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Gameplay reminds me a lot of Into the Breach. This looks like its going to be absolute kino.Today, Edmund McMillen (Super Meat Boy and Binding of Isaac creator) posted a gameplay preview of his upcoming game "Mewgenics"
Here's some basic details of the game:
-Each day, you have a choice to end the day and breed more cats, or adventure the world to gather more food with a choice of 4 units.
-Each cat requires one food to be alive for that day.
-Cats have randomized stats, spells and passive abilities unique to them
-After you adventure, you're presented a Slay the Spire-esque map with battles, events, shops and the works
-You can do one move action, one basic attack, and cast as many spells as you want per turn, as long as you have the mana for it
-Cats don't regen all their health at the end of the battle, and the game has permadeath
-Each cat is allowed 5 pieces of equipment (head, face, body, trinket and consumable weapon)
-At the end of the battle, one of your cats levels up, gaining stats and a new spell/passive ability
-You're rewarded by playing efficiently at the end of the battle (kinda like a ranking system)
-There's a bazillion environment uses + status effects for high skill play
-You must adventure thrice to win the run
Honestly I got pretty hyped from watching this, there are so many autistic details like wind damage increasing burn status, knockback dealing damage, attacking a bomb with a unit on fire would immeaditely make it explode, 1200 abilities.... This honestly might be one of those games I would dream of lol. Doesn't help that I really love Edmund's artstyle of grotesque and potty humor combined.
I also enjoyed his MTG sperg from time to time, calling builds "control" or "aggro" and labeling them as "archetypes" just struck into my
The game will be released in Feb 10, 2026.
I was reminded of Banner Saga.Gameplay reminds me a lot of Into the Breach. This looks like its going to be absolute kino.
Looks pretty cool, I hope there is good controller support when it comes out.Today, Edmund McMillen (Super Meat Boy and Binding of Isaac creator) posted a gameplay preview of his upcoming game "Mewgenics"

I dunno why, but Axeras kinda made me think of Valkyria Chronicles.Didn't see this mentioned as it's clearly very niche but this fire emblem inspired game released 10 days ago, i think it uses an engine made for fire emblemlikes so it's clearly low budget but if dark deity didn't scratch your FE itch maybe this will.
It's the second game of this dev, which is a bit surprising tome as it doesn't seem to have sold well anyway.
edit: Spotted this announcement on reddit, looks like a battletech war srpg but anime and without mechas... until you reach the end and see... the mecha.
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The mix of modern characters explicitly talking about war crimes with anime girls is certainly a choice that i don't vibe with. It's somehow too anime to be realistic and not anime enough to me mecha war. The idea of starting with tanks and THEN introducing mechas sounds cool tho.
Second gameplay video was released a week ago.Today, Edmund McMillen (Super Meat Boy and Binding of Isaac creator) posted a gameplay preview of his upcoming game "Mewgenics"
Here's some basic details of the game:
-Each day, you have a choice to end the day and breed more cats, or adventure the world to gather more food with a choice of 4 units.
-Each cat requires one food to be alive for that day.
-Cats have randomized stats, spells and passive abilities unique to them
-After you adventure, you're presented a Slay the Spire-esque map with battles, events, shops and the works
-You can do one move action, one basic attack, and cast as many spells as you want per turn, as long as you have the mana for it
-Cats don't regen all their health at the end of the battle, and the game has permadeath
-Each cat is allowed 5 pieces of equipment (head, face, body, trinket and consumable weapon)
-At the end of the battle, one of your cats levels up, gaining stats and a new spell/passive ability
-You're rewarded by playing efficiently at the end of the battle (kinda like a ranking system)
-There's a bazillion environment uses + status effects for high skill play
-You must adventure thrice to win the run
Honestly I got pretty hyped from watching this, there are so many autistic details like wind damage increasing burn status, knockback dealing damage, attacking a bomb with a unit on fire would immeaditely make it explode, 1200 abilities.... This honestly might be one of those games I would dream of lol. Doesn't help that I really love Edmund's artstyle of grotesque and potty humor combined.
I also enjoyed his MTG sperg from time to time, calling builds "control" or "aggro" and labeling them as "archetypes" just struck into my
The game will be released in Feb 10, 2026.

Demo of Heroes of Might and Magic: Olden Era is now available on Steam.