Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

It's a game that's very shallow, and loves to waste your time to pad out the length. I'm sure in '86 it was fine, but it's complete garbage when DQ3/4 exist on the same system.
If you think DQ wastes the player's time, look at a game like Xanadu that game out 1 year prior, at least in DQ you couldn't softlock your save and be forced to restart. And yeah, the games that came after improved on what the first did, but I would hope that would be the case for any series.
 
If you think DQ wastes the player's time, look at a game like Xanadu that game out 1 year prior, at least in DQ you couldn't softlock your save and be forced to restart. And yeah, the games that came after improved on what the first did, but I would hope that would be the case for any series.
Some series, the early games are still good, because either series moves onto new genre's (Resident Evil, YS), or they still have the solid foundations that they would build up in the sequels (Super Mario bros, Castlevania) DQ1 isn't that. It has some of the basics that the later games would use, but you can tell the developer hadn't figured out the foundation yet. It's only worth playing as a curiosity to say you've played it. But compared to early CRPG'S. Yeah it's nowhere near as bad, but I still don't think it's fun. Retro games shouldn't have to be played in a "It was good for its time" mentality. They should still be fun today because they're fun.
 
I've tried to run ReThawed a couple times but it's a real fucker to set up. The guide on the trooncord is wrong and doesn't tell you precisely which cracked copy to download etc. Bunch of pussyfooting about copyright, like I get it but the kayfabe "I'm not allowed to tell you that" bullshit is a bit much.
I used the one from the Tony Hawk collection on archive.org
 
I love the soundtrack except for maybe 2 songs, though it really could have done with a skip option, or even automatically cycle through tracks for each retry of a heat/challenges. I feel like the frustration of my 30th attempt at a particularly iffy challenge is only exacerbated by hearing the same segment of the same song over and over again alongside it. You have to leave via "transport" and return to get something new.

My custom playlist is just Hypersonic and Bear Witness III. Those 2 unleash something within me, my score or time will automatically be 50% better if they are playing. Its the Tricky Tricky effect.

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SSX 3 update:

All peak 1 platinum medals achieved, the one for R&B Slopestyle took me 3 days. Still haven't found the last 2 snowflakes on Happiness.
 
There isn't much of a story to tell because there is very little to do(no side content, no classes, linear equipment progression), the game is open, but there's not much to it. And he strategies to grind aren't that much of a time saver. I tried to use as little help as possible, but I still checked a guide for the grind and there's nothing to really anything to help you, aside from grinding the wizards outside Cartlin in the late game(The dragon lord castle has good enemies, but it's too risky), and the castle spot early game(the scorpion nest you call it?), because both give "good" XP and they spawn right next to a town where you can heal. It still takes hours of grinding over the whole game. It's a game that's very shallow, and loves to waste your time to pad out the length. I'm sure in '86 it was fine, but it's complete garbage when DQ3/4 exist on the same system.
There is a bunch of different ways you can approach it. I like to farm goldmen to rush top end equipment faster and get through towns in mad dashes, once you get to the last area before the DragonLord's castle and everything else is done just keep trying the castle where the best experience is until you win a lucky match against the boss. It's pretty cool when you can knock him out at like level 18.

You can't make a game like this anymore so it's more like a time capsule IMO, just like you can't make a steam locomotive today.
 
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Retro games shouldn't have to be played in a "It was good for its time" mentality. They should still be fun today because they're fun.
DQ as a whole has the same problem as Seinfeld.
where if you ever seen any OK modern show (late 90s to early 2010's) that clearly used the same formula and structure and builds on it.
you're not going to get much out of Seinfeld.

you couldn't pay me enough to play any DQ game,
there's not enough going on mechanically, even early SMT games had more going on.
a moon phase system where it affects a demon's mood, and that plays into demon negotiation, which plays into
demon fusion and finally party building, it even had a row system where the dudes in front did more damage

yes. there are dumb exploits to the early SMT games. but I'd take shit like "dude, anything that stuns an enemy is fucking broken" or "just fuse your dog with a demon" over "grind. get new gear"
there's never been a bad DQ, it's a series where there's always a consistent level of quality where it never drops, but it never goes up either.
I've given so many god damn chances to like DQ, playing from all angles, DS, ps2, nes, modern remakes.
and it all felt like I was forcing myself to REALLY REALLY like Pokemon fire red. that's not to say It's bad, it's just not interesting when I've played a lot of
JRPG's and dungeon crawlers that did more with far less resources.

from how much japan REALLY loves DQ for some reason, I expected something better than good.
 
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Could I do it from memory? Maybe? Feel like my list is pretty robust and just at a glance I'm missing Boktai 2 and 3.
All those asset flips certainly boost the raw numbers. But if somebody's not a fan of (say) the Neo Geo, it's not because they didn't notice just how many King of Fighters games it has. I never even made it through all the GBA F-Zeros.

GBA library just uh is what it is... you barely mentioned my favorites, and tbh I'm padding a bit:

Astro Boy
Double Dragon Advance
Godzilla Domination
Gradius Advance
Ninja Five-0
Pinball of the Dead
Shin Megami Tensei
Super Ghouls 'n' Ghosts Advance
Wade Hixton's Counter Punch

Or they try too hard to force 3d game design onto a weak 2d handheld. Working within the limitions is the biggest indicator of quality for a game on weaker hardware. It's why you have so many shitty, FPS or Isometric games on the Game Boy, developers try to come up with ad hoc ways to make 3d style games on systems like the DS and Gba.

There was only a brief window of time when this could've seemed like a good idea to anyone. It tells a story: that weird abomination, which has a strange amount of effort put into it, vs the horrible GBA port of MK3 (which should've been decent, except nobody cared).
 
I never even made it through all the GBA F-Zeros.
My minimum bar is if I think a game is at least interesting. I'll admit to not having gotten through them all yet but, these games seem cool, they don't make F-Zero games anymore and they don't make "mode-7" games anymore.
Super Ghouls 'n' Ghosts Advance
I have that as Chou Makaimura R which is the Japanese verison because
  1. I own a cartrige of that.
  2. I can't for the life of me remember the US naming of this series. In Japanese it's more straightforward as it's Makaimura for the first one, Dai (meaning big) for the megadrive one, Chou / Chou R (which means like super) for the sfc ver / gba remake, Goku / Goku Kai (which means extreme) for the PSP ones, and Kaiettekita (which means it's back) for the new one.
 
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Isn’t that the popular opinion?

And Magical Tetris Challenge on GBC may even be better than that. Seriously, try it if you haven’t.
None of them hold a candle to Tetris featuring Cardcaptor Sakura.

Time and time again, the same deal happens where a fanbase becomes rabbid. Honestly, if you’re a creative online nowadays, the best thing you can do is shun any and all interactions with your community or severely limit it. Modding and emulation communities are notoriously the worst. Especially if they are redditors because now they feel entitled to force their values onto a free product to suit their tastes.
*rabid

Unless they are turning into those Down Syndrome rabbit things from Rayman.
 
Blog post. I bought a 400gb microSD to store all 6619 Nintendo DS roms on one flashcart. That's every game, every region, everything. I'm pleasantly surprised the flashcart, a SuperCard DSTWO, could handle such a huge microSD.
 
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Blog post. I bought a 400gb microSD to store all 6619 Nintendo DS roms on one flashcart. That's every game, every region, everything. I'm pleasently the flashcart, a SuperCard DSTWO, could handle such a huge microSD.
Kind of unrelated, but why 400gb? Most SD cards go up in bases of 2, shouldn't be 512? Plus the extra room would leave you some space for hacks and translations.
 
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