Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

Illuminates are just plain shit to fight.
And Leviathans were the nail in the coffin. Combine that with the Super Earth invasion asking us to fight just Illuminates for over a week and you have a recipe for the extreme Illuminate fatigue and the low player numbers. Terminids have their haters but you can't deny that Terminids and Automatons each offer very different design identities that prioritize vastly different playstyles. With Automatons being about strategic play and push-pull dynamics while Terminids are about controlling the crowds while juggling heavy hitter high priority targets lest the horde overwhelm you.
 
After playing the game for a month, I think I am qualified to say this:

Illuminates are just plain shit to fight. Not hard, but tedious. It's a schizo faction that has no identity, except everything takes a million bullets to kill so lol fuck you if you wanted to have fun. No machineguns or explosive weapons to kill zombie hordes? Get fucked lol. Oh you wanted to strategically cripple the fleshmob so you can reposition? Lol, nothing slows it or even staggers it so have fun being ragdolled, dipshit. Also you gotta magdump it to kill it in the first place. See that overseer there? Prepare to be two-tapped by his staff, the first which ragdolls you and you won't recover in time before he delivers the coup de grace. Also somehow they can take more hits than the literal metalmen with rocket pods and shield. Oh you wanted to shield against that funny death beam of the walker? Sorry sir, you still get vapourised, can't let you counterplay that. How about the single most tanky enemy in the map that's supposed to be a map hazard, except its not and four of them can spawn and the only way to take them down if you bring the select few AT weapons and magdump it.

It really says for something that the stingray is probably the best designed enemy and it's just a gunship that strafes you from time to time. Harvesters are okay, aside from the instant death beam. But everything else? Man, nah. Not dealing with that.
Yeah, the illuminate as a whole just piss me off. I hate how I have to bring a specific setup to play against them. And the Leviathan makes it worse because it requires shit that doesn't work against the rest of the Illuminate to have a small chance of taking it down. I'm baffled that they'd require a certain amount of them to be killed, considering how the Leviathan can fuck off if you do enough damage to it. I hadn't played against the fleshmob until the recent MO, I was laughing at how ridiculous their bullet spongy-ness is. Four of them got dropped off on a defend rockets misson, and a fresh HMG emplacement was enough to kill two of them (plus however many rounds from my three buddies also magdumping them). You're just straight up not allowed to create distance from them to use your support weapon on them either. I still hate the Overseers, specifically for the two tap bullshit you mentioned. The update to recovery time from being ragdolled was useless. Still have too long of a time where I'm trying to stand up, or spamming the fuck out of the stim button, only to watch my character lay there like a retard and get killed.
 
[Illuminate ranting]
In all honesty, I really liked the Illuminate when they were first introduced because they were something different to fight. It's been months now with only like a few new enemies which gets stale very quickly, the cultists can't come soon enough. However though I kind of disagree about the bigger enemies being a bitch to fight, they should be strong and disrupt you, the fucking Overseers however... They need to reduce the health on them HEAVILY. They are way, way, WAY too fucking tanky for being their basic footsoldier. They especially need to do this and also remove armor from the flying ones, they're just fucking AIDs to fight and will swarm you like flies on shit pretty quickly.
 
The higher difficulty missions are brutal with how dumb teammates are. They sit around letting wave after wave of enemies spawn ignoring objectives while time and reinforcements run out

How hard is it to run to the big orange icon on the map instead of spending literally half the game fighting automatons in the same spot
 
See that overseer there? Prepare to be two-tapped by his staff, the first which ragdolls you and you won't recover in time before he delivers the coup de grace.
the staff and crescent ones are atleast in my opinion the most ok to fight by virtue of being on the ground. Sure they are bullet spongey and slightly annoying but atleast they are on the same level as you. The flying ones on the other hand are true cancer. bullet spongey while have schizophrenic flight patterns which makes dealing with them quickly a pain in the ass. but you kinda have to kill them or they'll just keep shooting while you get swarmed by a billion zombies and fleshmobs. Also they have an insane target lock where running away is just not an option since they will follow you across half the map
 
The higher difficulty missions are brutal with how dumb teammates are. They sit around letting wave after wave of enemies spawn ignoring objectives while time and reinforcements run out

How hard is it to run to the big orange icon on the map instead of spending literally half the game fighting automatons in the same spot
Nothing like a shit player/noob joining a lvl10 helldive and throwing the mission.
 
