- Joined
- Jun 29, 2025
Well it was Thursday.Holy shit was there server maint going on yesterday or today? Because if not, wew lad.
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You are pretty spot on.How do you get that lore, out of curiosity?
There is also environmental storytelling, but you're most likely to miss it due to the nature of the game. You can't breathe in the environment and enjoy it for what it is, you risk standing still or being out of position both of which can get you and your team killed.
The rare loot in the game functions as clues or bread crumbs to understanding the world, narratives, and over all meta plot of the game. Each map has its own story within it, I believe the psychotic AI is the story of outpost. I just haven't extracted with the right items to read about it in the codex. Some times the rare items are clues in it of itself, like Arachne has a strong penchant for children's items. Arachne loves children's books, toys, and other things associated with the youth and will reward you for extracting with it and providing them with it. What that means.... I cant fucking tell you, but it doesn't sound good. That guy with the tattoo might have some serious regrets pretty soon.
To clarify: The rare loot will open up codex entries. The codex can be accessed from the main menu from outside of raid. The entries are a mixture of images, audio files, and text files. You must successfully exfil with the item in your bags to unlock the corresponding codex entry. Completing priority tasks can also unlock codex entries, these are usually supplementary audio logs for added context. Images below for what this looks like in game.


There is a mission briefing and debriefing after every priority contract (main mission storyline quest). The faction rep might say one thing, but then you might learn something contrary to that or something that recontextualizes what is happening through some of the item clues. A few times if your paying enough attention you can find intersections in what the various factions are trying to accomplish, they all have their own agendas and narratives, but some times there is enough cross over that you can glean new information about what's actually happening.
There are also some visual clues foreshadowing the story to come. There are also audio, visual and literary themes happening, like how the marathon is shaped like a sword and its stuck in a stone... how Durandal is not only every one's favorite AI, but also a sword of legend. The game never ever says this or even hints at it directly, but it would seem to me that Durandal is currently stuck on the marathon once again and needs you to pull him out from it. There is nothing in the game to suggest this other than a very brief visual.
The game never winks at you or nudges you. It really respects your intelligence when it comes to the story telling, but I cant think fast enough when the bullets start flying. Another problem is that some times these clues and tasks take for ever to find and by the time you discover them or accomplish the task you've long forgotten what the story was so far. It's hard to keep track of what's happening when your clocking into the CBT factory all night.
I think there are a lot of people who are so blinded by their hate for this game that they’ve mistaken my lack of negativity around it for fanboyism. I’m not rooting for Bungie, I haven't played a bungie game besides Marathon in nearly 20 years. I appreciate this game despite it's flaws and I’m just looking at the situation realistically. I recognize that a $250 million live service game pulling only 20k players is a business disaster. I would prefer Marathon continue to be developed for a long time coming. I don't want to go back to Tarkov, which is a much worse game if you aren't some kind of /k/ gear queer.I'm enjoying the dark creaturestorm saga.
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