Tactical Indie RPGs - The sucessors of X-COM, Fire Emblem, Final Fantasy Tactics and Heroes of Might and Magic.

Today, Edmund McMillen (Super Meat Boy and Binding of Isaac creator) posted a gameplay preview of his upcoming game "Mewgenics"


Here's some basic details of the game:
-Each day, you have a choice to end the day and breed more cats, or adventure the world to gather more food with a choice of 4 units.
-Each cat requires one food to be alive for that day.
-Cats have randomized stats, spells and passive abilities unique to them
-After you adventure, you're presented a Slay the Spire-esque map with battles, events, shops and the works
-You can do one move action, one basic attack, and cast as many spells as you want per turn, as long as you have the mana for it
-Cats don't regen all their health at the end of the battle, and the game has permadeath
-Each cat is allowed 5 pieces of equipment (head, face, body, trinket and consumable weapon)
-At the end of the battle, one of your cats levels up, gaining stats and a new spell/passive ability
-You're rewarded by playing efficiently at the end of the battle (kinda like a ranking system)
-There's a bazillion environment uses + status effects for high skill play
-You must adventure thrice to win the run

Honestly I got pretty hyped from watching this, there are so many autistic details like wind damage increasing burn status, knockback dealing damage, attacking a bomb with a unit on fire would immeaditely make it explode, 1200 abilities.... This honestly might be one of those games I would dream of lol. Doesn't help that I really love Edmund's artstyle of grotesque and potty humor combined.
I also enjoyed his MTG sperg from time to time, calling builds "control" or "aggro" and labeling them as "archetypes" just struck into my:feels:

The game will be released in Feb 10, 2026.
 
Today, Edmund McMillen (Super Meat Boy and Binding of Isaac creator) posted a gameplay preview of his upcoming game "Mewgenics"


Here's some basic details of the game:
-Each day, you have a choice to end the day and breed more cats, or adventure the world to gather more food with a choice of 4 units.
-Each cat requires one food to be alive for that day.
-Cats have randomized stats, spells and passive abilities unique to them
-After you adventure, you're presented a Slay the Spire-esque map with battles, events, shops and the works
-You can do one move action, one basic attack, and cast as many spells as you want per turn, as long as you have the mana for it
-Cats don't regen all their health at the end of the battle, and the game has permadeath
-Each cat is allowed 5 pieces of equipment (head, face, body, trinket and consumable weapon)
-At the end of the battle, one of your cats levels up, gaining stats and a new spell/passive ability
-You're rewarded by playing efficiently at the end of the battle (kinda like a ranking system)
-There's a bazillion environment uses + status effects for high skill play
-You must adventure thrice to win the run

Honestly I got pretty hyped from watching this, there are so many autistic details like wind damage increasing burn status, knockback dealing damage, attacking a bomb with a unit on fire would immeaditely make it explode, 1200 abilities.... This honestly might be one of those games I would dream of lol. Doesn't help that I really love Edmund's artstyle of grotesque and potty humor combined.
I also enjoyed his MTG sperg from time to time, calling builds "control" or "aggro" and labeling them as "archetypes" just struck into my:feels:

The game will be released in Feb 10, 2026.
Gameplay reminds me a lot of Into the Breach. This looks like its going to be absolute kino.
 
Today, Edmund McMillen (Super Meat Boy and Binding of Isaac creator) posted a gameplay preview of his upcoming game "Mewgenics"

Looks pretty cool, I hope there is good controller support when it comes out.

I prefer to play these kinds of games on a couch with a gamepad and nothing is more annoying than shitty controller support, or no controller support I guess but then I usually just don't bother with the game.
 
Didn't see this mentioned as it's clearly very niche but this fire emblem inspired game released 10 days ago, i think it uses an engine made for fire emblemlikes so it's clearly low budget but if dark deity didn't scratch your FE itch maybe this will.



It's the second game of this dev, which is a bit surprising tome as it doesn't seem to have sold well anyway.



edit: Spotted this announcement on reddit, looks like a battletech war srpg but anime and without mechas... until you reach the end and see... the mecha.



