The Elder Scrolls

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Cool, I think I was remembering early access stuff when I looked into the game and never saw a town anywhere. Glad to hear the game is well-rounded.
Apologies if I came off as condescending. If you tried the demo or the early access a couple of years ago, there was only that first fortress town. The second zone has the large town and the third has four or five falkreath sized villages. It's definitely not a game of scale. There's a lot to dislike about the game, I just see it as a worthy attempt in a niche that's far more barren than it should be.
The combat is basically identical to Skyrim's if it had the benefit (or deficit depending on how you see it) of a decade and a half of industry trend hindsight. It incorporates rollslop style tiered weight movement and there are dashes because apparently every first person game does that now but I personally think it works. There is much better first person melee out there in games like vermintide/darktide and chivalry/mordhau. It has notably improved since early access.
Where the game fails is in its roleplaying and world interactivity. It's almost entirely combat. There's also the matter of the intrigue the early game built up becoming retarded by the second act and parts of the mid to late game feeling unsettlingly desolate. I think it's an alright game by current year standards but don't construe that as heaping praise.
 
Apologies if I came off as condescending. If you tried the demo or the early access a couple of years ago, there was only that first fortress town. The second zone has the large town and the third has four or five falkreath sized villages. It's definitely not a game of scale. There's a lot to dislike about the game, I just see it as a worthy attempt in a niche that's far more barren than it should be.
The combat is basically identical to Skyrim's if it had the benefit (or deficit depending on how you see it) of a decade and a half of industry trend hindsight. It incorporates rollslop style tiered weight movement and there are dashes because apparently every first person game does that now but I personally think it works. There is much better first person melee out there in games like vermintide/darktide and chivalry/mordhau. It has notably improved since early access.
Where the game fails is in its roleplaying and world interactivity. It's almost entirely combat. There's also the matter of the intrigue the early game built up becoming retarded by the second act and parts of the mid to late game feeling unsettlingly desolate. I think it's an alright game by current year standards but don't construe that as heaping praise.
I was disappointed by the lack of Arthurian stuff tbh. Beyond monster designs and some locations it doesn't really go full bore into the weird stuff. Like how Arthur invaded the realm of the fae with his knights for a while on a quest and lots of weird fairy nonsense was thrown at him for that. Gawain and The Green Knight / Preiddeu Annwfn - The Spoils of Annwn (Arthur's costly raid on the Otherworld)
1774721791726.png
 
Elder Scrolls: Blades will be shutting down their servers on the 30th of June, the general reaction seems to be "Oh yeah, I forgot that game existed"
HEb7Zw9XwAAhyZW.jpeg
NGL as a big Sheogorath fan I liked that he occupies your town in disguise as the local schizophrenic and you can talk to him every day, I'll miss that. But after grinding to get some legendary axe of whateverthefuck I was too burned out to pick the game up again.
 
Elder Scrolls: Blades will be shutting down their servers on the 30th of June, the general reaction seems to be "Oh yeah, I forgot that game existed"
View attachment 8773428
NGL as a big Sheogorath fan I liked that he occupies your town in disguise as the local schizophrenic and you can talk to him every day, I'll miss that. But after grinding to get some legendary axe of whateverthefuck I was too burned out to pick the game up again.
I thought it got shut down years ago.
 
While looking for Oblivion mods, specifically one to make Cyrodil into a jungle in order to be more like it's described in Morrowind, I found this page about retcons introduced by Oblivion where someone in the comments claims Jungle Cyrodil actually retcons Daggerfall lore. Is this true?
1774806096558.png
Not sure what that last bit meant. Others are saying though that there's no retcons in regard to Cyrodil being a forest and that Talos used CHIM to de-jungle it.
1774806944581.png
1774806983951.png
 
While looking for Oblivion mods, specifically one to make Cyrodil into a jungle in order to be more like it's described in Morrowind, I found this page about retcons introduced by Oblivion where someone in the comments claims Jungle Cyrodil actually retcons Daggerfall lore. Is this true?
View attachment 8775446
Not sure what that last bit meant. Others are saying though that there's no retcons in regard to Cyrodil being a forest and that Talos used CHIM to de-jungle it.
Talos in essence cosmically retconned it to become a temperate forest, to have always been a temperate region with a normal forest. It's just the change to the area being explained via high powered magic of a god.

