Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

This kind of hammers it in. I think most Deltarune fans don't even play the game (not that there's much game to be played). It is built on fandom, for fandom, designed to be enjoyed through fandom.
Not exactly, that was more of a joke than anything, I played the game pretty thoroughly and don't interact with other fans of it. He's just a good artist and it elevates his otherwise fairly milquetoast millennial writing.
 
This kind of hammers it in. I think most Deltarune fans don't even play the game (not that there's much game to be played). It is built on fandom, for fandom, designed to be enjoyed through fandom.
Undertale was actually designed for a mainstream online audience, specifically normie millenial geeks, hence references to memes like spooky scary skeletons and to 90s JRPGs

But with Deltarune it's obviously trying to appeal to young zoomers, as evident by references to trendy contemporary games and characters tropes (two of your party members are quite literally a "badass girlboss tomboy" and a "uwu cute soft shy femboy")
 
as the commercial models will not launch unsigned code. This is something Nintendo pioneered with the NES lockout chip.

Devkits aren't some kind of magic box, they're literally just the commercial console with the DRM cut out and maybe some additional I/O.
CRC and cheksums go back to the 80s and arcade hardware dude. Nintendo did not pioneer DRM

The old dev kits were literally a way to port code from a computer to the console. All your pointers and shit would be fucked up because the hardware and architecture were nowhere near the same. There was literally no other way to write a game on your computer and move it to a console for debugging

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CRC and cheksums go back to the 80s and arcade hardware dude. Nintendo did not pioneer DRM

The old dev kits were literally a way to port code from a computer to the console. All your pointers and shit would be fucked up because the hardware and architecture were nowhere near the same. There was literally no other way to write a game on your computer and move it to a console for debugging

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The dreamcast will happily run whatever CD you put in it, the ps1 needs a little modchip and it will do the same. This includes homebrew. The dreamcast especially has a very active homebrew scene.

Again the only reason for devkits to exist is to prevent unauthorized third parties making shit for them. It's only the software that prevents you from using you regular unit from running unlicensed games.

And Nintendo is the company that invented and popularized the modern console distribution/licensing model which makes them satan. The NES was nothing special, it was a lobotomized C64 with a VDC taped onto it. The original famicom didn't even have a lockout chip, that only came later in the NES as Nintendo was pissed they didn't get a cut from game sales.
 
If indie games really wanted to stand up for the little guy, they would make their games and/or engine open source. Even just giving the player mod tools can do wonders for a game.

Modding can carry a game for decades. Friday Night Funkin would have died stillborn years ago if it was not open source. Likewise, they are not considered "indie" but Paradox Interactive has essentially built their business off of free mods. Minecraft was very successful, partially due to allowing users to create mods and custom scripts. DOOM allowed mods over 20 years ago. Even Nintendo sort of understands this when they made Mario Maker as well as that small game maker on the Switch.

Most indie IPs have a set life span. Even successful indie games are lucky enough to get even one sequel. Now indie devs like money, just like the AAA studios, but why not release the open source of your game when the game isn't relavant anymore? If you're going to coast off your singular success, why not extend it's lifespan?

How many copies of Shovel Knight and Undertale are being sold today? Not many I bet. There's little to lose and everything to gain by dumping the source code on git hub and calling it a day. Talented fans will pick up your work and generate endless marketing for free.

But most will never do anything of the sort. I think indie devs really want to be the next Shigeru Miyamoto - but Miyamoto has lots of games while they've only made one or two. Nintendo constructed an empire off of consistent sequels for players to enjoy. There are 21 mainline Mario games, not including spin offs. From it's last dlc, Hollow Knight took 7 years just to receive a sequel. Hollow Knight released in 2017, that's 2 games in roughly 8 years! But at least Team Cherry gave their game expansions and a sequel. Project Wingman took 4 years to release a 6 mission dlc. Project Wingman released in 2020. Not including pre-release, that's about 6 years for a game and a small dlc!

Imagine if linux programs were like indie games. All of them would require money. All of them would be closed source. All of them would be updated every 2 years. The devs would be more then happy to just squat on the code and collect checks. They'd make modern linux devs look like angels!

In summary, we need more indie games like Star Sector and Dwarf Fortress instead of inferior AAA/AA knock offs. Video games are programs, not art. The best part of computer programs is they can be used and changed in nigh infinite ways.
 
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I am so genuinely fed up with Toby. Undertale is shit, Deltarune is shit and I am so fucking tired of being told by everyone, be it a turd-worlder, white man or japshitter that anything Toby makes is good. I hate its artstyle, the constant sarcastic memey dialogue and everything inbetween it. The fact that it became a huge influence of troonslop games, makes it a thousand times worse than whatever game the vidya board here shits on.

