Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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The last few raise the flag missions I’ve played there’s been at least 4-5 players that dive in, play for 2-3 minutes, then leave after dying a couple times each. It’s frustrating since that mission is usually pretty bad for losses. I haven’t finished the last few that I’ve attempted because our squad suffers too many losses in just the first flag objective. Anyone else having the same problem? Anyone figured out a way to deal with it?
For the flag missions, we hit all the outposts and secondaries first so that all four of us can defend the flags together. Completing main objectives makes 4x as many patrols appear, so it makes it way less of a pain in the ass to take care of main last. We also coordinate where two of us bring in AT weapons and orbitals/eagle strikes while the other two bring in sentries and stuff to clear out small and medium enemies. I'm not sure how to wrangle rando's to do this though, I only play Helldivers when my buddies are able to.
 
Did they already nerf the warp backpack? I just tried to do some SC farming on level 1 and couldn't warp into vaults.
 
Since the flag goes back down when you're not capping it and it's an infinite reinforcement beacon before it's raised all the way, I think you either have to
A. Make sure everybody's stuck like glue to an active flag objective instead of trying to spread over the map and do everything at once
Or if they're already doing that
B. Load up heavy on the sentries and emplacements and mechs so that you have a deluge of firepower
If people are dying it's probably because they aren't killing hard enough.
You can solo Bot and Illuminate flags with the right loadout. Rocket and autocannon sentries along with a recoiless rocket and strafing runs can let you do any bot flag if you're familiar with the specific drop spots for each flag location. Tesla tower, gatling/lmg sentry, gas grenades and an autocannon will let you solo illuminate flags. Bugs need at least 2 players though, there's simply too many.
 
The warp pack is calling my name, I've been trying to grind up some medals in spare time and almost have enough. Someone was kind enough to drop it in a match and it was so damn fun just zipping around. Not as utilitarian as the jetpack still but it's a lot of fun to fuck around with and counters with solo farming.

Variable is honestly kinda meh, I enjoy it but wish they would have at least given it medium pen. It's really good against bugs but kinda sucks with bots.

Laser sentry is disappointing.
I'm still left wanting them to bring back good offensive strats, give us a hellbomb orbital barrage for those moments when we want to just say fuck this planet and everything on it.
 
The warp pack is fucking awesome for knifefighting enemy heavies or dodging attacks. Do be aware, though, that factory striders can rotate in place faster than you expect to bring those chin gatlings to bear.
 
The warp pack is calling my name, I've been trying to grind up some medals in spare time and almost have enough. Someone was kind enough to drop it in a match and it was so damn fun just zipping around. Not as utilitarian as the jetpack still but it's a lot of fun to fuck around with and counters with solo farming.

Variable is honestly kinda meh, I enjoy it but wish they would have at least given it medium pen. It's really good against bugs but kinda sucks with bots.

Laser sentry is disappointing.
I'm still left wanting them to bring back good offensive strats, give us a hellbomb orbital barrage for those moments when we want to just say fuck this planet and everything on it.
One of the best things I did for myself in HD2 is actually weaning myself off of Medium Pen. It's excellent and important to have, and a critical component of some of the game's best weapons, but if you wind up shackling yourself to it, you miss out on a lot of weapons that frankly kick ass. Further, once you've opened things up you will find that you appreciate weapons with it all the more for it. A lot of my favorite weapons I'd never have gotten to really enjoy had I not done this, and believe me when I say they've been worth it. I'd never have gotten into the Amendment or Plasma Punisher without it.

I think what really pushed me into being willing to use anything was the Double-Edge Sickle. The sheer volume of times I went: "....Man I wish I was using the regular Sickle right now" so I could avoid the self-damage as I dragged that thing up towards max level was genuinely surprising.

As for our boi the Variable, its whole thing is that it's Captain Ubiquitous: No other rifle in HD2 offers the utility it does. By default it's got roughly the DPS of the Liberator Concussive, and swapping it to its high fire rate gives it better burst DPS than a surprisingly big pool of rifles, though it loses to many others in sustained DPS due to frequent reloading. Swap to volley mode and it functions as a shotgun with 7 shots per mag and slightly better effective range in return for kicking like a mule. Total mode is there for a few stupid tricks, including the highest possible burst damage the game offers (4165 damage in a single shot if everything hits) and both damaging and ragdolling your ass unless fired from a prone position.

There's tech to this: You can launch yourself with it when using the jetpack for a de facto second jump, use it as a boosted dodge to avoid something like a charger, or use it to set yourself up for the puffball mushroom express, but the main goal here is the sheer damage of that fuckshot.

Its whole thing though is that while it a ton of different things as needed, it doesn't do anything perfectly. Any other assault rifle handles rifle things a bit better in some fashion or another, every other shotgun has better sustain, but none of them can do both of these at the same time.
 