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The mix of modern characters explicitly talking about war crimes with anime girls is certainly a choice that i don't vibe with. It's somehow too anime to be realistic and not anime enough to me mecha war. The idea of starting with tanks and THEN introducing mechas sounds cool tho.
 
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Good thing I worked from home today so that I could sneak away for an hour or two of Menace.

The initial impression is highly positive, although there are a few areas that could be improved. It has the foundation of something amazing.
The squad customization and how their loadouts change what you can do are excellent so far.

Now the thing that surprised me is that the game is far more about positioning and tactical action rather than killing "only" killing enemy squads.
I was having issues with this one squad in cover, and I had the wrong units to deal with it.

Until it hit me that my AT unit could maybe blow away the cover, and one BOM later, the squad was no longer in cover and easy to handle.
Using smoke to cover my advances and so on.

If the great strategic layer is interesting, and there are more interesting things to fight. Then I think it will be amazing.
My only 2 big-ish issues right now are that there seems to be very little cover in some maps in the starting area, but that could be the biome or random chance. Secondly, the AI seemed a bit passive at times, but again, it is too early to tell.
 
Didn't see this mentioned as it's clearly very niche but this fire emblem inspired game released 10 days ago, i think it uses an engine made for fire emblemlikes so it's clearly low budget but if dark deity didn't scratch your FE itch maybe this will.



It's the second game of this dev, which is a bit surprising tome as it doesn't seem to have sold well anyway.



edit: Spotted this announcement on reddit, looks like a battletech war srpg but anime and without mechas... until you reach the end and see... the mecha.



View attachment 7963221

The mix of modern characters explicitly talking about war crimes with anime girls is certainly a choice that i don't vibe with. It's somehow too anime to be realistic and not anime enough to me mecha war. The idea of starting with tanks and THEN introducing mechas sounds cool tho.
I dunno why, but Axeras kinda made me think of Valkyria Chronicles.
 
Today, Edmund McMillen (Super Meat Boy and Binding of Isaac creator) posted a gameplay preview of his upcoming game "Mewgenics"


Here's some basic details of the game:
-Each day, you have a choice to end the day and breed more cats, or adventure the world to gather more food with a choice of 4 units.
-Each cat requires one food to be alive for that day.
-Cats have randomized stats, spells and passive abilities unique to them
-After you adventure, you're presented a Slay the Spire-esque map with battles, events, shops and the works
-You can do one move action, one basic attack, and cast as many spells as you want per turn, as long as you have the mana for it
-Cats don't regen all their health at the end of the battle, and the game has permadeath
-Each cat is allowed 5 pieces of equipment (head, face, body, trinket and consumable weapon)
-At the end of the battle, one of your cats levels up, gaining stats and a new spell/passive ability
-You're rewarded by playing efficiently at the end of the battle (kinda like a ranking system)
-There's a bazillion environment uses + status effects for high skill play
-You must adventure thrice to win the run

Honestly I got pretty hyped from watching this, there are so many autistic details like wind damage increasing burn status, knockback dealing damage, attacking a bomb with a unit on fire would immeaditely make it explode, 1200 abilities.... This honestly might be one of those games I would dream of lol. Doesn't help that I really love Edmund's artstyle of grotesque and potty humor combined.
I also enjoyed his MTG sperg from time to time, calling builds "control" or "aggro" and labeling them as "archetypes" just struck into my:feels:

The game will be released in Feb 10, 2026.
Second gameplay video was released a week ago.


I wasn't even gonna post this, but after watching part 2, it made me feel 100% sure that I should play on the day it gets released.

I also just like Edmund's style of commentary. Dude probably could be a great Twitch streamer if he wanted to.



Also something I forgot to mention on my previous post, Edmund confirmed there will be mod/steam workshop support later after release day on a reddit post.

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So yeah, this will be a 500 hour game at minimum lol.
 
Demo of Heroes of Might and Magic: Olden Era is now available on Steam.

I played through the tutorial, and man this is just what I've wanted in an HoMM successor/sequel. Crisp graphics and especially good animations, fun town building, and simple yet deep combat. I mean it's just the tutorial and some single maps, but everything so far is the way ot should be.

Hopefully they don't fuck this up.
 
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