Highguard - Concord 2.0?

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Fucking lol, oh man that thing was hilarious. The only cell phone / video game console combo in history you had to power off and remove the battery from it to change game cartridges, at a time when physical cartridges were required (there was no "install it onto the console"). And hold sideways when using it as an actual cell phone.

I want to know who greenlit that fucking thing for retail and how little they were punished (or embarrassed) for that piece of shit after the fact.

Meanwhile I was a kid who actually had an N Gage. It was my first cellphone and I still have it. It was not a very good phone or a very good game console
 
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Still pretty funny that Concord still did worse than Highguard
 
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Still pretty funny that Concord still did worse than Highguard
I don't think we'll ever see a failure on the level of Concord ever again. That one was the absolute perfect storm of all the worst decisions you could possibly make. Ugly designs, shitty misleading trailer, incredibly slow and boring gameplay, generic world and even trying to charge for it.

Highguard is the most fake looking video game ever and it genuinely seems like they just smashed a bunch of random ideas together but at least the devs were smart enough not to charge for it. I don't see it lasting over a year, admittedly. Hopefully when this one finally goes under a lesson might be learned here. Stop with the pvp slop shooters. Or at the least make a spiritual successor to the game people actually wanted in TitanFall.
 
The game shoukd have been like 32 vs 32 and have one team hold a castle, improve it etc while the other team scours, prepares and gather resources for a siege while being harrased by the castle players. All culminating in a siege battle. Instead we got whatever the fuck this is.
I have a feeling that was originally the plan. But from how I been hearing the game shits itself even in 3v3 mode, it must be a fucking mess under the hood.
 
I don't think we'll ever see a failure on the level of Concord ever again. That one was the absolute perfect storm of all the worst decisions you could possibly make. Ugly designs, shitty misleading trailer, incredibly slow and boring gameplay, generic world and even trying to charge for it.
Concord was also remarkable for just how much money they had put into it and how much they were banking on it being a tentpole franchise.

At least Highguard was only a hundred-person studio putting a couple years into it, not some Ubislop-sized money put.
 
I have a feeling that was originally the plan. But from how I been hearing the game shits itself even in 3v3 mode, it must be a fucking mess under the hood.
I don't understand how the industry can keep fucking this up with games like EVE Online sustaining tens of thousands of simultaneous in-world players and even same-genre (FPS) 100-player free-for-alls like Fortnite and COD Warzone showing it can be done even on shitty consoles. Fortnite proves UE5 can do it, TF2 proves Source can do it, and Rust & Fall Guys both show Unity can handle 50+ as well). Fucking Minecraft (Java) and Minecraft BE (C++/C#) can both do it, FFS.

This is a "solved problem" in CS. A hundred real-time human-controlled network actors in a constrained and fixed environment interacting with each other in near-real-time isn't "trivial" but is unquestionably achievable, and has been done repeatedly by multiple separate parties.

Fucking it up at this point requires Not Invented Here syndrome and both deliberately ignoring existing software libraries and assigning your least-competent junior engineers to write the netcode.
 
Old comment but I have no idea why people thought there was even a chance half life would show up at the Keighley awards. Valve’s platform is much larger than anything Keighley could ever dream of, and if they were to announce it, they’d do it on their own terms, probably at the Dota championships.


Your hindsight sir.



I say a concord like needs
1-a big studio or famous lead dev
2-a massive budget
3-zero public interest from the moment it’s announced
4-bland,ugly, and an otherwise forgettable set style
5-unnecessary diversity for lefty points
6-must be live service and/or multiplayer focused not a traditionally single player
7-very bad sales
8-extremely short lived.

So far I can think of:
Concord
Suicide Squad
Hyenas
Law Breakers
Battle born
Marvel’s Avengers
Gotham Knights
The Culling 2
New World
You forgot Redfall.
 
I saw this earlier, they fucked up the viewmodel animations and player characters appear to have three arms if they use a gun while riding a horse.
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And they still never admitted how much money they wasted on it. Concord was the same with a bunch of post launch animations that will never see the light of day, and of course that animation they did with the amazon secret level thing. Considering the lack of marketing for this Highguard shit I wouldn't be surprised if they also spent a bunch of money on post launch marketing, which is pure insanity to commit to your game being a success but then not even bothering to try and sell the public on the fucking game to begin with. The only reason Highguard hit the player count it did, was due to being free(which is about the only correct decision they made).
 
All they had to do is give their own take of Titanfall a game they worked on and have experience with and they would have been golden. Instead they decided to chase a dead, over saturated trend with tbe worst execution and game design choices that make me ask: What were they thinking!

The game shoukd have been like 32 vs 32 and have one team hold a castle, improve it etc while the other team scours, prepares and gather resources for a siege while being harrased by the castle players. All culminating in a siege battle. Instead we got whatever the fuck this is.
So happy wars 2?
happy-wars-steam.gif
 
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