Highguard - Concord 2.0?

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And they still never admitted how much money they wasted on it. Concord was the same with a bunch of post launch animations that will never see the light of day, and of course that animation they did with the amazon secret level thing. Considering the lack of marketing for this Highguard shit I wouldn't be surprised if they also spent a bunch of money on post launch marketing, which is pure insanity to commit to your game being a success but then not even bothering to try and sell the public on the fucking game to begin with. The only reason Highguard hit the player count it did, was due to being free(which is about the only correct decision they made).
Everyone has it in their mind that like 'Oh, We can make the next big game' and then proceed to attempt to push everything about it besides the stuff that makes it fun. They wanna be the next Halo and don't bring anything revolutionary to the table. They wanna make the next WoW and they haven't made anything simple for people to bite into and enjoy the story before or have anything that makes them standout.

Also, all the artstyles just look all 'same-y' to me. Marvel Rivals looks like Overwatch, Highguard looks like Overwatch, Concord looks like Overwatch. Like... We are trying to make the 'Overwatch killer' after Overwatch killed itself? Really?

Deadlock atleast has a recognizable style and characters don't feel like a checklist of ideas required because corporate said so, even if a few of them should. But most titles I see now I categorize either to 3 groups.
>Overwatch (We all graduated from the same art school and dominate the industry with our lackluster copied creativity)
>Fortnite (We don't care about our artistic merit because we have properties we can paint over. We are basically Funko Pops)
>Actually giving a shit
 
Concord was also remarkable for just how much money they had put into it and how much they were banking on it being a tentpole franchise.

At least Highguard was only a hundred-person studio putting a couple years into it, not some Ubislop-sized money put.
I still remember when 100 people at a studio was considered massive, not small.
 
View attachment 8483912
Bringing up the player chart again since I haven't seen that specific point brought up. Normal games will have ups and downs as the day goes, depending on the demographic that plays it. I'm assuming it basically shares the same as a lot of games goes, where there's a slump at 5am EST before it starts picking back up again, but here, it really struggles to go back up and is starting to go down again as we're already past the peak point for today.

It might spike next weekend, but I kinda doubt it. They blew their load at the wrong time and everyone saw the game for what it is already.
In case anyone was curious this was indeed the peak for the day and it is now at 7,521 players
NGMI to February when all the people playing it to see how boring it is finally get bored.
 
Depends on the game really. Arc raiders is still doing quite well. The live service loop is fun.
Any game has a chance, service, gacha - doesn't matter. It just has to be a good game first and foremost. Average gamer is prepared to overlook a lot of stuff if spending time in the game is actually enjoyable.

Either way, I don't want to live in the world where Battleborn died while Highguard survived.
 
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What is the point of Highguard anyway?

It tries to do like 5 games at the same time (mining, shooting, Koh, all at the same time), a lot of it requires teamwork - which unless you have a team that communicates you won't get shit done (which is what Valve has learned and detailed many times: you can't force randoms to take specific classes to succeed - Highguard requires you to perform certain task in certain order to succeed by certain people...). which doesn't work in this game because hero shooters aren't a niche (hero shooters are popular, cater to casual and competitive - you just need fun characters and good/hot looking ones) so it would benefit from more simple and casual gameplay loop and better characters.... without it there's like no point for this game to exist.
Paladins has horse riding and sexier characters. Valorant is hero shooter counter strike. Overwatch is overwatch. Smite exists. Marvel rivals is still very very popular.

Highguard brings nothing interesting, daunting loop, mostly ugly/generic characters...
Its a nothing game.
 
Everyone has it in their mind that like 'Oh, We can make the next big game' and then proceed to attempt to push everything about it besides the stuff that makes it fun. They wanna be the next Halo and don't bring anything revolutionary to the table. They wanna make the next WoW and they haven't made anything simple for people to bite into and enjoy the story before or have anything that makes them standout.

Also, all the artstyles just look all 'same-y' to me. Marvel Rivals looks like Overwatch, Highguard looks like Overwatch, Concord looks like Overwatch. Like... We are trying to make the 'Overwatch killer' after Overwatch killed itself? Really?

Deadlock atleast has a recognizable style and characters don't feel like a checklist of ideas required because corporate said so, even if a few of them should. But most titles I see now I categorize either to 3 groups.
>Overwatch (We all graduated from the same art school and dominate the industry with our lackluster copied creativity)
>Fortnite (We don't care about our artistic merit because we have properties we can paint over. We are basically Funko Pops)
>Actually giving a shit
This guy perfectly summarized my thoughts regarding this game's artstyle:
1769590345032.png

I don't mind stylized artstyle, I often prefer it to realistic graphics (where it makes sense, Sunset Overdrive would be a good example). But how the fuck did game developers manage to make even that generic? It boggles the mind.
 
