The Elder Scrolls

I think it's an okay system but it is poorly explained, plus I think critical hits in action games is just a more satisfying implementation of a random damage based on weapon skill. People would be more receptive if an failed roll still did some damage instead of nothing; maybe a 'glancing blow' communicated by a metallic noise and no blood splatter which does 20 or 30% the damage of a full strike.
That's Fallout critical system.
The first two games has based on rolls. Higher rolls can even delete a enemy and lower rolls does more damage than normal hits.
Critical failures exists; doing zero damage (basically failing to hit) but so the enemies had those chances.
FO3 & FNV is just a damage multiplier. But still wholesome when connecting.

Arena had criticals for specific clases. Bard has the lowest one per level and Assassin had the highest one per level.
Criticals were ditched for backstabbing damage in Daggerfall and just a sneak attack bonus in both Morrowind & Oblivon. Just with Skyrim criticals returned.
 
I don't really mind that Cyrodiil got retconned into a temperate forest since I never really felt like Jungle Romans made a ton of sense, but the bigger issue is that like 85% of the map is temperate forest. Skyrim and Morrowind include a lot of nice varied biomes that make the world feel more interesting and vast.
 
I don't really mind that Cyrodiil got retconned into a temperate forest since I never really felt like Jungle Romans made a ton of sense, but the bigger issue is that like 85% of the map is temperate forest. Skyrim and Morrowind include a lot of nice varied biomes that make the world feel more interesting and vast.
Actually, just the Great Forest is that temperate forest you mention (Chorrol's main area).
Leyawiin had that swamp jungle. Anvil had that coastal biome. Skingrad had the vast valley. Bravil had that river biome. Bruma had the snowy one and Chedynial had some like of highland forest.
Of all the flaws Oblivion has, atmosphere is not. They really nailed with it.
 
Of all the flaws Oblivion has, atmosphere is not
Bloom is not atmosphere. Nor is the color green. The only two things the Oblivion overworld has in spades. Also occasionally red tinting and stark white but localized entirely to the capital postage stamp, and some ruins. Also, only one settlement tileset. I really loved that one, lots of atmosphere there.
 
The biggest problem with Morrowind's dice roll combat is that you have to actually hit the enemy with projectiles before the game will roll to see if your character hit the enemy. I admit I've never actually rolled a Marksman char before, so correct me if I'm wrong.

Assuming I'm right, I like laughing at people getting filtered by the combat as much as the next man but there's no excuse for that.
Gameplay makes it work, since it requires an extra layer of skill(you have to aim at the enemy), which is a reward for projectiles not being as common as, say, in an FPS. You either deal with a bit more RNG bullshit or you take out a shiv and try your luck up close. It doesn't make much sense, but at least it works within the janky system the game set up for itself.
Of all the flaws Oblivion has, atmosphere is not. They really nailed with it.
Oblivion is the most generic RPG I have ever seen, what the fuck are you talking about? There are RPG maker games with "better atmosphere", whatever the fuck that is supposed to mean, than Oblivion. If an AI was told to give you a generic western fantasy setting for your video game, chances are it would look a lot like the content in Oblivion. Just because you played the game on your shitbox or nogamestation when you were 12 doesn't mean it holds up to the test of time, enjoy it all you want but let's not get delusional here. Morrowind has a unique setting, even Skyrim(as much of a POS that it is) has a unique setting, Oblivion is somehow even more generic than Arena and Daggerfall(and the latter at least makes up for it by it's sheer scale).
 
Are people still working on that beyond Skyrim thing? Seems like the last thing they put out was that Bruma land expansion in 2017. The Tamriel rebuilt team is able to put out way more stuff for Morrowind.
 
Are people still working on that beyond Skyrim thing? Seems like the last thing they put out was that Bruma land expansion in 2017. The Tamriel rebuilt team is able to put out way more stuff for Morrowind.
Said it before and I'll say it again, 99% of these type of big mods are doomed from the start because it's nothing more than tranny circlejerking to oblivion (heh) without getting work done. BS is notorious for taking in other modders and killing their projects by taking their assets and telling them they can't use them anymore unless it's for the mod, then either the original mod author leaves or is kicked out but regardless their assets are deleted, thus nothing ever happens yet again.
Trannies, trannies never change.
 
Are people still working on that beyond Skyrim thing? Seems like the last thing they put out was that Bruma land expansion in 2017. The Tamriel rebuilt team is able to put out way more stuff for Morrowind.
Trannies, trannies never change.
I had a quick look around their Discord to confirm whether this was true or not, and I don't think the problem is actually trannies since other than the Elsweyr project I found only a couple. Make of the trannies congregating in making Elsewyr what you will.

It seems to me that the Beyond Skyrim project(s) are actually just far less focused and the volunteers are effectively free to work on whatever they like at their own pace with minimal direction. This is as opposed to TR where it seems like the devs focus on singular areas at a time. Beyond Skyrim also has the problem of needing VA's for all the dialogue and I suspect they won't consider anything finished until all the dialogue is voiced.

I want to add that Beyond Skyrim bans fantasy racism which to me is against the spirit of the Elder Scrolls setting.
 
I had a quick look around their Discord to confirm whether this was true or not, and I don't think the problem is actually trannies since other than the Elsweyr project I found only a couple. Make of the trannies congregating in making Elsewyr what you will.

It seems to me that the Beyond Skyrim project(s) are actually just far less focused and the volunteers are effectively free to work on whatever they like at their own pace with minimal direction. This is as opposed to TR where it seems like the devs focus on singular areas at a time. Beyond Skyrim also has the problem of needing VA's for all the dialogue and I suspect they won't consider anything finished until all the dialogue is voiced.

I want to add that Beyond Skyrim bans fantasy racism which to me is against the spirit of the Elder Scrolls setting.
Do they ban fantasy racism in the developed setting and it's storylines or just LARPing in discord?
 
Playing Morrowind again recently i think people hate on hit chance combat too much, it makes sense that you would be shit with a weapon you aren't trained in and miss all the time, plus it makes actually increasing your stats more satisfying and rewarding.
The problem is I'm not playing a table top RPG, and I'm NOT missing all the time
 
Nobody is talking about the TV show anymore because the only ones who watched it don't play the games. Bethesda squandered the opportunity to introduce a large number of people to the franchise TWICE now, because the most accessible games(Fallout 4 and 76) are broken, meanwhile the older(read: good) games have too much words and are too hard for the kinds of people who watched that garbage. Fallout 5 won't do anything for these morons unless it is pretty much "Fallout TV Show: The Game" and there is no way they got started on that before the TV show aired since they were working on Starfield during that time. Even if they were to start right now, it would still take them years to come up with something, all the while still supporting Starfield and Fallout 76, it simply can't be done unless Microsoft outsources the work to another studio.

TES6 is fucked because it's been in the oven for over 10 years, there is no way that game isn't some DNF like shitshow behind the scenes, assuming it wasn't scrapped and restarted several times over with nothing to show for it after all that time.
 
Bethesda dropping FO5 before TES6 just because of the TV show would probably ruin their reputation no matter how good the game is.

Please do it Todd it would be funny

I think the plan was to shit out the Fallout 3 demaster in time, but the SEAniggers can't do anything right. But no better time to strike than when the iron's cold for season three when nobody cares anymore, right?
 
Was made for this video. Also:
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Kek.
 
Bethesda dropping FO5 before TES6 just because of the TV show would probably ruin their reputation no matter how good the game is.
only microshart can force todd to focus on FO5 instead of TES6 though, they are still trying to recover their izzat after shartfield.
 
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