- Joined
- Aug 21, 2018
It's closer to Warhammer Battlesector than XCOM. But without the autistic focus on melee, obviously.I discarded it because everybody kept calling it a X-Com copy, is it not? If so I should check it out.
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It's closer to Warhammer Battlesector than XCOM. But without the autistic focus on melee, obviously.I discarded it because everybody kept calling it a X-Com copy, is it not? If so I should check it out.
Never understood why this wasn't the mentality. In Xcom my literal game plan especially for terror missions with sectoids was to strap my recruits with live C4, and carry enough grenades to level the neighborhood. Unless a unit was really good save scumming wasn't worth it usually.It's Xcom but each unit is a squad. I don't mind some of the ideas. I don't know why so many have a hard time grasping that no one cares about their named OCs, and part of the fun of Xcom is making a bunch of "your dudes".
Doesn't that risk rookies panicking due to mind control and flying cyberdisks sniping them?Never understood why this wasn't the mentality. In Xcom my literal game plan especially for terror missions with sectoids was to strap my recruits with live C4, and carry enough grenades to level the neighborhood. Unless a unit was really good save scumming wasn't worth it usually.
That's what the live C4 in their pocket is for. If my recruits don't have the will or luck to survive then clearly they weren't cut out for Xcom.Doesn't that risk rookies panicking due to mind control and flying cyberdisks sniping them?
I'm having a lot of fun with it, it needs some polish and there's almost nothing in story wise so if you're looking for a narrative keep this on your list until it's more developed, but the gameplay is rock solid. Even on babby difficulty, it's thrown down some intense situations, though some of that difficultly may be down to my inability to get good armor-penetrating weapons to drop in the store or from missions.Menace is now in early access.
It's scaled out, you command squads not individuals. I like it.is it not? If so I should check it out.
True, get the salvage module on your ship so you'll get 20c per destroyed vehicle.the Black Market costs too much for what you can sell,
You can also see how many missions a squadie has survived. Just to make a grenade going off just that more of a gutpunchYou can name the generic squad guys, but that makes about as much sense as naming the HP pips in Xcom.
It's fun with the 'Terror from the void' modPhoenix Point was fun but too punishing and turns into a tedious grind
Have you tried Daemonhunters? It's a bit more cartoonish, but with higher production values. They somehow got Andy Serkis as a VA.I loved Mechanicus
This one has Denuvo and makes Mechanicus seem fast-paced, watch out.Have you tried Daemonhunters? It's a bit more cartoonish, but with higher production values.
How so? It's exactly the same as a normal (rotating) store in any other game except you don't convert your dogshit scrap grenades to ten dollars in space cash first.But the barter system just fucking sucks.
Kinda late but with the BTA mod it's fucking excellent.Is Battletech any good?
Battletech has playable non-mech units?Kinda late but with the BTA mod it's fucking excellent.
And the single best battletech video game thing imo, if you care about that. It makes a couple elegant changes to things like how evasion works, which cascades to making everything in the setting actually useful and functional, including stuff like electronic warfare/combat networks which every other game ignores or half-asses. Every weapon has a purpose from anti-personnel to artillery, so there's a reason to mix up your builds for once to cover different situations; tanks and APCs are viable; light mechs are important and never become obsolete.
I hate the lore but I dig how expansive it is in terms of evolving tech, and they've added goddamn everything short of protomechs (which is good because protomechs are retarded) while somehow maintaining balance.
A shitload. Every tank and tank variant in the universe (with their own pilot skill additions), hovercraft, APCs, various artillery platforms, mobile command bases, mobile repair bases, regular infantry (who can occupy buildings, something I have never done) and various elementals/battle armour (who can ride on your mechs and jump off when you need them, something I do all the time because they are true motherfuckers to deal with), even land-air mechs with exclusive bomb bay weapons and shit. Oh and I guess regular aerospace fighters since you can buy contracts to call in airstrikes/strafing runs but I've never done that either; I'm not sure whether they stick around or if it's basically an animation.Battletech has playable non-mech units?
Since when? Where can I find this mod?
No other way to gain equipment besides random drops and the amount you get is fucking pitiful. There is probably ways to get more but I haven't gotten to far because i had to restart my game because apparently they also want to use exhaustion mechanics as well which I'm not fond of in general.How so? It's exactly the same as a normal (rotating) store in any other game except you don't convert your dogshit scrap grenades to ten dollars in space cash first.
Menace is pretty RNG heavy, not only drops but also items that come onto the black market and mercs you can hire, if I recall there is some OCI shit that makes scrap and items drop more frequently, and Jean a merc helps a bit with that, but to get her, you gotta get lucky on the roll.There is probably ways to get more but I haven't gotten to far
Does it work with the story/campaign?Kinda late but with the BTA mod it's fucking excellent.
Avoided it due to DRM nonsense.Have you tried Daemonhunters?

Yeah. Story mode is disabled but the vanilla campaign is preserved as a series of flashpoints (highlighted stars that tell you what special mission is available from the map) complete with cutscenes and a couple minor mission tweaks so the gameplay changes work. Just make sure you start in the south of the map, because the galaxy is a lot bigger than in vanilla.Does it work with the story/campaign?