Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 37 0.7%
  • YandereDev finishes developing his game

    Votes: 505 10.2%
  • Grummz finishes developing his game

    Votes: 131 2.6%
  • Chris Roberts finishes developing his game

    Votes: 154 3.1%
  • Cold fusion

    Votes: 1,856 37.5%
  • The inevitable heat death of the universe

    Votes: 2,262 45.7%

  • Total voters
    4,945
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>*pinches bridge of nose*
cringe.gif
I fucking died of second-hand embarrassment
 
Yes.

More Myke.
 
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Faggotron may perk up saying "But what about muh item servers?!". It would take seconds to replace the part of the game that talks to the item server, to one that just says you got all items.
This reminds me of Need for Speed: World and all the deflections that can be made around it. Sure, we were lucky enough that Black Box's net code was easy enough to reverse engineer and now you can host a local server where you can unlock every single paid item and car, but what does it matter if your old garage is gone? It's just not the same.

Thing is, people like Jason will keep on deflecting with dumber and dumber goalpost shifts until you give up so that they can tout debate victory. Just look at SIG doubling, tripling, sextupling down on the P320 being totally safe even though they're already neck deep in shit over it and everyone knows that gun should be recalled ASAP. You can't win in an argument with a narcissist that has to always be right, and while it's smarmy and automatically makes you look like the bad guy, you gotta do an ad personam on the narcissist to make it clear they're not arguing in good faith at all.
 
Good day to you, my kiwis!
Are you differently abled in the field of how large scale multiplayer games work?
Do you want to rebute the retards at r/gamedev while being probably just as informed at they are?
You're on the right post, my nigga.

Now, why am I not touching small scale games?
Because these are never a problem to bring to offline modes.

There's three ways to structure a game server cluster when you're serving large amounts of people:
* You use a matchmaking system
* You use server handoff
* You use server meshing, aka a cohesive server cluster
This is what makes mad about the r/gamedev thread.

The only valid concern about the movement is Software Licensing. Casey Muratori has commented on this when the movement started, and if we ignore his lolbertarian way of thinking, his only problem with the movement is that, licenses.

And I think his opinion is valid because he worked on RAD Game Tools making Bink, a software tool used by basically every game in existence. And even then, most problems with license can be solved or are excluded from SKG.

So when you see a really skilled dev making his only concern the license issue (he also thought the movement is retroactive, but we already know that's not true), you know that everything else is NOT a problem. We also haven't seen any well known studio (Larian for example) going against the movement.
 
And I think his opinion is valid because he worked on RAD Game Tools making Bink, a software tool used by basically every game in existence.
I've never understood Bink, it's such a weird-ass fucking proprietary video encoding software. Especially after seeing that Half-Life: Alyx uses regular-ass .webm for in-game video. Does it serve extreme high-quality compression or something, 'cause most Bink video I've seen generally suck ass in terms of both size and quality.
 
I've never understood Bink, it's such a weird-ass fucking proprietary video encoding software. Especially after seeing that Half-Life: Alyx uses regular-ass .webm for in-game video. Does it serve extreme high-quality compression or something, 'cause most Bink video I've seen generally suck ass in terms of both size and quality.
Bink existed in a time and place where games needed a highly performant video rendering engine that worked in extremely tight memory and processing confines (consoles).
 
I've never understood Bink, it's such a weird-ass fucking proprietary video encoding software. Especially after seeing that Half-Life: Alyx uses regular-ass .webm for in-game video. Does it serve extreme high-quality compression or something, 'cause most Bink video I've seen generally suck ass in terms of both size and quality.
Yes, is about compression and compatibility. They list every feature on the website.

Also, Epic Games bought RAD Game Tools, so it's included in Unreal Engine.
 
Just a reminder for everyone that mald has been saying that his ferret streams, which is another twitch channel, funds the rescue on its own and is entirely self sufficient with the audience it has because it is advertiser friendly content (iirc around 2k ccv when he said this) Whether mald streams on his channel or not does not affect it. That's what he says, anyway, so it must be true! :story:
except the ferret stream has a subscribe button, bits, then theres; dlc, merch, youtube ads. so where does it go if ad revenue does all the heavy lifting ( and it makes way more than is needed )? is he really separating the ads from subs and bits? because that's not how it works.
twitch bundles it all together and it's paid out per month, even if there's a visible breakdown for creators of how much each vector of income created, maybe he does napkin math and calls it a day and ignores his accountant when they're doing mental backflips and 2 degrees away from killing themselves, im sure they would though if they saw the shit he said about how money is handled on his stream.
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this is basically self reporting as exhibition
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the ferret stream's avg viewers and watch hours roughly go x20 ( watch hours are also similar ), safe to say ad revenue follows somewhat. ( this is with controversy + follower loss lmao )
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mald himself proclaims in march/april he accrued ~4x what he needs to take care of about 10 ferrets from adrev alone. ( potential ad revenue was most likely equal for both months, their numbers are almost identical )
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this is to showcase the ferret count in what would be roughly march, and over time.
his watch time to ferret ratio went up ~5.5x, hours watched ~32x ( for june at least, since we're still in july ). ( for january/the peak, it was 56x the watch hours with ~9.5x the watched-hours:ferret ratio ) and we can somewhat say watched hours = money, for the ratio.
even if we're strict and halved it ( which is unrealistic because people tune in with adblockers off under the guise that it's very supportive and it's a good cause ), it's still a monster amount of money alone. yea there's no doubt the argument against going for 501c falls apart ( which has been said before, but hopefully this will have more logic tied to the argument ) just from the very first month of him streaming, since he'd never have to put money into the actual ferret business, it pays for itself, it's only because he'd be taking money out of it that'd be the part he doesn't want seen.

he'd also still be able to legally build a ~million dollar facility like he's been talking about without it ever being shady, it can be started under the ferret business and he can personally fund it through the charity.
and he'd look like a non piece of shit for actually getting tax deductions on other people's money for building something he believed in and others' willfully funded toward, if anything he'd get even more support as an actual charity, but the cookie jar is a one way street and that's no good for him.

e: forgot to add, if he truly separates his ferret business like he's supposed to, i'm 99% sure any revenue going to the ferret business would not be allowed to be split up later(subs->personal & adrev->ferretbank), just another reason to not go the charity route without triggering irs
 
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I don't understand how that FerretSoftware channel consistently has 800+ views 24/7, the ad revenue alone is very good income for sure. But it's just odd, nobody ever talks in the channel, I've had it open for an hour before with less than 5 messages written. I don't believe this is possible without botting, or explicit instructions from Mald or the tranny to have the stream open even if you are not watching.
 
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