the staff and crescent ones are atleast in my opinion the most ok to fight by virtue of being on the ground. Sure they are bullet spongey and slightly annoying but atleast they are on the same level as you. The flying ones on the other hand are true cancer. bullet spongey while have schizophrenic flight patterns which makes dealing with them quickly a pain in the ass. but you kinda have to kill them or they'll just keep shooting while you get swarmed by a billion zombies and fleshmobs. Also they have an insane target lock where running away is just not an option since they will follow you across half the map
Make the flying overseers have to stop flying around to fire or add more inertia to their flight and that would fix most of the problem people have with them. It can be hard to shoot them while they're changing velocity constantly, but even still I would say they're mostly fine as they are, if you bring an appropriate weapon they aren't too much trouble. AC set to flak, any MG, scorcher, deadeye, any of these do fine against them and light pen weapons can still kill them relatively fast by just shooting center mass.

That said it does say something that they're only the third most complained about illuminate unit.
 
It just amazes me how AH can be so deaf to how the playerbase is burnt out on Illuminate. 17k-21k players are usually on both the bot and bug fronts, then you have around 800 on Illuminate. That's a clear enough message to say "fuck your cyberwarfare Illuminate defense. I already have to deal with the Incineration Corps, that's annoying enough for me, thanks."
 
After playing the game for a month, I think I am qualified to say this:

Illuminates are just plain shit to fight. Not hard, but tedious. It's a schizo faction that has no identity, except everything takes a million bullets to kill so lol fuck you if you wanted to have fun. No machineguns or explosive weapons to kill zombie hordes? Get fucked lol. Oh you wanted to strategically cripple the fleshmob so you can reposition? Lol, nothing slows it or even staggers it so have fun being ragdolled, dipshit. Also you gotta magdump it to kill it in the first place. See that overseer there? Prepare to be two-tapped by his staff, the first which ragdolls you and you won't recover in time before he delivers the coup de grace. Also somehow they can take more hits than the literal metalmen with rocket pods and shield. Oh you wanted to shield against that funny death beam of the walker? Sorry sir, you still get vapourised, can't let you counterplay that. How about the single most tanky enemy in the map that's supposed to be a map hazard, except its not and four of them can spawn and the only way to take them down if you bring the select few AT weapons and magdump it.

It really says for something that the stingray is probably the best designed enemy and it's just a gunship that strafes you from time to time. Harvesters are okay, aside from the instant death beam. But everything else? Man, nah. Not dealing with that.

One of the biggest problems with the illuminate is that there is no primary weapon you can bring that is useful in all situations. With terminds, the flame auto shotgun is a great choice for the vast majority of enemies. The DMRs with medium armor penetration are great against the automatons. With the illuminate, you don't have a multiple problem solver weapon, you have to pick to solve just one enemy and use stratagems against the rest.

The flame auto shotgun is quite good against the mob of voteless but isn't that great against ground based overseers, not to mention the risk you put yourself at getting close to them and is awful against the airborne ones since they have range. You can bring something like the adjudicator assault rifle but the recoil sucks when dealing with mobs of them and against voteless, a single magazine won't take out the group. The flesh mobs need an LMG or some sort of explosive weapon to take out. They are a giant pain in the ass when you're dealing with a swarm of enemies. So you're either planning a stratagem weapon or getting lucky and finding an LMG on the ground at a loot spot.

Combined with the map design the Illuminate get with urban areas, its just a slog to go up against them. I just bring 380 mm and 120 mm stratagems with me and leveling the city around their encampments. I don't want to bother getting in gun fights with them while in a narrow street.
 
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Combined with the map design the Illuminate get with urban areas, its just a slog to go up against them. I just bring 380 mm and 120 mm stratagems with me and leveling the city around their encampments. I don't want to bother getting in gun fights with them while in a narrow street.
The Wasp is truly excellent against Illuminate, it slaughters both overseers and flesh mobs. But the city maps completely negate it by putting so many obstacles between you and your enemies that almost all the projectiles will strike terrain.

Those obstacles, of course, only affect the players. Because zombies and flesh mobs will simply phase through buildings (and the mobs will event teleport up cliffs), the overseers can fly right to you, and the all seeing eyes will summon reinforcements by spotting (and blinding) you through solid objects.
 
