Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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one sermon of vivec has more substance than fallout 4 and starfield combined
I've never played Morrowind and have no idea of the context but "Is this how you honor the Sixth House and the Tribe Unmourned?" has way more emotional impact just on its own than anything from Modern BethSoft has.
 
one sermon of vivec has more substance than fallout 4 and starfield combined
Imagine if Kirkbride wrote Starfield:
1. An important NPC is a tranny (but somehow it's cool and esoteric); general radical trans/posthumanism
2. Has some metatextual shit like "Savescumming is alternate universes"
3. Insane cosmological history: "the precursors believed in quantum Immortality so they vaporize themselves in every universe where things don't go exactly their way and that's why they're all gone, they're doing great in the small infinity of universes where they're not dead"
4. Tons of space religions like something out of Echopraxia or Absolution Gap, complete with in-game books of cosmology, doctrine, and propaganda that naive readers (in and out of game) take as fact
5. Penis spear gun
 
Imagine if Kirkbride wrote Starfield:
1. An important NPC is a tranny (but somehow it's cool and esoteric); general radical trans/posthumanism
2. Has some metatextual shit like "Savescumming is alternate universes"
3. Insane cosmological history: "the precursors believed in quantum Immortality so they vaporize themselves in every universe where things don't go exactly their way and that's why they're all gone, they're doing great in the small infinity of universes where they're not dead"
4. Tons of space religions like something out of Echopraxia or Absolution Gap, complete with in-game books of cosmology, doctrine, and propaganda that naive readers (in and out of game) take as fact
5. Penis spear gun
And then it would get filtered out for being too based for niggercattle to handle. We'd just get normal Starfield but with sick as fuck lore in the background that will barely get implemented, if at all. Then those "Lorebeards" for Starfield would actually have some legitimacy.
Kirkbride got a lot of his more...saner bits into the games he wrote for back then. But now? He'd probably get 1% of his work into the game unless it was easy to implement (off-hand references for example) or appealed to the loony troons/jeets/normies in the studio.
 
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What even is the point of the Unity? Every time you complete the cycle, you lose everything including the Starborn space suit. There's absolutely no reason to do endless NG+, do it once for the achievement and that's it.
they added something that lets you move a couple of items.
meaning your fleet and outposts get lost....
way to go emil, you fucking hack.

also those fucking jeets, man, the uranus joke one is beyond ironic with him saying "smell you later".
Starfield lore feels like the kind of shit you’d see in a sci-fi short story from the 60’s.
60's sci-fi stories are better than alot of current shit.
saarfield lore is just retardation, pure and simple, something a dumb 12 year old would cook up when skimming through jeets entire religiousness about being reborn and shieet.

also i'd like to leave a complaint about the works of emil releasing the institute equivalent in saarfield as a shitty dlc and by God the fucking DLC guns sounds are terrible, they sound like some baby toys rattling around especially when you reload, holy shit i geniuinely hate this fucking shit and i'm sure some faggot on reddit is praising "the sound design of the guns" where there's rattling everyfuckingwhere, i don't know when this shit started but i can probably blame call of duty MW (the old one, the new one is gayer) for that.
 
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Imagine if Kirkbride wrote Starfield:
1. An important NPC is a tranny (but somehow it's cool and esoteric); general radical trans/posthumanism
2. Has some metatextual shit like "Savescumming is alternate universes"
3. Insane cosmological history: "the precursors believed in quantum Immortality so they vaporize themselves in every universe where things don't go exactly their way and that's why they're all gone, they're doing great in the small infinity of universes where they're not dead"
4. Tons of space religions like something out of Echopraxia or Absolution Gap, complete with in-game books of cosmology, doctrine, and propaganda that naive readers (in and out of game) take as fact
5. Penis spear gun
Imagine the shit Emil would come up with if they gave him (and his design committee and designated middle manager from Microslop) shrooms.
 
Imagine the shit Emil would come up with if they gave him (and his design committee and designated middle manager from Microslop) shrooms.

Emil isn't a creative. He wouldn't hallucinate anything worth using as a jumping off point. But I would bet that he'd have a bad trip of the Internet bullying him for being a worthless lump of shit who has never made anything good, even by accident. His spergouts on Twitter and that one GDC speech show it's been getting to him for almost 20 years.
 
Emil isn't a creative. He wouldn't hallucinate anything worth using as a jumping off point. But I would bet that he'd have a bad trip of the Internet bullying him for being a worthless lump of shit who has never made anything good, even by accident. His spergouts on Twitter and that one GDC speech show it's been getting to him for almost 20 years.
After the bad trip, he'd write a quest that's a shitty, hamfisted allegory about meanie internet trolls bullying him with legitimate, if harsh, criticism.
 
current jeetthesda has so many fucking fags on it holy shit.
the mantis thing is basically a gayer silver shroud, at least i liked the cheesiness of nate the rake trying to be like SS but in here it's so fucking shit and they know it, because anchorage station terra armada DLC has a quest where you can rescue the doctor's son and you can do a Todd Howard ([Lie]) that you are the mantis or actually pick the mantis garb and you'll get two different sets of dialogue based on that, meanwhile everywhere else besides a few scripted events and some guard dialogue here and there? nope. no one gives a flying fuck even though the mantis is supposed to be well-known, you can park the mantis ship on new atlantis and no one will bat an eye, saarborn ship though? zowie so cool, i luv it...

the fact that anchorpoint has a small tidbit of dialogue shows they know their shit, but they are too retarded to care because jeets have low iq and emil is a fucking hack, as low iq as a regular brazilian if not lower but that's just third world iq numbers tbh.

