- Joined
- Oct 7, 2019
That's Fallout critical system.I think it's an okay system but it is poorly explained, plus I think critical hits in action games is just a more satisfying implementation of a random damage based on weapon skill. People would be more receptive if an failed roll still did some damage instead of nothing; maybe a 'glancing blow' communicated by a metallic noise and no blood splatter which does 20 or 30% the damage of a full strike.
The first two games has based on rolls. Higher rolls can even delete a enemy and lower rolls does more damage than normal hits.
Critical failures exists; doing zero damage (basically failing to hit) but so the enemies had those chances.
FO3 & FNV is just a damage multiplier. But still wholesome when connecting.
Arena had criticals for specific clases. Bard has the lowest one per level and Assassin had the highest one per level.
Criticals were ditched for backstabbing damage in Daggerfall and just a sneak attack bonus in both Morrowind & Oblivon. Just with Skyrim criticals returned.
