skykiii
kiwifarms.net
- Joined
- Jun 17, 2018
Most of the time remakes are of games that were already good, and I'll be honest... a lot of times I hate the whole idea of remakes because they sometimes feel like they exist to rewrite history ("what, you remember Resident Evil being kinda goofy and having cinematic camera angles? Nope, they always played like Resident Evil 4 and were always dark and gritty like a 90s comic book!")
But whenever I hear about bad games, a lot of them are like "this actually is a good idea, just badly executed. Remake THIS, please!"
Indeed in fan circles we've seen this--the fan-made remakes of Castlevania II: Simon's Quest (though I didn't think that one was so bad in the first place) and Dr. Jekyll and Mr. Hyde come to mind. There was also a project to remake Action 52.
Here's some others I think still hold some promise:
Rise of the Robots - futuristic story about a cyborg sent in to stop robots. Was supposed to be cutting edge and have adaptive AI.... wound up instead being just a jank, rushed 1vs1 fighting game. Honestly I would like to see this but, like, as a Metal Gear Solid game, but where the boss fights are 1vs1 fighting game battles.
Hydlide - Honestly I always had a soft spot for this series (and I would argue Super Hydlide on the Genesis is legitimately good), but I would love a game on a modern system that plays like the first Hydlide, bump combat and all... but with more going on in the gameworld and maybe less of the instadeath BS.
I've never played Virtual Hydlide, but just from videos I've seen I'd love something like that but playable on modern devices. And I usually don't like procedurally generated games, so maybe one with an option for a set world?
Eternal Darkness: Sanity's Requiem - Okay, I know I'm gonna get lambasted for saying this is a "bad" game.... yeah I've always been a bit of a hater, but let me explain.
For me Eternal Darkness always had three main problems:
One, it shows the Sanity Meter on screen, plus the Sanity mechanic is too predictable in general. This diminishes the power of some of the hallucinations as you always know that's exactly what it is--there's never a question of "could that actually be a thing?"
Two, the magic system makes you way too overpowered. The game winds up being more "power fantasy" than "horror game." This even ties into my first complaint as once you know the sanity restoring spell, you basically never have to deal with sanity mechanics.
Three, it needed more enemies. The three or so you see throughout the game (not counting bosses) get stale almost immediately.
Silicon Knights games in general had this way of being interesting ideas but botched execution, so maybe more of their games should be here.
Got any of your own? Try to include specifically what you'd want a remake to fix.
But whenever I hear about bad games, a lot of them are like "this actually is a good idea, just badly executed. Remake THIS, please!"
Indeed in fan circles we've seen this--the fan-made remakes of Castlevania II: Simon's Quest (though I didn't think that one was so bad in the first place) and Dr. Jekyll and Mr. Hyde come to mind. There was also a project to remake Action 52.
Here's some others I think still hold some promise:
Rise of the Robots - futuristic story about a cyborg sent in to stop robots. Was supposed to be cutting edge and have adaptive AI.... wound up instead being just a jank, rushed 1vs1 fighting game. Honestly I would like to see this but, like, as a Metal Gear Solid game, but where the boss fights are 1vs1 fighting game battles.
Hydlide - Honestly I always had a soft spot for this series (and I would argue Super Hydlide on the Genesis is legitimately good), but I would love a game on a modern system that plays like the first Hydlide, bump combat and all... but with more going on in the gameworld and maybe less of the instadeath BS.
I've never played Virtual Hydlide, but just from videos I've seen I'd love something like that but playable on modern devices. And I usually don't like procedurally generated games, so maybe one with an option for a set world?
Eternal Darkness: Sanity's Requiem - Okay, I know I'm gonna get lambasted for saying this is a "bad" game.... yeah I've always been a bit of a hater, but let me explain.
For me Eternal Darkness always had three main problems:
One, it shows the Sanity Meter on screen, plus the Sanity mechanic is too predictable in general. This diminishes the power of some of the hallucinations as you always know that's exactly what it is--there's never a question of "could that actually be a thing?"
Two, the magic system makes you way too overpowered. The game winds up being more "power fantasy" than "horror game." This even ties into my first complaint as once you know the sanity restoring spell, you basically never have to deal with sanity mechanics.
Three, it needed more enemies. The three or so you see throughout the game (not counting bosses) get stale almost immediately.
Silicon Knights games in general had this way of being interesting ideas but botched execution, so maybe more of their games should be here.
Got any of your own? Try to include specifically what you'd want a remake to fix.