: "Here is module Metal Dice which accompanies every dice roll with a Thrash Metal riff for $5.99" sort of stuff. Is there an independent for-profit market place
Most foundry stuff is freecommunity mods people make and throw out there for free?
Most of the paid stuff like resources such as maps, tokens, etc. they use patreon(or similar) to sell it. But as far as I know, no one is doing "roll metal dice and have a metal riff that plays when you crit on a 19+" or whatever because that's already doable for free with the dice so nice module for 4+ years now.Or is everything a Patreon style ecosystem for this stuff if/when it is paid?
Yes, in theory you could publish adventures as an independent person via the marketplace. Hardly anyone does, and instead they do it via patreon because they can charge $10-20 a month(yes some of them get that high) and get people continually buying their massive amounts of content that they don't need to formally turn into an adventure(they could publish adventures this way if they wanted to) because rather than having people buying single purchase adventures, they'd rather hook them on a subscription flooded with assets they'll never use.Well you've answered my question but I still don't think you understood my question. I'm not talking about companies like Paizo and WoTC. I'm asking if the independent mod community has a significant profit based market or if it's all free sharing stuff and "please tip" stuff. Are their Joe Developers who try to make money by selling mods, plugins, whatever you call it? And the guitar riff mod was a deliberately silly example just to try and make clear what I meant, rather than anything that could be misconstrued as talking about a specific idea with value.
Depends on the license, that would be why so many people jumped down hasbro's throat over their attempts to change the OGL. Other companies have different licenses that require acknowledgements, others require not using their trademarked names for things. If you never use the Shadowrun logos and trademarked terms, there's nothing stopping you from selling a shadowrun adventure. There's previous discussion in this thread about Morkborg a few pages back which is a game system that basically relies on people publishing free adventures and content, using the morkborg trademarks and other IP, and occasionally they'll pick something to promote on their website and nothing stops those people from publishing via foundry other than keeping it free because the Morkborg license requires that(as far as I remember).Again, you're answering my question so thank you. But it's clear you're doing so inadvertently. There's clearly some major disconnect which perhaps is one of my lacking the context for VTTs as I've barely used them, or one of terminology. For example by "mod" I am not just being lazy and not bothering to write out "module". I do not mean adventures. There's a particular reason I don't mean adventures which is that outside of things like D&D and Pathfinder (neither of which I play) nearly all game lines seem to have licencing which would make selling modules for them non-legal. E.g. if you tried to write and sell adventures for Shadowrun or Alien or LotR, wouldn't the owners of the intellectual property come down on you for that? By mod I mean functionality. Plugins, scripts, things like that.
I was referring to them as an example of ways they're sold online.I'm also not talking about STLs. I only know those in the context of 3D printing.
Foundry supports using 3d models, which can be created with STLs from sites like heroforge, as tokens. So yes.Am I to understand that some VTTs support creating virtual tokens from STLs now?
Ok. The game modules. As in the character sheets, the engine, the basic scripts that let something like foundry run D&D 5e, pathfinder, etc. are free. They're generally community created. https://foundryvtt.com/packages/systemsI'm just trying to understand if there is a market for paid mods for VTTs. Or if the whole community is just people writing and sharing stuff for free or on a "please tip" sort of basis.