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What is the controversy over Secureboot? I saw people complaining when that got added to BF 2042 but never really saw it explained why.
It's the inherent Windows security, more of an active defense than passive don't-download-malware defense, which uses more resources while idle. That and as @Thiletonomics said it opens you up to ring 0 "security" programs that, like the games, are poorly optimized and run constantly with a chance to brick your rig.
 
It looks more grounded than 2042 by far but who knows if it will stay that way by the time it launches.
I'm optimistic that Battlefield would see a resurgence from 6 like Call of Duty would from MW2019. But, then I remember how off the rails the series went towards after Warzone's popularity.

So far, it answers one question. There are no factions. I like the UI radio sound effects and announcer chatter, but it reminds me of MW2019. So, the novelty of this game's success will be that it's modern warfare, tried-and-true Battlefield in a higher fidelity.
 
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The gameplay only makes me want to boot up BF4 this weekend. Good idea to cash in on Millennial/Zoomer nostalgia for the MW2-BF4 era of modern military shooters, but other than soying out over updated guns/attachments I don't see a good reason play it.

Generic foreign mercenaries as bad guys is a cop-out for a more believable alt-timeline ACW2 or BRICS v NATO scenario. Sadly the suits would never go for that even if the writers could pull it off.
 
Is it really at this point?
Well, see BF2042's setting, players are "no-pats" golems, they fight for the US or Russia as Climate Change is everywhere.
It's pretty clear that China should have been the second faction instead of Russia but EA didn't want their game to be banned in China like BF4.

Often with these things, my default assumption is that the people complaining are people who cheat. Upset it'll get in the way of that but pretending there's a different more reasonable reason to be against it.
I'm against kernel-level anti-cheat and the Secure Boot requirement and I don't cheat or hack my games. Kernel-level anticheats are invasive, they require access to your computer and worse: they don't work. People continue to cheat in CoD and Warzone despite their Vanguard kernel anticheat. As for Secure Boot, it can cause a lot of issues with your system and make you unable to use Linux.
EA is forcing their own kernel-level solution on their games. Remember when they switch the Apex Legends anti-cheat from Easy AC to their in-house solution and blamed Linux users? They also switched the anticheat in Battlefield V.

I cant wait to not play Battlefield 6 because EA still can’t figure out anticheat on linux.
I get that it’s only 4% of the steam userbase but Battlefield is played by autistic men so the linux user percentage for battlefield games has to be like 10% at least
I think they know they can't enforce a kernel-level solution. They could have used Easy Anti-Cheat or Battleye, these two work fine on Linux.
 
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Call me old school but I miss when they didn't bother with campaigns that just served as a massive waste of resources to make what amounts to mediocre campaigns most people will forget and even more won't play. I'd rather they invest those resources into the multiplayer gameplay

Especially these days where every campaign is the same diverse token minority and don't need no man girl boss duo taking on generic evil old white man villain which is almost always a basic boring plot, brain dead AI and overly cinematic on rails heavily scripted game play with no substance. I just described 95% of every first person shooter campaign released in the past decade
campaign is helpful, especially the more into fiction you go. but in the end everyone wants to know "why are we fighting who?"

I don't necessarily needs a full blown cod-campaign, there are plenty of other ways to do it, especially in a multiplayer-shooter.
 
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You mean to tell me that it's unrealistic for women to be in the military in modern conflict? Okay.
I assume the post is ironic sinc none of those will be see frontline combat, and any nation dumb enough to do it will have a lot of fun watching the telegram videos of their "equally strong" warriors getting gangraped. this won't affect morale or PR at all.
that's why most people don't want it in their escapism either. the rest doesn't care about reality and is fine with it in fiction.

a smart developer would simply add a toggle to double-dip both camps, but this is EA and current year....

EDIT:
forgot to mention
>NATO vs france
>first thing you see is arabic writing on the wall

:story:
 
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I think they know they can't enforce a kernel-level solution. They could have used Easy Anti-Cheat or Battleye, these two work fine on Linux.

Presumably, EA made their own anti-cheat so that they don't have to pay licensing fees to use a 3rd party one like those two. It's also the same reason why they make their developers make non-FPS games using the Frostbite engine, purely to save money, even though Frostbite was designed specifically for FPS games and sucks when used to make other genre games.
 
You mean to tell me that it's unrealistic for women to be in the military in modern conflict? Okay.
Through evolution men for what ever reason became physically stronger on average than most women. Women can presumably do fine in non-physically demanding combat roles like being pilots or part of a tank crew or working in non-combat roles but putting them on the front line as a basic infantry grunt wouldn't go well. Guns can serve as equalizers but there's a lot of physically demanding situations guns can't fix.