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haha real funny, except not, you jeet-infested fuckers, it doesn't even make any fucking sense comedic-wise to begin with, it's just a shitty nod some faggot put there or was forced to put because some higher up who is a fucking hack thought it was funny...
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>makes the blue hair a dyke
why i am not surprised?

'dit
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excuse my ESL but delta is a fucking robot, shouldn't be IT? they/them sound so fucking off because it's just one fucking robot frame, it's almost like it's genderblob shite talk.
good lord above, this is some fucking insanity from jeet armada dlc.
 
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I think the game soft-locked me, lol. I don't know if it's the jeet code or the mods but I can't get a major incusion to spawn, only minor ones so I can't collect the third device to continue the story. Also I have plenty of Terran Armada icons on the map but nothing happens in cruise mode.
 
I think the game soft-locked me, lol. I don't know if it's the jeet code or the mods but I can't get a major incusion to spawn, only minor ones so I can't collect the third device to continue the story. Also I have plenty of Terran Armada icons on the map but nothing happens in cruise mode.
Why are you even bothering with this piece of shit?

Another modded Skyrim or FNV playthrough would be a much better and more fun use of your time.
 
I think the game soft-locked me, lol. I don't know if it's the jeet code or the mods but I can't get a major incusion to spawn, only minor ones so I can't collect the third device to continue the story. Also I have plenty of Terran Armada icons on the map but nothing happens in cruise mode.
same shit but try modding a gun or something, when i do that the incursions start moving about, even "bugged" ones and i can start attacking them.
the fucking currycode literally expected you to be a good goy and do the incursions as they popped up instead of just letting them be, i hope a patch comes to fix it.
 
Why are you even bothering with this piece of shit?

Another modded Skyrim or FNV playthrough would be a much better and more fun use of your time.
Hell, even vanilla Fallout 4 on a console is more enjoyable than Slopfield. At least the exploration is fun for a few hours.
 
roxane is literally madame sauvage but robots

Yeah, Anchorpoint is like a smug time portal back to 2016.

Can't find the option to strap explosives to Model G and send him in as a little metal angel of righteous cleansing fire.

but nothing happens in cruise mode

You're possibly overthinking it, or thinking at all. Become the Space Lanes Dev by downing half a bottle of gin and then brush the cat litter off the controller.

For the missions that require Space Lanes, select the mission in the L menu, go to the system, select the mission target in space, speed up to max thrusters, press T, hit Autopilot, ignore all Anomaly blips, wait until you arrive at destination. That's it.

Sometimes a random encounter will force you out of Snooze Mode, kill the enemies, repeat above.

Starfield, if you must copy X4 Foundations yet again, understand why they used the Travel Engine mechanic in the first place; this wasn't it. Terran Armada beyond that first mission on the Luxury Liner is such a slap in the face to the stuff they improved in the sandbox. One step forward, two big strides back.

(1) How To Keep An Idiot Hopeful
You can now rescue and repair a little robot Companion with pimped out ship repair stats. A cheeky Maus-era Star Wars knock off without infringing on copyright, named Model G, giving hope of at least A through F still to be found (there are no A to F, but that would be awesome).

(2) Ship Building
Double Decker hab modules are... a good idea, a great idea even! In terms of planning, they act as a grand atrium with a central staircase. The new early game huge-sized Hopetown cockpit is awesome, and is totally worth the cost and faff to build the rest of the ship around it.

The best improvement is the addition of Schematics that drop from spaceship combat, unlocking functional drive plates and whatnot that add bonuses to your ship. NB: their effects do not stack, I tested it. Schematics drop slowly, so I don't know how many there are yet, and nobody gives a fuck about Starfield enough to update the wiki. I've found eight so far.

(3) X-Tech and Weapon Modding
X-Tech is a new all-purpose resource you pick up in boss loot octagons, and thus with one addition to the game it makes faffing about hacking through buildings full of enemies worth your time. So... it does what Astra was supposed to do but didn't because Astra is worthless. The X- moves it to the end of your inventory, so you don't accidentally sell it in a click-commerce trance, something I approve of.

At an equipment bench X-Tech adds a random Legendary effect to your kit for a shit ton of credits, in up to three slots. You can reroll each slot five times, but it costs you the same again in both X-Tech and credits, or rather: a hit of the reload button. Really they should have just let us choose from a list instead of normalizing save scumming, but, eh. The Kids love their gamba, apparently, and of course that's how X4 Foundations did it before everyone modded that bullshit out. Stop copying your homework, Starfield. Fill all three slots to unlock a choice of ridiculously powerful effects in Slot Four, which also turns your weapon card into a shiny, ooh shiny!

