Tactical Indie RPGs - The sucessors of X-COM, Fire Emblem, Final Fantasy Tactics and Heroes of Might and Magic.

Earth vs Mars released yesterday:
I am legitimate impressed on how hard it flopped:
Warside.pngEarth vs mars.png
 
I am legitimate impressed on how hard it flopped
Well, it didn't really have much of an hook beyond "Advance Wars, but with actual Martians"

But at least Warside had the excuse of being an WIP to help set off the "Advance. Wars, but it's written by redditors" vibe that also pissed off an handful of people
 
Avernum 4: Greed and Glory
This might be 3rd time Spiderweb Software releases this game.
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It is only the second time. The original Avernum games were remakes of his "Exile" series from the 90s. There were only 4 of those.
Blades of Avernum didn't get a second remake; If I recall correctly it sold poorly.
OriginalRemake 1Remake 2
Exile: Escape From the Pit (1995)Avernum (2000)Avernum Escape From the Pit (2011)
Exile 2: Crystal Souls (1996)Avernum 2 (2000)Avernum 2: Crystal Souls (2015)
Exile 3: Ruined World (1996)Avernum 3 (2002)Avernum 3: Ruined World ( 2018 )
Blades of Exile (1997)Blades of Avernum (2004)(N/A)
(N/A)Avernum 4 (2005)Avernum 4: Greed and Glory (2025)
(N/A)Avernum 5 (2007)TBA?
(N/A)Avernum 6 (2009)TBA?
Source:
https://en.wikipedia.org/wiki/Avernum

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Do I need to play Avernum 2 and 3 to enjoy 4? I heard 4 is the start of another trilogy, making it a good entry point.
 
Do I need to play Avernum 2 and 3 to enjoy 4?
Not really. It'd give you a little more background on who people are and why they're doing stuff, but that is all covered well enough in-game that you won't be majorly lost or anything without it.
 
Today, Edmund McMillen (Super Meat Boy and Binding of Isaac creator) posted a gameplay preview of his upcoming game "Mewgenics"


Here's some basic details of the game:
-Each day, you have a choice to end the day and breed more cats, or adventure the world to gather more food with a choice of 4 units.
-Each cat requires one food to be alive for that day.
-Cats have randomized stats, spells and passive abilities unique to them
-After you adventure, you're presented a Slay the Spire-esque map with battles, events, shops and the works
-You can do one move action, one basic attack, and cast as many spells as you want per turn, as long as you have the mana for it
-Cats don't regen all their health at the end of the battle, and the game has permadeath
-Each cat is allowed 5 pieces of equipment (head, face, body, trinket and consumable weapon)
-At the end of the battle, one of your cats levels up, gaining stats and a new spell/passive ability
-You're rewarded by playing efficiently at the end of the battle (kinda like a ranking system)
-There's a bazillion environment uses + status effects for high skill play
-You must adventure thrice to win the run

Honestly I got pretty hyped from watching this, there are so many autistic details like wind damage increasing burn status, knockback dealing damage, attacking a bomb with a unit on fire would immeaditely make it explode, 1200 abilities.... This honestly might be one of those games I would dream of lol. Doesn't help that I really love Edmund's artstyle of grotesque and potty humor combined.
I also enjoyed his MTG sperg from time to time, calling builds "control" or "aggro" and labeling them as "archetypes" just struck into my:feels:

The game will be released in Feb 10, 2026.
I am fiending for this game ever since the first reveal (that was like what, 2 years ago?). Can't wait.
 
This is probably old as hell here, but I recently got to play Phoenix Point...and my God what an absolute turd of a game. They managed to both aggressively copy XCOM:EU and XCOM2, and make them boring as hell at the same time.
- Classes are incredibly bland (Even though you have the option to either hybridize classes and unlock skills from different classes through a point buy system, like in War of the Chosen).
- Skills are just as bland (Probably because the game as a whole relies way too much on the free aiming gimmick, and thus that significantly limits the scope of the skills)
- Weapon upgrades are non-existent: There's a metric ton of different equipment, but 95% are just sidegrades of each other (Either more damage but less accuracy, etc), same thing with armor.
- Enemies are bullet spongy as fucking hell past a certain point.
- There's no characters (Even though characters are nothing to write home about in either XCOM, they manage to blow this game out of the water in that regard)
- Maps are seriously uninspired and repetitive.
- Music may as well be white noise, completely forgettable (Ended up switching to the XCOM OST after a couple of hours)
- The strategic layer is pure cancer and it makes you yearn for the simpler days of "The aliens have made new progress on the Avatar Project". You have to keep the aliens from expanding, which they do by constructing lairs, which they eventually upgrade if you don't destroy, but they keep fucking building them indefinitely, to the point it feels you're playing whack-a-mole.

Seriously, if you ever think of giving this one a try...don't.
 
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