Presumably, EA made their own anti-cheat so that they don't have to pay licensing fees to use a 3rd party one like those two. It's also the same reason why they make their developers make non-FPS games using the Frostbite engine, purely to save money, even though Frostbite was designed specifically for FPS games and sucks when used to make other genre games.
Are they still using punkbuster?
 
even though Frostbite was designed specifically for FPS games and sucks when used to make other genre games.
come on man, you know that's a retarded take.
even as complete tech-illiterate, do you know of any other engine that was "specifically made for fps games"? like a game coming out in 1998 called unreal...?

I really wish people would stop regurgitating this expert opinion from a fucking failed studio called bioware which was too inept to implement a fucking third person camera in 6 months.
 
Presumably, EA made their own anti-cheat so that they don't have to pay licensing fees to use a 3rd party one like those two. It's also the same reason why they make their developers make non-FPS games using the Frostbite engine, purely to save money, even though Frostbite was designed specifically for FPS games and sucks when used to make other genre games.
That's what I believe too since Easy Anti-Cheat was acquired by Epic Games a few years ago.
As for Frostbite, you can do whatever you want with the engine, see Criterion for example, they have made several NFS games with Frostbite. The only issue is when you ask the devs to switch from one engine to another during the development of a game.

You mean to tell me that it's unrealistic for women to be in the military in modern conflict? Okay.
It is. They don't have the body and mind to endure that kind of work.
 
I assume the post is ironic sinc none of those will be see frontline combat
This guy genuinely bought the Beavis and Butthead bundle in Black Ops 6 so I'm afraid not. If you're wondering who the fuck the "modern audience" for all this shit in modern shooters is, you got your answer.
 
I really wish people would stop regurgitating this expert opinion from a fucking failed studio called bioware which was too inept to implement a fucking third person camera in 6 months.

The newer Madden games are also made with Frostbite as well, and Madden hasn't been an actual good game for decades. And the newest EA Sports UFC was also made with Frostbite, and their newer games also suck like how Madden and FIFA EA Sports FC do now.

Heck, I can even see EA trying to make The Sims Studio make a new Sims game with Frostbite, even though their team is just as incompetent as modern-day BioWare.
 
The newer Madden games are also made with Frostbite as well, and Madden hasn't been an actual good game for decades. And the newest EA Sports UFC was also made with Frostbite, and their newer games also suck like how Madden and FIFA EA Sports FC do now.

Heck, I can even see EA trying to make The Sims Studio make a new Sims game with Frostbite, even though their team is just as incompetent as modern-day BioWare.
if madden hasn't been a good game for decades, long before they used frostbite... how is that the engine's fault?

I've ranted about it before, but the problem isn't frostbite. fucking ubisoft of all companies can handle FOUR different engines. why? because they have the proper infrastructure to do that instead of being EA dumping an engine on an incompetent team without proper support or spending the money to add the necessary positions. still, you didn't hear anything like that from visceral (which used it for a third person shooter in fucking 2013, six years before bioware had the same job), ghost games which used it for fucking need for speed in 2015, criterion which did the space fights for eafront 1 in 2015, or ea vancouver when they did critical acclaimed fifa 17 (meaning it came out in 2016, almost 10 fucking years ago). hardly what I'd call an "fps-engine".

imagine being bioware who can hardly handle fucking unreal engine (mass effect 1 was a technical mess), and your support studio for issues is fucking dice sweden. that's like going to your crack-junkie cousin for life advice. the only issue (if you wanna call it that) is that frostbite is apparently held together by duct-tape and hope, because again it's main studio is staffed by retarded swecucks. funny enough that's similar to massive and snowbreak, which is also fucking good, but then look at how they can't change anything in division 2 without fucking it up.

in the right hands frostbite is a fucking good engine, yet bioware can't even properly plan a game, of course they gonna fuck up any technical aspects. I really wish they would get their head out of their asses because I'm not looking forward to another unreal engine piss shader monoculture, which also runs like fucking ass now on top.

TLDR: the engine is just a tool, it's not the tools job to be kept in order and used properly.
 
Does anyone know from the alpha and offical announcement of BF6, if they're doing 128 players still or going back to 64 players for matches?
 
come on man, you know that's a retarded take.
even as complete tech-illiterate, do you know of any other engine that was "specifically made for fps games"? like a game coming out in 1998 called unreal...?

I really wish people would stop regurgitating this expert opinion from a fucking failed studio called bioware which was too inept to implement a fucking third person camera in 6 months.
Probably because it didn't have tooling built around other types of games so experienced dev time was required to get everything done from ground-up.
Frostbite was out for over a decade now so there's no excuses if there's still no stuff for making anything other than FPS games in SDK, so you may be right.
 
Does anyone know from the alpha and offical announcement of BF6, if they're doing 128 players still or going back to 64 players for matches?
I take it official multiplayer details will be revealed on July 31st. This is a guess; I take it because of the negative reception from 128 player matches from 2042's Breakthrough mode, they'll stick to the tried-and-true 64 player match count. I hope the server browser returns.
 
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