The fact that every "best game ever" HAS to include this pixelated piece of shit is my biggest gripe. Every game has an acceptable form of hate, but my god does UT/DT always (apart from Hollow Knight) have a large cult that always defend it to kingdom come. The tranny games that are almost always influenced by Toby's writing (I'm fucking looking at you OMORI) is slowly increasing and its frustrating to see more of its influence spreading almost fucking everywhere.

I HATE Undertale for what it stands more and its consequences have been a disaster to gaming as a whole, on par with Genshit and TLOU in general.
I went to the UT/DR thread some months ago and asked if the games were worth playing. The response, even here, was fairly unanimously positive, so I picked up DR.

DR is, by far, one of the worst games I’ve ever played. The writing is just annoying and jarring. There is no game, just really poor writing and injokes. I could probably appreciate the music if it were separated from the game, but I wanted to gouge my eyes out after completing chapter 1.

I don’t know what it’s like being a tranny, but I do think I had The Trans Experience during my brief stint of playing Deltarune. Just kind of walking around, everyone hates you, you get bullied, and then in your mind’s eye you become something important. What a shitload of fuck.
 
I really don't get Hollow Knight's popularity. I played the game for a couple of hours, trying really hard to get enjoyment out of it but failed and dropped the game entirely and never touched it again. Is it another troonslop that tries to be deep with its story?

Beaten many metroidvania games but this one is the only one I dropped and not picked it up again, even years later.
 
I really don't get Hollow Knight's popularity. I played the game for a couple of hours, trying really hard to get enjoyment out of it but failed and dropped the game entirely and never touched it again. Is it another troonslop that tries to be deep with its story?

Beaten many metroidvania games but this one is the only one I dropped and not picked it up again, even years later.
Not just for Hollow Knight, but for Hades on my part.
 
Fun fact - I believe that I've found the first (intentional) instance of the trans flag in a NES game.
It's in "Donner Party" - a cute, wholesome, sapphic platformer.
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Actually, I think that troons can shut the fuck up. This game does plenty to appease them.
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DOOM allowed mods over 20 years ago.
DOOM allowed mods right from its start in 1993. In 1997, it was open-sourced, which lead to massively improved modding support. In fact, even Wolfenstein 3D allowed you to replace assets, back in 1992.
 
I remember that the whole dog thing in UT was when those "dogo" memes were all the rage in the early to mid 2010s.

It would've been interesting if Undertale remembering your reloading of saves had a more subtle effect where you slowly realize that and it feels uncanny, as opposed to a character just telling you "You reloaded your saved game and I know it! This is this game's main gimmick!". However, it would've seriously impacted the demo's popularity by barely demonstrating it
If there was a slow progression of things coming together and breaking down then it would be fine. Like the game keeping logs on if you reload a save or whatnot but as stated it's clear that it was an intentional thing to set this up as the whole point of the Toriel fight is to "force" the player to attack her unless you know before hand you have to keep trying to spare her.
 
The dreamcast will happily run whatever CD you put in it, the ps1 needs a little modchip and it will do the same. This includes homebrew. The dreamcast especially has a very active homebrew scene.

Again the only reason for devkits to exist is to prevent unauthorized third parties making shit for them.
The dev kits they had in ps1 era consoles were literally to negate the need for burning CDs and provided a serial interface to the console hardware. I dont know enough about dev kits after that era to argue. Back in 1994 it was impractical to not use a dev kit to make games.

DRM existed in the arcade era. The games back then were held on daughterboards, essentially enormous cartridges. Since the boards were through-hole discrete component, they were easy to reproduce. Lots of knockoffs existed, so manufacturers began using various types of DRM to prevent cloned boards from running.

To your point I think there was a rampant issue with cloned NES/SNES cartridges that the N64 tried to put a stop to.
 
I really don't get Hollow Knight's popularity. I played the game for a couple of hours, trying really hard to get enjoyment out of it but failed and dropped the game entirely and never touched it again. Is it another troonslop that tries to be deep with its story?

Beaten many metroidvania games but this one is the only one I dropped and not picked it up again, even years later.
They couldn't handle chad Blasphemous
 
I am so genuinely fed up with Toby. Undertale is shit, Deltarune is shit and I am so fucking tired of being told by everyone, be it a turd-worlder, white man or japshitter that anything Toby makes is good. I hate its artstyle, the constant sarcastic memey dialogue and everything inbetween it. The fact that it became a huge influence of troonslop games, makes it a thousand times worse than whatever game the vidya board here shits on.

The fact that every "best game ever" HAS to include this pixelated piece of shit is my biggest gripe. Every game has an acceptable form of hate, but my god does UT/DT always (apart from Hollow Knight) have a large cult that always defend it to kingdom come. The tranny games that are almost always influenced by Toby's writing (I'm fucking looking at you OMORI) is slowly increasing and its frustrating to see more of its influence spreading almost fucking everywhere.

