Stamina is a hundred percent just a thing for likes to give a bonus to. Like getting a random estus charge in a dark soul for your funny dog joke or whateever, except they didn't want it to be that meaningful so it ends up being fucking nothing.
I hardly ever used my canteen, let alone the dozens of chloro bugs the game throws at you for some reason.
Man, by the way, what's with those cryptobiote nests? Getting one almost instant full heal would be a lot, why the hell can you grab like ten from a single nest when there's nests fucking everywhere?
The way I understand it, other people have already built all the best roads and ziplines and charge stations, so it's basically a matter of having to purposefully gimp yourself and ignore one of the game's main selling points to play it the way you want.
Eh, the social building stuff is kinda faked I'm pretty sure. Like, you get a certain amount of stuff rationed to you gated by progress, so there's always things you need to do yourself--and that's factored into the construction costs, so it'd be a massive grind to do it all offline. Unless you're basically ignoring it, then you'll
eventually see stuff filled out by other players, to balance out different playstyles. I played the first game several months late and this one on day one and there was really no difference. It's just to paint the illusion of some gayass happy cooperation theme.
Stuff like ziplines are never really a problem because you'll get a spattering of randomly placed ones by different people, but they aren't exactly a network (and it's worse in this game because it adds curved ziplines--but only for ones you build, completely breaking a lot of online placements). At best a useful one will be in a good location to give you a direction to set up your own network.
Most of this junk is just random world pollution or annoying obstacles as a result. The biggest offender are chiral bridges, I swear everyone using those are some kind of retard.