You can now also upgrade the Quality of your weapons with credits, which is a big positive that I suspect they pilfered from The Outer Worlds but hey, it's useful, and those millions of credits do fuck all just sitting there.

There is also an Upgrade Module Components choice at the workbench, which adds a not inconsiderable tweak to the single equipment stat of your choice, so hey, if you really weren't feeling overpowered before, now you are. Look at that range buff! That's doubled it!

Oh, and they finally bothered to add some cosmetic skins for your stuff too, which I guess is fun? Two new options for most stuff, all of it much of a muchness, but at least that option is populated for many weapons now. Presumably they try to sell you more? Don't know, don't care, not going to buy it and nor should you.

So, pretty much All Good, and much better. That staring-zone pea shooter pistol? You can now viably use it all game if you want to.

(4) Holy Shit New Random Buildings
Well, well, well, they were reading the comments section. I've encountered over a dozen brand new building complexes so far, most with high effort layouts and visually told backstories. Someone had fun designing them, you can tell. They must have employed someone new because the difficulty level is slightly higher than normal, for Starfield I mean, they're not difficult. Sometimes these new buildings appear on the planet map from orbit, too, they are drawing attention to them, and rightly so.

So... not quite the curated "something special in each star system making it worth exploring" but, eh, better than it was.

(5) LOL
It's not my imagination, they have moved the shambling hordes of blacks and browns out of The Well! Space refugees never made sense in the setting, let alone why they would assemble in effectively the sewers, beyond the immaculate racism of 2010s anti-racist dogma. Someone has quietly retconned this gaff.

(6) Also LOL
The haven't fixed the radiant quest RNG for planet locations, so you are still going to be asked with a straight face to survey Kryx or Toliman II for a handful of credits. Do it, pussy. I want to believe this was a deliberate decision by the devs, but probably not.

(7) The First Terran Armada Shootout Onboard The Distressed Luxury Starliner
Initially a bit spooky, then good fun. They never did enough with the Luxury Liner, now it's a lootin shootin battlefield.

( 8 ) New Background Music
Excellent. Way too good to be attached to this game. The Terran Armada assimilated Hans Zimmer, clearly.

(9) Delta
Someone played Rogue Trader and lifted Pasqal for your new killer robot companion Delta. Dry sarcasm cloaked in pedantic machine autism is a winning combination, albeit he has a disturbing tendency to loom at you silently when you are out and about, often resulting in getting shot up.

The million credit question is of course: have they added toilets to Outposts? And the answer is Starfield 1.16 all round, both yes and no. You can now build a little all-in-one prefab elevated chalet with living room, kitchen, bed and bathroom. Like so many improvements to the sandbox, they were forced to work around the issue, and opted for "use this instead". Which... is fine. The persistent Shared Chest for all your Outposts is another example; couldn't fix The Captain's Locker, use this instead.

Starfield 1.16 is beginning to feel like a stable alpha test for a sandbox game yet to have fully developed narrative quests added to it. If you don't pay money for it, don't expect a coherent or satisfying ending, and stay well away from Constellation after the first drop off, it's now fun enough to warrant the massive torrent. There are just enough interesting things to enjoy bouncing about on new planets checking stuff out, adding better upgrades to your kit and spaceship as you go. The cringe is real, though, so be prepared for hectoring girlbosses and nonsensical mass murdering pacifists to lecture you to death if you choose to engage with the "story" quests.
 
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You're possibly overthinking it, or thinking at all. Become the Space Lanes Dev by downing half a bottle of gin and then brush the cat litter off the controller.

For the missions that require Space Lanes, select the mission in the L menu, go to the system, select the mission target in space, speed up to max thrusters, press T, hit Autopilot, ignore all Anomaly blips, wait until you arrive at destination. That's it.
I think it's bugged for me, also I keep getting minor incursions, lmao
I'll play again if they ever make a patch.

Double Decker hab modules are... a good idea, a great idea even! In terms of planning, they act as a grand atrium with a central staircase. The new early game huge-sized Hopetown cockpit is awesome, and is totally worth the cost and faff to build the rest of the ship around it.
I stole a Terran ship during a fight so now I have the new cockpit for free, lol
They really need to add a preview so you can walk inside the ship before validating the design.

(3) X-Tech and Weapon Modding
I like that but be careful, your money goes out real fast, lol

6) Also LOL
The haven't fixed the radiant quest RNG for planet locations, so you are still going to be asked with a straight face to survey Kryx or Toliman II for a handful of credits. Do it, pussy. I want to believe this was a deliberate decision by the devs, but probably not.
I never do the Constellation/UC radiant quests, that shit is boring as hell. The Freestar Collective ones are ok, you can make a lot of money with these contracts and the illegal stuff you loot on the enemy ships or bases.
 
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