I know there's some (player made obviously) areas of Cyrodiil which show as more savannah then some light jungle environment. It makes for an interesting take on things compared to the very generic state a lot of it was in with Oblivion.
 
Talos in essence cosmically retconned it to become a temperate forest, to have always been a temperate region with a normal forest. It's just the change to the area being explained via high powered magic of a god.

I know there's some (player made obviously) areas of Cyrodiil which show as more savannah then some light jungle environment. It makes for an interesting take on things compared to the very generic state a lot of it was in with Oblivion.
I still really wish they just said "f it we'll just make it Valenwood" and went that route instead.

I mean, the whole "everything is a forest" idea is gonna be already done if they even do anything involving Valenwood.
 
Is this true?
Yes (in King Edward) but also: who cares? The lore of pre-PGE Elder Scrolls is simply less interesting than the distinct and evocative vision of a fantasy setting, and after Oblivion, the strangeness and the fantastical have been sucked out of it. These fandom (eugh) posters miss the point: people complain because Oblivion's enviornment is boring as shit.
 
where someone in the comments claims Jungle Cyrodil actually retcons Daggerfall lore. Is this true?
Yes

I always love pointing this out to Kirkbride/Morrowind fanboys when they cry about Jungle Cyrodill.

But even in Morrowind it's inconsistent. Imperials will describe it as a jungle, certain books (A Dance in Fire I think) describe it closer to how it is in Oblivion.

Fun Fact: The Talos retcon was actually written by Kirkbride out of game and then they had Heimskyr quote it in Skyrim.

I hate that they included that because it made much more sense that the term "jungle" was being used loosely or was an exaggeration than Talos just chiming it away.
 
Last edited:
Fun Fact: The Talos retcon was actually written by Kirkbride out of game and then they had Heimskyr quote it in Skyrim.
Yes, to justify why it was changed from a warm jungle to a temperate forest. He's gone on record to say it was a stupid change that made the setting worse.
 
honestly painful to sit through

at least it acknowledges breton supremacy
It's truly baffling that 2011 Bethesda produced an open world RPG that still blasts every other attempt out of the water, despite its shortcomings.

I mean, seriously, look at Avowed. Like 10 years of dev time and it's still lacking basic gameplay features that Skyrim had, somehow more stripped back and lacking in systems and simulation complexity than a game released on the Xbox 360.
and pretty horrifying that we're forced to look back at skyrim with nostalgia
then again, i do the same for oblivion but eh

Morrowind is genuinely a good, albeit janky as fuck, game
 
Last edited:
Playing Morrowind again recently i think people hate on hit chance combat too much, it makes sense that you would be shit with a weapon you aren't trained in and miss all the time, plus it makes actually increasing your stats more satisfying and rewarding.
 
Playing Morrowind again recently i think people hate on hit chance combat too much, it makes sense that you would be shit with a weapon you aren't trained in and miss all the time, plus it makes actually increasing your stats more satisfying and rewarding.
Except if the enemies had insane AGI; just reverting back to early game.

Magic is a better alternative.
 
Playing Morrowind again recently i think people hate on hit chance combat too much, it makes sense that you would be shit with a weapon you aren't trained in and miss all the time, plus it makes actually increasing your stats more satisfying and rewarding.

Why is realism always an argument used to defend something shitty, and never used to defend or justify something that's fun. Also insert gabe newel clip about realism vs fun in games.
 
Playing Morrowind again recently i think people hate on hit chance combat too much, it makes sense that you would be shit with a weapon you aren't trained in and miss all the time, plus it makes actually increasing your stats more satisfying and rewarding.
I think it's an okay system but it is poorly explained, plus I think critical hits in action games is just a more satisfying implementation of a random damage based on weapon skill. People would be more receptive if an failed roll still did some damage instead of nothing; maybe a 'glancing blow' communicated by a metallic noise and no blood splatter which does 20 or 30% the damage of a full strike.
 
The biggest problem with Morrowind's dice roll combat is that you have to actually hit the enemy with projectiles before the game will roll to see if your character hit the enemy. I admit I've never actually rolled a Marksman char before, so correct me if I'm wrong.

Assuming I'm right, I like laughing at people getting filtered by the combat as much as the next man but there's no excuse for that.
 
Back
Top Bottom