Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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The QTEs were babyproofed and anyone whining about them should eat a bullet for being mentally retarded.

The control system in RE4 and RE5 behaved better than anything that came after. The incessant whining for walking and shooting is moronic when most people don't even fucking do that even with that option. The snappy quick responsive aiming and shooting, back to a full run, turning on a dime, aiming and shooting etc is why those games shined. And now, people want to have this fake memory shit that it's always been bad.

Bringing both gameplay types together is a control scheme that for the most part remains disappointingly unchanged from previous Resident Evil games. Kennedy is manipulated minus true analog control. Push the analog stick and he walks. Hold the B button down and he runs. Same as it ever was. Also, in our play experience with the game it became abundantly clear that many of the battles would have benefited from a dodge or strafe function, which Capcom has chosen not to include. And yet, despite all of this, the process of controlling Leon is far improved thanks to a combination of a flexible new camera that shoots the action from behind the character's back and a new action button that enables context-sensitive functionality.

IGN

What about the notoriously clunky controls that make you feel like you are controlling a tank, rather than a special forces operative, that have plagued the series? They are still here, but the new view makes them work. Tweaked to be more instinctive, with the combat knife always available on the L trigger, for close encounters, it’s up there with Nintendo’s best when it comes to hardware/software harmony.

Nintendo Life.

Two examples of reviews from the era. Most of the reviews focus on the graphics, and almost all of them use the exact same talking points. Describing how you make leon run by holding the button is in almost all of the reviews I checked out. It's quite weird and makes me think it was agreed upon in journo circles or capcom marketing told them to do it.

I'm sure you will say I'm cherry picking and RE4 was always the greatest game ever. And there was no controversy about it being too actiony. But that's just how the thread is. Being there on launch day in the UK, seeing the reviews and being online to post on Gamefaqs to talk about it paint a very different picture to the "it's the best game ever!" crowd.
 
OG RE4 is spectacular. I think it is built with the controls in mind, everything is there, everything works, and it is as designed. And I think the confusion comes in with the sentiment of "I can't do more things, that I can do with other third-person shooters." They think it's a mistake to think that more is better, or more is less clunky.

There is an element of working within the limitations as part of the challenge, it doesn't just give the game a unique character to it, because the moment you pick up the controller and start moving around, you understand there's this limitation you have to work with, just like an array of other different mechanics.

When I'm immersed into the control set, I never feel restricted because I understand how all of it works. It's no less restriction than any other game. If you start naming mechanics and go "Why doesn't this game have this mechanic?" the simple answer is because that's not how this game is designed. If you could move Leon in OG RE4 like you could move Leon in RE4 Remake, the game would become piss easy, it's not even close.
 
All this RE4 parry sperging is making me miss the quick shot mechanic from RE6. As far as the knife debate, I wouldn't have a problem with the chainsaw knife parry if it wasn't for the fact that I was running around with 3-4 knives at all times so lol lmao who cares. Not dying costs me effectively nothing outside of professional difficulty.

Capcom taking the knife parry to the logical extreme in RE9 with the honing stone was something I didn't expect to be honest. At least give the illusion I have to manage my resources in a fight and not just kite for two seconds at worst.
 
The QTEs were babyproofed and anyone whining about them should eat a bullet for being mentally retarded.
Actually they get harder as the game goes on, the ones toward the end are very fast. Also the mash ones were much harder on GameCube like the run from a rock one. A lot of things got nerfed in the ps2 version which then became the standard. Enemies just have less hp and drop more ammo in the modern versions. If you play the gamecube version correctly by using melee than it's never an issue and still averages to the same amount of shots per kill but the GameCube version was harder.
The control system in RE4 and RE5 behaved better than anything that came after.
This is true.
All this RE4 parry sperging is making me miss the quick shot mechanic from RE6
I miss all the mechanics from 6, gimme slide tackle, free melee, omnidirectional dodges while shooting, counters, back attacks, I want it all. RE9 has a fraction of RE6's kit and the fact that you don't even know which attack will come out before initiating it is annoying.
 
The QTEs were babyproofed and anyone whining about them should eat a bullet for being mentally retarded.
Knife fight is infamous for having a lot of short windowed QTEs with the buttons changing.

Stop judging a game on being autistic and playing it ten times in a row. QTEs were shit and RE4 has some of the worst. Dying because you didn't button mash fast enough is just stupid.
 
Knife fight is infamous for having a lot of short windowed QTEs with the buttons changing.

Stop judging a game on being autistic and playing it ten times in a row. QTEs were shit and RE4 has some of the worst. Dying because you didn't button mash fast enough is just stupid.
You and your incessant whining that the game didn't hold your hand. Go back to Reddit already.
 
He was perving on her, not fucking her.
Wesker was just a really big fan of the Raccoon City Raccoons
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Requiem made me want to replay the resident evil games. I haven't replayed them all yet, but RE4 is still great. RE7 was more tedious to play than I remember. I don't really know why, but I just didn't have as much fun as when I first played it. Village is fun, I don't like it as much as RE4, but I like some of the characters and the setting is cool. Ethan's lame one liners still makes me laugh. RE2 remake is a fine action game, RE3 is disappointing and I haven't played RE4 remake. I played the original trilogy years ago and the fixed camera angles made me motion sick and they still unfortunately did.
 
RE1, RE2, RE3, RE:V, RE:0; haven’t played fully. The fixed camera always made me disoriented.

RE4: The best one, outright. Anyone who complains about QTE’s should get their heads sawn off by a chainsaw.

RE5; Worse than RE4, but all around a fine game. God is the inventory system annoying at times. Sheva is a pain in the fucking ass. Boulder punching is funnie.

RE6: Despite all the hate it receives, it’s a fine game. It plays well, the forced co-op whereby you HAVE to have a partner with you at all times is retarded. It’s overly cinematic and annoying. The parrying is retarded. This is not a Resident Evil game, point blank, though.

RE7: First playthrough is pretty good. But it becomes a massive slog if you’ve already played it before. Boat, is, in fact, retarded. This is more a Resident Evil game than previous entries.

RE8: Holy fucking stupid. The game is fun to play, sure, but it’s so disconnected with itself and is so over the top, so stupid and so out of place with itself that it’s confusing. You go from your house, to a medieval town, to a castle, to a haunted house, to a factory, to a military fucking operation nuke. The fuck? It feels like a people’s pleaser kind of game without any personality of its own.

RE9: haven’t played it (yet)

RE2R: Yeah, it’s a good game. I won’t compare it to its original because that’s gay. Can definitely be a drag when replayed. Actually goes for a more Resident Evil like horror than RE6-like action shooter. Works well overall. But this one did define the sloppy nature of future titles.

RE3R: I beat this fucking game in an all-nighter on my first attempt, beat it 100% within the day. Holy fucking short, people paid premium for this? I like its colourful aesthetic, but this is so far from horror it’s back to being RE6-lite.

RE4R: haven’t played it (yet).


Anyone who disagrees with me is a pretentious faggot and is plainly wrong.
 
Please sir. The Resident Evil shitflinging thread is already contentious enough without such B(ait)-Virus being leaked on purpose.
I want to try them, though, I'm not mocking them. I very much enjoy the parts I've played of RE:0. Me being disoriented is entirely a me-problem. I have way more of an issue with RE-engine games than the fixed camera games, they have some charm, atmosphere and personality.
 
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