Nothing like a shit player/noob joining a lvl10 helldive and throwing the mission.
On the upside it has led to some interesting missions. I was soloing a army of bots while raising the Super Earth flag and my only cover was a Helldiver statue. Listening to the Super Earth theme next to a Helldiver statue while a ocean of red dots on the radar slowly creeping closer was quite the experience. That fucking statue was the only thing I had and it was a better teammate than my actual team with the amount of cover it provided me
 
The Wasp is truly excellent against Illuminate, it slaughters both overseers and flesh mobs. But the city maps completely negate it by putting so many obstacles between you and your enemies that almost all the projectiles will strike terrain.

Those obstacles, of course, only affect the players. Because zombies and flesh mobs will simply phase through buildings (and the mobs will event teleport up cliffs), the overseers can fly right to you, and the all seeing eyes will summon reinforcements by spotting (and blinding) you through solid objects.
That's great but I think you're missing the point of my post. The Wasp is a stratagem weapon not a primary. Yes, you can use it as a primary along with others but it is a stratagem and the Illuminate are the only race you fight where your primary (non-stratagem) weapon is only effective against one class of enemy as opposed to the Terminds or Automatons where your primary can get you further without relying on a stratagem weapon.

The Wasp is a good well rounded weapon against the Illuminate but the issue with using certain stratagem weapons as a primary is if you get swarmed on the higher difficulties, the Wasp won't get you out of that alone.
 
That's great but I think you're missing the point of my post. The Wasp is a stratagem weapon not a primary. Yes, you can use it as a primary along with others but it is a stratagem and the Illuminate are the only race you fight where your primary (non-stratagem) weapon is only effective against one class of enemy as opposed to the Terminds or Automatons where your primary can get you further without relying on a stratagem weapon.
The Eruptor is probably the best all rounder primary against the illuminate. It'll even shoot down stingrays if you get the lead right. Probably weakest against harvesters but an MG as support works decently well at that. Probably the biggest area of trouble is trying to use the eruptor up close against voteless and fleshmobs because you'll get caught in the AoE. It is quite effective against them and overseers though, and it always feels good to pop a snitchbot in the face with it
 
Are public lobbies not showing up for anyone else? When I host a match people join but I can't see any public matches on any difficulty. My lobby setting is set to public and crossplay is on. Weird stuff

Edit - I figured it out. They changed it to where you have to use the 'scanner' button now to show active lobbies. I'm retarded lmao
 
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After playing the game for a month, I think I am qualified to say this:

Illuminates are just plain shit to fight. Not hard, but tedious. It's a schizo faction that has no identity, except everything takes a million bullets to kill so lol fuck you if you wanted to have fun. No machineguns or explosive weapons to kill zombie hordes? Get fucked lol. Oh you wanted to strategically cripple the fleshmob so you can reposition? Lol, nothing slows it or even staggers it so have fun being ragdolled, dipshit. Also you gotta magdump it to kill it in the first place. See that overseer there? Prepare to be two-tapped by his staff, the first which ragdolls you and you won't recover in time before he delivers the coup de grace. Also somehow they can take more hits than the literal metalmen with rocket pods and shield. Oh you wanted to shield against that funny death beam of the walker? Sorry sir, you still get vapourised, can't let you counterplay that. How about the single most tanky enemy in the map that's supposed to be a map hazard, except its not and four of them can spawn and the only way to take them down if you bring the select few AT weapons and magdump it.

It really says for something that the stingray is probably the best designed enemy and it's just a gunship that strafes you from time to time. Harvesters are okay, aside from the instant death beam. But everything else? Man, nah. Not dealing with that.
My biggest beef with them is simple: The complete lack of counterplay options.
The illuminate have no mitigation or prevention conditions, and nothing that makes their units easier to deal with. The two biggest offenders are Fleshmobs and Leviathans.


FLESHMOBS
Fleshmobs have no weakspot - they're just 6000-HP sponges that have to be burnt down with raw damage. Antitank weapons don't work, direct impacting them with an Ultimatum doesn't work, and they can survive the majority of the game's airstrikes without breaking stride. They appear in bulk, absolutely everywhere, Ragdoll you on hit, and frequently clip into terrain where they're somehow able to keep hitting you.

The closest thing to a hard counter they have is a player with the Stalwart, which will kill them in about a third of a magazine, which at max ramp up will still take about four uninterrupted seconds on full-auto assuming every round hits. It will take about 6 and a half on the default 850 fire rate.

