Marathon 2025 - Bungie's new AAAA Extraction shooter

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PvE mode is good in extraction shooters because it still drops you into a map with other player
But it doesnt in Tarkov, you can play with a friend and thats it, no random encounters with other players.

That's kind of my point with Arc, at the end of the day its still a multiplayer game with emergent game play. I can understand why some one might like that. One minute your fighting robots, the next your playing guitar and jamming out with a stranger, and the next minute your all ganging up on a griefer. There is more going on than just the 'kill, loot, and leave' loop over and over again.

They spent 4 billion to acquire Bungie, not Marathon. Bungie were supposed to be their live service gurus who were going to oversee the five million GaaS games they were putting out, and so far all they've done is lose Sony money.
I dont really agree with this. Unless they are contractually obligated to stick around, the staff that are responsible for the success in live service games are free to leave at any time. They can't own the people. Maybe I'm missing something.

Are they thinking they bought the recipe to the secret sauce or something?

When it comes to IPs they've got Destiny which has been absolutely been played the fuck out, the others are games no one remembers like ONI and Myth. No one is going to go rushing to buy a sequel to those anytime soon by the sounds of things here. Maybe Destiny players really are that fucking whipped.

They've got Marathon too, of course. Though if Marathon stays a stinky turd in the eyes of average gamer it's not like they can a Make Marathon 4. The IP will have been totally ruined and worthless by that point.

I always figured these battle royale and extraction games are griefer's paradise
When the TTK is like 1 second or less you dont really have time to troll. You can do some distasteful things like camping extracts or acting like a total rat, but It's not like people can just cyber bully you until you turn the game off.
 
I dont really agree with this. Unless they are contractually obligated to stick around, the staff that are responsible for the success in live service games are free to leave at any time. They can't own the people. Maybe I'm missing something.

Are they thinking they bought the recipe to the secret sauce or something?
When a company acquires another, it is expected that you bought it to
a) obtain their IPs and proprietary technologies/recipes
b) obtain their talent
c) obtain an existing customer base from their current lineup of products.
d) obtain a well-known brand you can leverage to enter a market which you previously did not have a presence

Bungie technically fulfills all four. There might have been a lot of creative accounting on the backend to make the numbers even more attractive to retard Snoy suits and inflate Bungie's actual value, but at the time of sale, the Bungie name still retained a lot of cachet, Destiny was a fairly well known mid-sized IP that could have been leveraged into the next Mass Effect, and that Destiny 2 managed to survive ten years with a former peak of millions of players meant that it is a not unreasonable bet that the studio employees know a few things about running a successful GAAS.

Too bad for Snoy though, it was all smokes and mirrors.
 
The 28th the new Arc map drops. This is honestly why they are hitting the sale button now I think. Trying to generate some interest because I think a lot of people will jump on arc at least for a week or two and the CCUs could take a hit.
 
But it doesnt in Tarkov, you can play with a friend and thats it, no random encounters with other players.
Oh, thats fucked up then. I misunderstood how Tarkov implemented it.

Grey Zone having PvE be exactly the same but no ability to harm other players is infinitely superior.

And Arc Raiders encourages not killing other players so much it might as well have a pvp disabled mode.
 
And Arc Raiders encourages not killing other players so much it might as well have a pvp disabled mode.
Arc Raiders not being opt-in pvp on launch is the main reason I dislike the game.

I get why they didn't do it that way, they wanted organic player interactions yada yada

But the player base grew to play pve as the default and the devs encouraged it.

It's so fucking boring
 
According to Paul Tassi, half of Bungie's 800 man studio is working on Marathon
My sources at Bungie confirmed to me that while previously, Destiny had a fairly significant edge in devs working on the game, now, of the 800 or so remaining Bungie employees, it’s now more evenly split, with Marathon now edging out Destiny 2 by a bit. Though obviously, the two games share some amount of logistics support within Bungie.

If true, that means up to 400 people are working on a live service that struggles to maintain 20k concurrent players on steam. That's a lot of money for very little return
 
Are they thinking they bought the recipe to the secret sauce or something?
Yes. They definitely believed that. Otherwise they wouldn't have coughed up that much dosh for them. Bungie has somehow kept Destiny trudging along despite every single fuck up (at least for now) so from some suit's point of view they probably looked like geniuses.
 
