Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
Just saw a video of a guy using the teleport pack to get into a bunker and they were able to take the items. Apparently its also confirmed to be intentional, which is great for solo SC farming.

Haven't tried the new stuff yet, but I will say I like the armor, and I think the passive is a neat idea, though for Illuminate and Bugs it seems pretty worthless, half the time when you die, its because you got caught in the middle of a swarm, so you'd just get up and get mauled, in which case, may as well use the suicide vest from Servants of Freedom. I'll probably just stick with either Democracy Protects or Engineering Kit.
I just saw the same video. That makes the backpack even more useful now 😁
 
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Reactions: A Very Big Fish
Okay from what I'm hearing, the warbond itself is fine but the changes that came with the update aren't good. They aren't Escalation of Freedom bad, but AH really should have buffed stun more than 20%.
 
Okay from what I'm hearing, the warbond itself is fine but the changes that came with the update aren't good. They aren't Escalation of Freedom bad, but AH really should have buffed stun more than 20%.
I don't know how this update can be considered "bad" or even disappointing since they didn't nerf anything to the ground besides maybe the shitty Hellpod boosters that nobody uses. Not uprooting the entire meta and replacing it with another one doesn't make it a bad update.
 
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Reactions: Hermann von Salsa
I don't know how this update can be considered "bad" or even disappointing since they didn't nerf anything to the ground besides maybe the shitty Hellpod boosters that nobody uses. Not uprooting the entire meta and replacing it with another one doesn't make it a bad update.
I should rephrase it, the update and warbond are fine except for the nerfs to stun. Nerfs which bother me because I use the halt and pummeller.
 
I don't know how this update can be considered "bad" or even disappointing since they didn't nerf anything to the ground besides maybe the shitty Hellpod boosters that nobody uses. Not uprooting the entire meta and replacing it with another one doesn't make it a bad update.
Everything that stuns got a 280% nerf on stun duration
 
Everything that stuns got a 280% nerf on stun duration
I was scratching my head from this, looking back at the patch notes and getting even more confused of what the fuck is happening and if I was going crazy or not, turns out I'm the retard here to an extent, where they """stealth patched""" stun because it was bugged before, which essentially nerfed it. I get it now, my bad, but I still don't think this is the worst thing to ever exist since I personally don't use stun weapons but I can heavily understand the anger behind it. It's like slide canceling in MW19, they should just buff up the stun to back where it was before and keep it as a feature.
 
I am so disappointed with the Variable, man. In the teaser it looked like it would have some sort of AP depending on the firing mode, but all we got was a low ergonomics Liberator that can't even stagger Devastators upon hitting their armor with a seven bullet volley.
That would have made the weapon so much cooler and probably a instant buy for people to have such flexibility.
Auto: Light Pen
Volley: Medium Pen
Full: Heavy Pen

Maybe a bit overpowered but it could be balanced between taking the time to switch modes and a Full shot basically throwing the player back/breaking their arm if they are not lying down.
 
That would have made the weapon so much cooler and probably a instant buy for people to have such flexibility.
Auto: Light Pen
Volley: Medium Pen
Full: Heavy Pen

Maybe a bit overpowered but it could be balanced between taking the time to switch modes and a Full shot basically throwing the player back/breaking their arm if they are not lying down.
This would be really cool but there is no way the code could handle it
 
At the very least the Variable should be medium pen on the full mag dump setting. Multiple rounds hitting the same spot is a concept a lot of IRL guns use for armor penetration. I thought that's what they would have went for, similar to how the Holt shotgun has light and medium pen rounds. I don't think I should be able to kill a Hulk with it, but medium pen for walkers and devistators would have been nice.
 
I am so disappointed with the Variable, man. In the teaser it looked like it would have some sort of AP depending on the firing mode, but all we got was a low ergonomics Liberator that can't even stagger Devastators upon hitting their armor with a seven bullet volley.
Watching the trailer I thought that it was going to be at least Heavy AP since they nuked that Hulk until I realized they shot it in the back vents. However, I'm still having fun with the gun and feels somewhat unique-ish because of the look and fire modes, but the ergonomics are horrendous and I was hoping that we'd be able to slap on an Angled Foregrip but the best we can do is the reflex sights, not even irons which is very annoying. It's very dumb that they introduce this cool new attachment system but none of the new guns in Warbonds really use it.
 
There are times where I was one button away from soloing an objective like a bot jammer or launching a nuke and that armor passive would at least have saved me from walking halfway across the map. I dont think it has many uses beyond that though.
Clearly you've never had the experience of being 0.5 seconds too slow to trigger your portable hellbomb and got swarmed by predator stalkers.
Having the opportunity to get defibbed and then hellbomb them all to hell will be reward enough for me.
 
I tried figuring out how to breach the buddy bunkers with the warp pack on my own and think I figured it out. You want to leap at the door and trigger the pack while midair.
 
One weapon I really fucking like is the new arc grenade.

It works like the Pulse Grenade from Destiny in that it goes off repeatedly. Each time it explodes, it gets hurled into the air with an arc blast, and then it goes off again when it hits the ground, repeating like a Leapfrog from Scorched Earth until it's exploded 5 times. This makes it hilariously good at softening up and taking out groups of mooks, and when thrown in bulk, it can easily wear down even bigger foes without too much trouble.

It can't handle demo objectives though and it's very prone to friendly fire, so act accordingly.
 
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Been having fun trying out the airburst rocket. Simply having a button to "delete chaff" is such a rush.
During one of the previous major orders when they gave everyone a free airburst to call down it was a very fun time to experiment with the thing.
 
The last few raise the flag missions I’ve played there’s been at least 4-5 players that dive in, play for 2-3 minutes, then leave after dying a couple times each. It’s frustrating since that mission is usually pretty bad for losses. I haven’t finished the last few that I’ve attempted because our squad suffers too many losses in just the first flag objective. Anyone else having the same problem? Anyone figured out a way to deal with it?
 
The last few raise the flag missions I’ve played there’s been at least 4-5 players that dive in, play for 2-3 minutes, then leave after dying a couple times each. It’s frustrating since that mission is usually pretty bad for losses. I haven’t finished the last few that I’ve attempted because our squad suffers too many losses in just the first flag objective. Anyone else having the same problem? Anyone figured out a way to deal with it?
Since the flag goes back down when you're not capping it and it's an infinite reinforcement beacon before it's raised all the way, I think you either have to
A. Make sure everybody's stuck like glue to an active flag objective instead of trying to spread over the map and do everything at once
Or if they're already doing that
B. Load up heavy on the sentries and emplacements and mechs so that you have a deluge of firepower
If people are dying it's probably because they aren't killing hard enough.
 
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