I HATE Undertale for what it stands more and its consequences have been a disaster to gaming as a whole, on par with Genshit and TLOU in general.
I truly do hate that this is, undoubtably, true. I have fond memories of playing Undertale when I was a young boy. It's truly a shame.
 
I think indie devs really want to be the next Shigeru Miyamoto - but Miyamoto has lots of games while they've only made one or two
They want to be a mix of Miyamoto and ZUN. Too bad, Toby Fox, but you will never be ZUN. Touhou is a unique thing that will never happen again, no matter how much indie devs try to force a "community" by yanderedeving the same game for a decade.
 
Real talk, the time it's taking to make DR is becoming quite grating
The fandom just kinda awkwardly ignores how this game should definitely be finished by now considering that it has teenagers who would've been eight years old when chapter 1 came out and 5 when UT itself released, all just because it releases in chapters. Hell, I gave Silksong a lot of shit back in the day for going on so long with way less communication, but after seven years it came out complete and with DLC on the way instead of taking a little under a decade to be only half-done. (and while I like the game I'll say its replay value is actually pretty weak if you already know what's going on, and also I don't know why people keep interpreting its in-universe time period as like the 2000s because of Noelle's website when the way everyone talks is distinctly contemporary, especially in the first 2 chapters.)
The chapters system itself is hardly an excuse if you count Ultrakill as ALSO indie Troonslop, it has a lot more involved gameplay and graphics, and its currently past its penultimate layer after 6 or seven years since its early access instead of chapter four. (I was never a fan of games releasing in chapters, back in my day they just released and then that was it)
I really despise Toby's social media cult of personality. He's actually a very greedy and egotistical businessman who's de-facto a partner of Nintendo. People buying into his "wholesome silly quirkchungus widdle guy who makes games in his basement" online persona are retarded.
I've noticed that a lot of corporate pseudo-"indie" creators want the same benefits of being AAA but to get absolutely cultish goodwill they otherwise probably shouldn't have, they keep trying to play into the aesthetic they've all outgrown of the widdle guys in their basement making games and cartoons all by themselves for all the grateful and ungrateful masses like this nigga didn't make music for A POKEMON GAME awhile ago. Same deal with that Goose dude who keeps talking about that shitty circus show like its his personal OC project and not a studio-funded show that's on fucking Netflix. You don't see a lot of Studio Pixel sort of creators anymore.
 
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For what's worth, a good thing is that Toby can at any point not pass the woke cult's constant purity spirals, and then be instantly Rowling'd and hated forever from that point. He almost slipped when he called that ghost a "he" instead of an it "they/them/zir" thing, back during the special anniversary stream of UT (speaking of, where's the patch with the changes of that stream, Toby?).
 
(I was never a fan of games releasing in chapters, back in my day they just released and then that was it)
Developers need to just release their shit on time. It sounds harsh, but games are a naturally hard industry. Either someone is putting in 60 hour work weeks, or your game is taking an unreasonably long time to come out, and there's no inbetween. If you're some established family man in your 30's or 40's who already got his first success, then you know what you should do? Hire that young talent who IS willing and able to work his ass off exactly like you did 10 years ago. This is what Miyamoto did for Nintendo. He said, I'm no longer at a point in life where I'm ready to work my ass off on these projects, so I'm just going to pass down the ideas, the drafts, and the feedback and let them grow their skills and make connections. Edmund MacMillen did a lot of this for Mewgenics, and the guys behind Smiling Friends also did this for their creative director before the show got canceled. Meanwhile, even if you ARE old, you can still be project lead so long as you're ready to work your ass off like Sakurai. But stop making your fans wait 10 fucking years and pick a role
 
Developers need to just release their shit on time. It sounds harsh, but games are a naturally hard industry. Either someone is putting in 60 hour work weeks, or your game is taking an unreasonably long time to come out, and there's no inbetween. If you're some established family man in your 30's or 40's who already got his first success, then you know what you should do? Hire that young talent who IS willing and able to work his ass off exactly like you did 10 years ago. This is what Miyamoto did for Nintendo. He said, I'm no longer at a point in life where I'm ready to work my ass off on these projects, so I'm just going to pass down the ideas, the drafts, and the feedback and let them grow their skills and make connections. Edmund MacMillen did a lot of this for Mewgenics, and the guys behind Smiling Friends also did this for their creative director before the show got canceled. Meanwhile, even if you ARE old, you can still be project lead so long as you're ready to work your ass off like Sakurai. But stop making your fans wait 10 fucking years and pick a role
They're quite frankly no better than live-service shitters. Could you imagine if Deus Ex or Half-Life were done today? They'd release only 1/4th of the original games and only start development for the remaining portions of the game a year AFTER release.
 
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