I dont really agree with this. Unless they are contractually obligated to stick around, the staff that are responsible for the success in live service games are free to leave at any time. They can't own the people. Maybe I'm missing something.
That's pretty much what happened, as I understand it. Most of the Bungie staff who made Bungie Bungie are long gone, so all Sony owns is the name which is worth basically nothing at this point.

Whoever got paid on the Bungie side of things performed one of the greatest rug pulls in history.
Are they thinking they bought the recipe to the secret sauce or something?
Yes. Jim Ryan and Hermann Hulst are 2 of the biggest retards in the gaming industry. That's why Concord happened.
 
b) obtain their talent
The wrinkle is said talent is not obligated to remain with the company. You can buy whatever company you want, but your new employees are free to quit because this isn't a third-world nation and employees aren't legally "owned" (yet :story:).
 
I dont really agree with this. Unless they are contractually obligated to stick around, the staff that are responsible for the success in live service games are free to leave at any time. They can't own the people. Maybe I'm missing something.

Are they thinking they bought the recipe to the secret sauce or something?

When it comes to IPs they've got Destiny which has been absolutely been played the fuck out, the others are games no one remembers like ONI and Myth. No one is going to go rushing to buy a sequel to those anytime soon by the sounds of things here. Maybe Destiny players really are that fucking whipped.

They've got Marathon too, of course. Though if Marathon stays a stinky turd in the eyes of average gamer it's not like they can a Make Marathon 4. The IP will have been totally ruined and worthless by that point.
They did, yes, think they had the "secret sauce".

Clearly the talent at Bungie is long gone, but, Sony didn't do their due diligence and are paying for it dearly now. On top of that, even after being injected with Sony's support and nearly four billion dollars they still laid off half their staff the following year and pushed projects back.

Generally speaking, but the real "key people" at studios that make a product good usually get a decent benefit from when a studio is sold and no longer really care about the product. The CEO (who is suddenly retiring after likely getting a lion's share of bonus from the four billion dollar buyout) all the way down to usually director (and maybe even Sr Managers) will be getting a cash infusion - reevaluating if they want to deal with this bullshit and then exiting literally (and if not, then at least mentally). Bungie has done this a few times already - it's just raw turnover and "brain drain".

It's a huge issue in nearly every studio that Microsoft and Sony have acquired in the last ~15 years and has almost single-handedly collapsed innovation in gaming for at least a decade.
 
According to Paul Tassi, half of Bungie's 800 man studio is working on Marathon


If true, that means up to 400 people are working on a live service that struggles to maintain 20k concurrent players on steam. That's a lot of money for very little return
I'm seeing all these numbers and just go "HOW THE FUCK?!"
Numbers that aren't player numbers, those are understandable. But the budget?! Developer count?! FOR THIS?!
 
r/Marathon mods are now deleting references to the 'blast havers' meme.
Link posting on mobile is weird, hopefully the double post is gone.
IMG_0761.jpeg
Even the regulars of the Marathon subreddit recognize what a gong show this is becoming.
 
I'm seeing all these numbers and just go "HOW THE FUCK?!"
Numbers that aren't player numbers, those are understandable. But the budget?! Developer count?! FOR THIS?!
Jeff Kaplan talks about how something like this happened to blizzard. They spent 83 million dollars (140ish in todays economy) to make a game that never released.

They had issues where people would sit around all day doing absolutely nothing and more often than not what work they were doing was immediately scrapped and thrown in the trash.

 
This kinda reminds me of those people getting lawbreaker tattoos on their wrists
At least he has some plausible deniability because if you know nothing about Marathon this could be anything. I would lie and say I joined a cartel.
Jeff Kaplan talks about how something like this happened to blizzard. They spent 83 million dollars (140ish in todays economy) to make a game that never released.
I wonder how much cash they burned on Starcraft Ghost too, since that was worked on long enough to jump console generations and looked pretty finished shortly before it was cancelled.
 
Pardon my ignorance, but what is this "blast haver" stuff regarding Marathon?
On reddit the most common response as far as I can find when the game came out and surrounding the discussion of player numbers was "I'm having a blast"

So people started using it as a slur calling them Blast Havers.

Apparently people were posting a lot of "I'm having a blast" posts to the point that it got annoying and came off as massive fucking cope
 
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