The only weapons that can one-shot them are Hellbombs.
At least 2 hits from the 380mm are needed to finish one off, and they can survive multiple 500kgs.

They appear on every difficulty and are a constant problem on many maps.


LEVIATHANS
Comprehensively broken. No way to solo one unless you specifically call in a very specific strategem (Anti Tank Turret or Exosuit), and it will use up most of the ammo for the latter (about a third of an Emancipator's autocannon ammo for both arms; the missile launcher on the Patriot will do it in about 11 (out of 14) shots if every single rocket hits dead-on), designed very much like they're supposed to be avoided rather than fought, but without any avoidance condition (like Bug Stalkers or Bot Gunships), no mitigation condition until relatively recently when you could remove the guns, and able to appear in bulk on some maps.

Running a Blitz and need to evac? Have fun with 2 of these obese trilobyte-looking motherfuckers taxiing over the evac point.

Oh, and they stunlock you and knock you down because of course they do. So if you run full Heavy Armor/Fortified for defense stacking, they'll pinball you endlessly. Wonderful.


WATCHERS
Not much to say here but for a tiny target, the Illuminate Bisexual Lighting Drone has 600 HP.

This is about 2 and a half times a Warrior bug on lower difficulties and nearly double a Warrior bug on harder ones.

It's also slightly less than a Berserker or Devastator. So if you're wondering why this tiny airmobile fuckface can somehow tank multiple direct impacts from plasma or being edged by a grenade launcher, this is why. It's also why you need an entire mag from the Warrant to put one down.

Because they fly, Watchers are basically impossible to escape once they've arrived; your only recourse is to kill them fast and hope that their shitty AI gets them hung up on terrain obstacles while you clear distance.

Oh, and their annoying little shithead shock slows you.


The entire Illuminate faction is designed to be as obnoxious as humanly possible. They were frustrating but not insufferable before the invasion; afterwards they became the single least faction to actually play against, and naturally that means the majority of MOs since have featured them.

Really makes you start to understand the Bugdivers.
 
Fleshmobs have no weakspot
The heads on the Fleshmob are the weakspots, destroy all of them and it dies. Nobody does this though because there are heads on all sides of the thing and it's constantly chasing you so you can barely get behind it.

Not much to say here but for a tiny target, the Illuminate Bisexual Lighting Drone has 600 HP.
They have no armor in their "torso."
torso.webp
(Their actual main torso is Light armor which is also very easily penetrated.)
It takes 8 shots from the base Liberator AR to kill it. They are a non-issue to kill unless if you use shotguns. Either you suck at aiming, or you're aiming at the wrong spot.
They also glow very bright, they should only get the drop on you if you're not really paying attention or if you're occupied by something else. Out of all the enemies to complain about I don't know why you chose the Watcher since it's one of, if not the easiest enemy to take down in the Illuminate army.
 
The heads on the Fleshmob are the weakspots, destroy all of them and it dies. Nobody does this though because there are heads on all sides of the thing and it's constantly chasing you so you can barely get behind it.


They have no armor in their "torso."
View attachment 7684877
(Their actual main torso is Light armor which is also very easily penetrated.)
It takes 8 shots from the base Liberator AR to kill it. They are a non-issue to kill unless if you use shotguns. Either you suck at aiming, or you're aiming at the wrong spot.
They also glow very bright, they should only get the drop on you if you're not really paying attention or if you're occupied by something else. Out of all the enemies to complain about I don't know why you chose the Watcher since it's one of, if not the easiest enemy to take down in the Illuminate army.

The reason I brought up the Watcher is very simple: It's indicative of the design of the Illuminate as a whole: "Fuck you, deal with it."
The Illuminate are not designed to be fun, and their design choices make them frustrating and obnoxious to actually fight.

In countless missions now I've times dead impacted these diamond-shaped snitches repeatedly with shit like Plasma Guns, and they stay in the air until 3-4 hits finally bring them down. It's a tiny, hyper-mobile flyer, and in any rational design document it wouldn't survive a number of hits on-par with a dedicated medium-tier enemy of another faction. But they fucking do.

The fact that they're not hard to deal with if you kit remotely correctly does not change that they are fundamentally overtuned.
This little cock can survive more gunfire than a Hive Guard. Why?

And as @Kane Lives said: every fucking Illuminate unit is like this.
 
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