The last few raise the flag missions I’ve played there’s been at least 4-5 players that dive in, play for 2-3 minutes, then leave after dying a couple times each. It’s frustrating since that mission is usually pretty bad for losses. I haven’t finished the last few that I’ve attempted because our squad suffers too many losses in just the first flag objective. Anyone else having the same problem? Anyone figured out a way to deal with it?
I have been dropping in to the tail end of a lot of these games. I had one yesterday where the squad was down to three lives and had done nothing.

I'm not sure what happened, but suddenly it feels like so many people forgot how to play.

Been having fun trying out the airburst rocket. Simply having a button to "delete chaff" is such a rush.
I still love that in the trailer for the invasion of Super Earth, there's a shot where a Helldiver whiffs an Airburst shot and frags his entire squad.
 
By far I think this has been my favorite modded armor in the game so far. Shame Disney will never give us Republic Commandos 2.
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3.7 million Leviathan kills? Yeah I won't be helping with that, whoever made the Leviathan should hang  themselves their head in shame.

I'm still MATI about the last MO. I should have known we're never allowed to have just a Bot MO. "Oh, you don't wanna come play this stupid Illuminate objective in the middle of a Bot MO? Cool, enjoy the resistance level being too high to retake the planet in time."
 
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>we have heard your concerns regarding the epoch. to better fit it into the roster, the Arc Thrower and Purifier will now self-destruct when held at full charge longer than 0.5 seconds.
>In addition, the following weapons will now self-destruct when overheated:
>Scythe
>Sickle
>Double-edge Sickle
>Talon
>Dagger
>Laser Cannon
>Lastly, the Quasar Cannon will now use ammunition (single shot stationary reload with two reserve charges)
 
View attachment 7678615

>we have heard your concerns regarding the epoch. to better fit it into the roster, the Arc Thrower and Purifier will now self-destruct when held at full charge longer than 0.5 seconds.
>In addition, the following weapons will now self-destruct when overheated:
>Scythe
>Sickle
>Double-edge Sickle
>Talon
>Dagger
>Laser Cannon
>Lastly, the Quasar Cannon will now use ammunition (single shot stationary reload with two reserve charges)
I'm scared to ask but are they actually doing any of that?
 
View attachment 7678615

>we have heard your concerns regarding the epoch. to better fit it into the roster, the Arc Thrower and Purifier will now self-destruct when held at full charge longer than 0.5 seconds.
>In addition, the following weapons will now self-destruct when overheated:
>Scythe
>Sickle
>Double-edge Sickle
>Talon
>Dagger
>Laser Cannon
>Lastly, the Quasar Cannon will now use ammunition (single shot stationary reload with two reserve charges)
Autocannon chads stay winning!
 
View attachment 7678615

>we have heard your concerns regarding the epoch. to better fit it into the roster, the Arc Thrower and Purifier will now self-destruct when held at full charge longer than 0.5 seconds.
>In addition, the following weapons will now self-destruct when overheated:
>Scythe
>Sickle
>Double-edge Sickle
>Talon
>Dagger
>Laser Cannon
>Lastly, the Quasar Cannon will now use ammunition (single shot stationary reload with two reserve charges)
gay
 
3.7 million Leviathan kills? Yeah I won't be helping with that, whoever made the Leviathan should hang  themselves their head in shame.

I'm still MATI about the last MO. I should have known we're never allowed to have just a Bot MO. "Oh, you don't wanna come play this stupid Illuminate objective in the middle of a Bot MO? Cool, enjoy the resistance level being too high to retake the planet in time."
After playing the game for a month, I think I am qualified to say this:

Illuminates are just plain shit to fight. Not hard, but tedious. It's a schizo faction that has no identity, except everything takes a million bullets to kill so lol fuck you if you wanted to have fun. No machineguns or explosive weapons to kill zombie hordes? Get fucked lol. Oh you wanted to strategically cripple the fleshmob so you can reposition? Lol, nothing slows it or even staggers it so have fun being ragdolled, dipshit. Also you gotta magdump it to kill it in the first place. See that overseer there? Prepare to be two-tapped by his staff, the first which ragdolls you and you won't recover in time before he delivers the coup de grace. Also somehow they can take more hits than the literal metalmen with rocket pods and shield. Oh you wanted to shield against that funny death beam of the walker? Sorry sir, you still get vapourised, can't let you counterplay that. How about the single most tanky enemy in the map that's supposed to be a map hazard, except its not and four of them can spawn and the only way to take them down if you bring the select few AT weapons and magdump it.

It really says for something that the stingray is probably the best designed enemy and it's just a gunship that strafes you from time to time. Harvesters are okay, aside from the instant death beam. But everything else? Man, nah. Not dealing with that.
 
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