The newer Madden games are also made with Frostbite as well, and Madden hasn't been an actual good game for decades. And the newest EA Sports UFC was also made with Frostbite, and their newer games also suck like how Madden and FIFA EA Sports FC do now.
Heck, I can even see EA trying to make The Sims Studio make a new Sims game with Frostbite, even though their team is just as incompetent as modern-day BioWare.
if madden hasn't been a good game for decades, long before they used frostbite... how is that the engine's fault?
I've ranted about it before, but the problem isn't frostbite. fucking ubisoft of all companies can handle FOUR different engines. why? because they have the proper infrastructure to do that instead of being EA dumping an engine on an incompetent team without proper support or spending the money to add the necessary positions. still, you didn't hear anything like that from visceral (which used it for a third person shooter in fucking 2013, six years before bioware had the same job), ghost games which used it for fucking need for speed in 2015, criterion which did the space fights for eafront 1 in 2015, or ea vancouver when they did critical acclaimed fifa 17 (meaning it came out in 2016, almost 10 fucking years ago). hardly what I'd call an "fps-engine".
imagine being bioware who can hardly handle fucking unreal engine (mass effect 1 was a technical mess), and your support studio for issues is fucking dice sweden. that's like going to your crack-junkie cousin for life advice. the only issue (if you wanna call it that) is that frostbite is apparently held together by duct-tape and hope, because again it's main studio is staffed by retarded swecucks. funny enough that's similar to massive and snowbreak, which is also fucking good, but then look at how they can't change anything in division 2 without fucking it up.
in the right hands frostbite is a fucking good engine, yet bioware can't even properly plan a game, of course they gonna fuck up any technical aspects. I really wish they would get their head out of their asses because I'm not looking forward to another unreal engine piss shader monoculture, which also runs like fucking ass now on top.
TLDR: the engine is just a tool, it's not the tools job to be kept in order and used properly.