Developers need to just release their shit on time. It sounds harsh, but games are a naturally hard industry. Either someone is putting in 60 hour work weeks, or your game is taking an unreasonably long time to come out, and there's no inbetween. If you're some established family man in your 30's or 40's who already got his first success, then you know what you should do? Hire that young talent who IS willing and able to work his ass off exactly like you did 10 years ago. This is what Miyamoto did for Nintendo. He said, I'm no longer at a point in life where I'm ready to work my ass off on these projects, so I'm just going to pass down the ideas, the drafts, and the feedback and let them grow their skills and make connections. Edmund MacMillen did a lot of this for Mewgenics, and the guys behind Smiling Friends also did this for their creative director before the show got canceled. Meanwhile, even if you ARE old, you can still be project lead so long as you're ready to work your ass off like Sakurai. But stop making your fans wait 10 fucking years and pick a role