- Joined
- Mar 1, 2020
I can start with a quick one since I have some downtime then. Most everything I know is for the 1.0 version of the game (i.e. not OoT3D).I'd still be interested even though I will 99% probably never use the information. I'm one of those weirdos that just finds strategy, game theory, and breaking down programming interesting for its own sake. And I think it would be neat to share it with everybody, honestly.
I'll give out the backbone to many other glitches and strats which is the Infinite Sword Glitch. This is one that anybody can learn in a minute or two. Performed by (primarily, though there are other ways) interrupting your crouch stab with reading/talking, lifting an object, or navi text on c-Up. You'll need a shield to do it (which naturally makes a shield one of your most valuable items given how powerful ISG is), and you're aiming for around the point Link's arm is fully extended.
If you do it right, your sword will be glowing with a hitbox that's being drawn every frame (hence the Infinite). An interesting quirk about 1.0 is how crouch stab damage is handled. In 1.0, the damage is initialized to the same value and properties every time the Scene (the area you're in) is loaded via a screen transition. However, your crouch stab actually uses the damage and properties of the most recent sword-like attack Link performed. Do a jump strike, get jump strike damage. Swing the hammer, get hammer properties. Since the main way to activate ISG is with a crouch stab, your held weapon becomes a lightsaber copying whatever you last swung. Even your empty hands will draw a tiny hitbox. It can be disengaged many several ways; attacking, crouch shielding, swimming, certain types of climbing, damage that displaces you, being above slippery slopes, and more.
This is great for quick combat; just ram into enemies like Stalfos and melt them in a few hits. There's more though! ISG puts Link in a state where he's constantly considered to be attacking; the game will not let him fall to the ground in the attacking state (sans attacks he can perform midair i.e. the jump strike), and as such you can walk into ledges without falling off. In fact, if you block a source of damage in midair during the ISG state, Link will get stuck in midair (mechanically I don't know the science behind it but it's known lol), and if you're high enough off the floor he will stay there, resulting in a glitch called the Hover which is useful all over the game. There are tons of different ways to hover, most use explosives as it's the most portable way to do it. The most basic of which is to put on hover boots, pull a bomb, and backflip while blocking it as it goes off. You can do the same with Bombchus, though chus go off immediately when you hit your shield button so you don't need to time it. There are more mechanically complex methods that omit the hover boots as well, which expand your options even more. Really for hovering the ingredients are:
1. a way to activate ISG
2. a way to block damage
3. a location off the ground slightly higher than backflip height
4. A way to reduce backflip distance (hover boots)
5. A bootsless method of shortening your backflip (sideflips or twisted backflips)
Those are just two of the most commonplace things off the bat and already there's a ton to dig into lol.