This guy perfectly summarized my thoughts regarding this game's artstyle:
View attachment 8485673

I don't mind stylized artstyle, I often prefer it to realistic graphics (where it makes sense, Sunset Overdrive would be a good example). But how the fuck did game developers manage to make even that generic? It boggles the mind.
There's no heart poured into it. No one cared. This game is not anybody dream project. Slop producing devs are just glad to be hired, glad to be working. It's not like it will ruin anybody's career. Studio shuts down and they will just get hired in another slop factory.
 
Some (I'm assuming) dev named Lorn has been replying to every other post on the steam discussion page and it's mildly amusing.

1769586838996774.png1769587466091640.png1769586129535188.png
 
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Where does the money even go to make this? It’s clearly laundering but to who?
Isn't it obvious?
The Dorito Pope.png

I don't think they are rare. I think the people who perceive things to be this way, it's because it's true for their tastes.
I think the people who say this only look at AAA, where they are broadly correct. The ratio of good games to absolute slop this generation has been shocking, even sequels to games I'd have previously argued were good (God of War, Spider-Man) ended up being garbage.

If you focus on the indie/AA space though there are still tons of great games coming out.
All they had to do is give their own take of Titanfall a game they worked on and have experience with and they would have been golden.
People keep talking as if the whole studio is made up of former Respawn devs. It's not. We have one confirmed Respawn dev, a CoD guy, and reports of a shit ton of outsourcing. This generic slop is the best they can do.
Either way, I don't want to live in the world where Battleborn died while Highguard survived.
Fans are working to bring back Battleborn on PC, but only solo play works currently, and you regrettably have to join a Frenchman's Discord to get it set up. Details here if you're interested.
Some (im assuming) dev named Lorn has been replying to every other post on the steam discussion page and it's mildly amusing.
I think this is a troll. That first post reads like a copypasta from the Fallout 76 Nuka Cola debacle where the company tried to defend the price by saying they spent a 1,000 hours iterating on the shitty plastic mould the actual bottle was stuck inside.
 
If you focus on the indie/AA space though there are still tons of great games coming out.
I mostly agree but I think indie can be a bit more risky than simply "niche games".
Something like SIGNALIS or LABYRINTH OF THE DEMON KING? Fantastic, even with cringe fans.
But something like Dread Delusion? No thanks. Troonslop.

But if you play something like this, there's very little risk of it sucking:

Put down the Highguard kiwixisters, and become the autist you were always meant to be.
 
I mostly agree but I think indie can be a bit more risky than simply "niche games".
Something like SIGNALIS or LABYRINTH OF THE DEMON KING? Fantastic, even with cringe fans.
But something like Dread Delusion? No thanks. Troonslop.
At least you have the choice, plus I think it's a good idea giving the troons their own little space to make their slop games; definitely preferable to letting them infiltrate projects that actually matter and fag them up with self-inserts and non-binary horse people.
 
At least you have the choice, plus I think it's a good idea giving the troons their own little space to make their slop games; definitely preferable to letting them infiltrate projects that actually matter and fag them up with self-inserts and non-binary horse people.
I think I agree with you most of the time, as long as we can have some exceptions lol
Something like Morta or Lunacid I'd be willing to give a chance and I would totally agree, even though they are a bit troonspace for my liking; more creativity in a game or options in a market, is almost never a bad thing.

However Dread Delusion should probably be purged from the Earth it sucks so hard lol
 
Marvel Rivals looks like Overwatch,
no, it doesn't, they are very distinct.

while they both use very eye popping hyper saturated colors, Rivals has a combination of Anime+Heroic Comic book style to it, Overwatch is very explictly almost Pixar in its stylings, where they almost seem sculpted instead of real, overwatch would never be as detailed in character models as Rivals.
rogue-is-not-gonna-be-able-to-steal-peoples-powers-v0-eaeg2gehwiyf1.webp
 
Concord was also remarkable for just how much money they had put into it and how much they were banking on it being a tentpole franchise.

At least Highguard was only a hundred-person studio putting a couple years into it, not some Ubislop-sized money put.
I sometimes forget Concord even got a slot on that Amazon TV show that was about video games and shit. The one people only cared about Warhammer 40k with. What on gods green earth made them so convinced that it was gonna be the next big thing?

There's an even more egregious example of trying to makeshift a franchise than Concord the same year most people have already forgotten about:
View attachment 8485171
I've never even heard of this. But I imagine we all have examples of planned franchise that basically died out the gate. I still recall Advent Rising, it being planned as a 3 game trilogy but that simply didn't pan out.
 
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