DigitalZtorm
kiwifarms.net
- Joined
- Apr 29, 2025
Everyone has it in their mind that like 'Oh, We can make the next big game' and then proceed to attempt to push everything about it besides the stuff that makes it fun. They wanna be the next Halo and don't bring anything revolutionary to the table. They wanna make the next WoW and they haven't made anything simple for people to bite into and enjoy the story before or have anything that makes them standout.And they still never admitted how much money they wasted on it. Concord was the same with a bunch of post launch animations that will never see the light of day, and of course that animation they did with the amazon secret level thing. Considering the lack of marketing for this Highguard shit I wouldn't be surprised if they also spent a bunch of money on post launch marketing, which is pure insanity to commit to your game being a success but then not even bothering to try and sell the public on the fucking game to begin with. The only reason Highguard hit the player count it did, was due to being free(which is about the only correct decision they made).
Also, all the artstyles just look all 'same-y' to me. Marvel Rivals looks like Overwatch, Highguard looks like Overwatch, Concord looks like Overwatch. Like... We are trying to make the 'Overwatch killer' after Overwatch killed itself? Really?
Deadlock atleast has a recognizable style and characters don't feel like a checklist of ideas required because corporate said so, even if a few of them should. But most titles I see now I categorize either to 3 groups.
>Overwatch (We all graduated from the same art school and dominate the industry with our lackluster copied creativity)
>Fortnite (We don't care about our artistic merit because we have properties we can paint over. We are basically Funko Pops)
>Actually giving a shit


