Why not remake actually BAD games?

skykiii

kiwifarms.net
Joined
Jun 17, 2018
Most of the time remakes are of games that were already good, and I'll be honest... a lot of times I hate the whole idea of remakes because they sometimes feel like they exist to rewrite history ("what, you remember Resident Evil being kinda goofy and having cinematic camera angles? Nope, they always played like Resident Evil 4 and were always dark and gritty like a 90s comic book!")

But whenever I hear about bad games, a lot of them are like "this actually is a good idea, just badly executed. Remake THIS, please!"

Indeed in fan circles we've seen this--the fan-made remakes of Castlevania II: Simon's Quest (though I didn't think that one was so bad in the first place) and Dr. Jekyll and Mr. Hyde come to mind. There was also a project to remake Action 52.

Here's some others I think still hold some promise:

Rise of the Robots - futuristic story about a cyborg sent in to stop robots. Was supposed to be cutting edge and have adaptive AI.... wound up instead being just a jank, rushed 1vs1 fighting game. Honestly I would like to see this but, like, as a Metal Gear Solid game, but where the boss fights are 1vs1 fighting game battles.

Hydlide - Honestly I always had a soft spot for this series (and I would argue Super Hydlide on the Genesis is legitimately good), but I would love a game on a modern system that plays like the first Hydlide, bump combat and all... but with more going on in the gameworld and maybe less of the instadeath BS.

I've never played Virtual Hydlide, but just from videos I've seen I'd love something like that but playable on modern devices. And I usually don't like procedurally generated games, so maybe one with an option for a set world?

Eternal Darkness: Sanity's Requiem - Okay, I know I'm gonna get lambasted for saying this is a "bad" game.... yeah I've always been a bit of a hater, but let me explain.

For me Eternal Darkness always had three main problems:

One, it shows the Sanity Meter on screen, plus the Sanity mechanic is too predictable in general. This diminishes the power of some of the hallucinations as you always know that's exactly what it is--there's never a question of "could that actually be a thing?"

Two, the magic system makes you way too overpowered. The game winds up being more "power fantasy" than "horror game." This even ties into my first complaint as once you know the sanity restoring spell, you basically never have to deal with sanity mechanics.

Three, it needed more enemies. The three or so you see throughout the game (not counting bosses) get stale almost immediately.

Silicon Knights games in general had this way of being interesting ideas but botched execution, so maybe more of their games should be here.

Got any of your own? Try to include specifically what you'd want a remake to fix.
 
They should remake Limbo of the Lost
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jk, this game is already perfect
 
I think it's probably as simple as
>good game sell well
>remake of good game will also sell well
>bad game sell poorly
>remake of bad game will also sell poorly
Pretty much. Remaking a game nobody liked is high risk and low reward.

Fan projects are a different matter, like with Sonic P-06, but that requires unbridled autism.
 
The closest you get are rereleases/updates like Dark Souls 2 Scholar of The First Sin and Ninja Gaiden 3 Razor's Edge. Everyone has already pointed out that it's easier to empty wallets with remakes of good games than trying to make a bad or even mediocre game good. That all being said:
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I doubt the cowards at Capcom will actually touch this. Add in any of the really terrible Silent Hills and Dead Space 3.
 
a lot of times I hate the whole idea of remakes because they sometimes feel like they exist to rewrite history ("what, you remember Resident Evil being kinda goofy and having cinematic camera angles? Nope, they always played like Resident Evil 4 and were always dark and gritty like a 90s comic book!")
This is a retarded take, and I stopped reading the rest of the OP because of it.
 
It's a financial risk, plain and simple. However, I think they should analyze why a game failed, not just write it off because it did fail. The most obvious example is Earthbound, which didn't fail because it was bad but because it had poor marketing and was not reviewed well by idiot gaming journalists.
 
It's a financial risk, plain and simple. However, I think they should analyze why a game failed, not just write it off because it did fail. The most obvious example is Earthbound, which didn't fail because it was bad but because it had poor marketing and was not reviewed well by idiot gaming journalists.

Or they take a popular title and butcher it totally like the Dead Space remake for the 'modern audiences'.
 
Or they take a popular title and butcher it totally like the Dead Space remake for the 'modern audiences'.
Yeah, there's so many good and bad games I want remastered/remade, but that is always a worry, even the bad ones don't deserve such a fate.
 
The closest you get are rereleases/updates like Dark Souls 2 Scholar of The First Sin and Ninja Gaiden 3 Razor's Edge. Everyone has already pointed out that it's easier to empty wallets with remakes of good games than trying to make a bad or even mediocre game good. That all being said:
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I doubt the cowards at Capcom will actually touch this. Add in any of the really terrible Silent Hills and Dead Space 3.
Resident evil 6 is the perfect 2 player coop game. You take that back.
 
I think this is something that will only ever be taken on by fans, and tbh I'm okay with that. I don't really trust modern AAA to remake their old games without fucking something up, I'd be happier if they instead committed to making the old versions playable on modern consoles. I'd much rather replay Dead Space 2008 on my PS5 than the Dead Space remake. (In either case I'd like them to also replace the in-game cutscenes with something I can skip, so replays aren't so tedious).

In terms of bad games I'd like to see remade though I'd like if they remade Jak II: Renegade and either reworked it to play like Ratchet & Clank 2 or took out all the guns and GTA shit and made it a proper platformer collectathon follow-up to the first game.
 
I've never played Virtual Hydlide, but just from videos I've seen I'd love something like that but playable
Just so you know what you're asking, this is a game that drops to low single digit FPS reliably. A streamer I enjoy likes to speedrun it. Maybe it's redeemable, but I'm not sure it's worth the effort. I guess the whole Hydlide series is like that to varying degrees.
 
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