Varretnon847
kiwifarms.net
- Joined
- Feb 6, 2022
Not really Doom, rather Quake community related, but did LordHavoc (creator of the DarkPlaces source port for Quake 1) troon out? About a year ago, I was reinstalling a variety of source ports for the game, and noticed that on the main site for DarkPlaces, LordHavoc's name had changed to "LadyHavoc", which obviously gave off warning signs to me.Back then, it was the same with me. I thought Kate was a legit woman that just managed to be a knowledge-gifted female modding member of the community dominated by male population.
Now it all makes sense. That modding knowledge 'female' is in fact, a tranny. What a twist.
All I know about Kate is he died in a house fire and he was Jimmy's best pal.
I know only three actual female users in the community:
- Major Arlene (her wads are abysmal, lol. Best thing I've played from her is one level from some vanilla wad years ago, I can't remember the name. Even that was mediocre.)
- Remilia Scarlet (Doom and Quake mapper, I only played Shadows of the Nightmare Realm, a wad which has a plot of Doomguy going schizo and you fight... his inner demons or something)
- Nanka Kurashiki (Wholesome Japanese mapper and artist. Her maps in Japanese Community Project are decent. She puts some gimmicks in them, though which I personally don't like. Lately, she hasn't been paying attention to Doom that much.)
You are right about Doom having a very low bar of entry for modding, which I consider to be a double edged sword for the community. On one hand, you have an extremely active modding community with a near endless amount of content to play, but on the other hand, it feels like a majority of what comes out these days is just talentless shit designed by people who constantly jerk each other off.Point and click adventure games seem to be the least divisive of any genre of games of yesteryear. ScummVM forums are full of nice discussion and nobody has the ability to really make a full game as the bar for entry is significantly higher than DOOM.
I've always said that DOOM is only so popular amongst trannies and teenagers alike since the bar for entry in the modding community is so low, really any talentless hack can produce a working map. Multiply that several times and all you have are talentless hacks praising each other.
Anyways, how's the state of modding for Doom Eternal? It's been more then a year since the mod tools for it were released, has it not?
